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rithu
Freek Coalition Freek Alliance
118
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Posted - 2014.09.04 18:30:00 -
[1] - Quote
Here is what the new sniper rifle mech shud be like. Faster RoF. Less zoom. more damage. (reasonable 400-500hp) Stand & shoot. |
Dexter307
The Unholy Legion Of DarkStar
1610
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Posted - 2014.09.04 19:18:00 -
[2] - Quote
400 damage 3x headshot multiplayer 250-300? Meter range
Balenced snipers
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Aramis Madrigal
SVER True Blood Public.Disorder.
294
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Posted - 2014.09.04 20:08:00 -
[3] - Quote
I'm eagerly awaiting the changes. I like playing the marksmen/close support sniper role with a tac sniper and an assault SMG.
-Aramis |
Iron Wolf Saber
Den of Swords
16351
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Posted - 2014.09.04 20:29:00 -
[4] - Quote
250-300 meter range is too severe for my liking.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Blaster =// Unlocked
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2Berries
Ghosts of Dawn General Tso's Alliance
274
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Posted - 2014.09.04 20:31:00 -
[5] - Quote
I love seeing musketeers is battles! They don't last long, but i enjoy their effort to have fun.
Burning through clones like Rusty Venture.
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TYCHUS MAXWELL
The Fun Police
590
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Posted - 2014.09.04 20:37:00 -
[6] - Quote
Dexter307 wrote:400 damage 3x headshot multiplayer 250-300? Meter range
Balenced snipers
As much as I would love that no chance in hell will that be balanced, would be fairly easy to lock down the entire enemy team with ping kills. I think a 3x headshot multiplier sure, but a 50 damage increase at most. |
TYCHUS MAXWELL
The Fun Police
590
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Posted - 2014.09.04 20:39:00 -
[7] - Quote
Iron Wolf Saber wrote:250-300 meter range is too severe for my liking.
400 meters should be enough to get most out of the red line I think.... I'll have to test that later haven't really paid attention to how far the ground spawn is from domination objectives. Obviously some maps are broken and this will never happen though like that one map, Manus peak I think, where the objective is right on one sides red line for some stupid reason. The biggest issue is that the range nerf needs to bring snipers far enough out of the red line that they aren't sitting on a cliff perch head glitching where they are untouchable except by Orbitals. That has been the real bane of red line sniping, especially in sniping/counter-sniping fights. Red line thales user will just set up so far back on a hill where you can't get elevation on them and they can snipe the objective especially on small maps like Manus Peak. That bridge map has a pretty nasty one too on D side where a hill overlooks the objective that you can safely head glitch snipe from.
I don't even begin to comprehend what the old dev team was thinking with many of the implementations. Asymmetry obviously will occur in dynamic maps but it's not that hard to place one objective at the relative center of every map. In fact when I think about it Manus Peak is pretty much the only domination map where they seemingly didn't even try to place it in the center. I don't get it either, they could of placed it where C normally is on skirmish for a more even placement. |
Rusty Shallows
Caldari State
2094
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Posted - 2014.09.04 20:57:00 -
[8] - Quote
400 to 500 damage? Breach Mass Drivers don't even get 500 with direct hits. 400 is better than most Mass Drivers.
Do we really want a game with a LCDM stacked weapon that can no scope body shot Logis?
Likes are my candy and in these forums every day is Halloween. XD
Sweets for everyone!
Forums > Game
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TYCHUS MAXWELL
The Fun Police
591
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Posted - 2014.09.04 21:08:00 -
[9] - Quote
My proposal:
Bring back dot scopes on all but the tactical SR.
+25 damage on tacticals, +50 on standard SR, and +75 on the Thales/charged SRs.
3x headshot multiplier
300-400 meter range. |
TYCHUS MAXWELL
The Fun Police
593
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Posted - 2014.09.04 21:29:00 -
[10] - Quote
Rusty Shallows wrote:400 to 500 damage? Breach Mass Drivers don't even get 500 with direct hits. 400 is better than most Mass Drivers.
Do we really want a game with a LCDM stacked weapon that can no scope OHK Logis?
It's easier to hit someone in CQC with a forge gun than with a no scope SR and the forge gun does like 1200-1700+ damage.
That said, I think only the Charged and Thales SRs should do close to 400 damage. Remember the charged has to be just that, charged and the thales with the range nerf won't be hiding in the red line anymore making them likely to turn into 1 v 16 very quickly.
the Tactical will be around 220 and the SR will be around 270 in damage with what I propose damage wise.
Most the massive damage will come from head shots as it should.
Edit: I'm actually not sure on the tactical I think it does a little under 200 now? I'm pretty sure the SR is in the 218-230 range depending on the meta level. The Thales and charged both are around 340 naturally. |
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Snake Sellors
Hellstorm Inc General Tso's Alliance
408
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Posted - 2014.09.04 21:45:00 -
[11] - Quote
LOL
I called this weeks ago..
so you don't want us to have range..
you have been saying for the best part of a year that if we got a range nerf then we "could" look at damage increases to bring them back to useful.
And now that it's happening according to your good folks own requirements..
i'm starting to see "don't give them enough damage to be a real threat"
so which other weapon then uses three or five shots in a clip, requires it's user to crouch down, needs the time to aim down sights in order to hit the side of a building from anything greater than 50m away, has no hip fire capability, no aim assist, no ability to provide close range protection for it's user?
You people are hilarious, and we're supposed to listen to your arguments? at this rate the sniper rifle will be outperformed by a person using his fists..
oh.. erm what? IT ALREADY IS!! |
ACT1ON BASTARD
Amarr Templars Amarr Empire
113
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Posted - 2014.09.04 22:25:00 -
[12] - Quote
Iron Wolf Saber wrote:250-300 meter range is too severe for my liking. This is a horrible change, i always get shotgunned by a cloaker if im trying to snipe out of the redline.The only option now is gonna be buildings where everyone can see you. Or maybe ill just creep on the edge of the redline. |
Joel II X
Crux Special Tasks Group Gallente Federation
3278
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Posted - 2014.09.04 22:29:00 -
[13] - Quote
400-500 range Better reticles Improved hit detection 300 STD damage, go up by 20 per tier 3 shots for charge, 4 for basic, 5 for Tactical Better headshot bonus. A bit less for charge, and higher for tactical (if possible).
That's about it, I think. |
Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1152
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Posted - 2014.09.04 23:44:00 -
[14] - Quote
Snake Sellors wrote:LOL I called this weeks ago.. so you don't want us to have range.. you have been saying for the best part of a year that if we got a range nerf then we "could" look at damage increases to bring them back to useful. And now that it's happening according to your good folks own requirements.. i'm starting to see "don't give them enough damage to be a real threat" so which other weapon then uses three or five shots in a clip, requires it's user to crouch down, needs the time to aim down sights in order to hit the side of a building from anything greater than 50m away, has no hip fire capability, no aim assist, no ability to provide close range protection for it's user? You people are hilarious, and we're supposed to listen to your arguments? at this rate the sniper rifle will be outperformed by a person using his fists.. oh.. erm what? IT ALREADY IS!! They just don't understand Snake and if they do they just do not want to compromise .
After Delta I'm going strictly commando so whatever happens to the sniper rifle will effect me greatly because that's all I will do is snipe and anti-vehicle , pretty much what I do now ( getting prepared ) but I do mix in some heavy and logi work as well .
Hopefully those who choose to will get some type of skill point refund so I can go strictly commando and commando only .
When this game is over , I would like to be known in the top ten in snipers to go along with you and sym and some of the other well known snipers .
Delta should come with a SP or infantry SP refund so that a campaign for one is not needed .
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Symbioticforks
Pure Evil.
797
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Posted - 2014.09.05 00:05:00 -
[15] - Quote
Iron Wolf Saber wrote:250-300 meter range is too severe for my liking.
If that's max range, that's essentially removing snipers from the game.
sidenote: When changing between sniping and run and gun ground infantry.. I have to change my controller sensitivity.. Meaning the CQC Sniper CCP apparently wants as an option (but not quickscoping) will likely require a different sensitivity setting since the ranges will be very close in comparison to traditional sniping.
The last thing I enjoy doing is in the middle of a match resetting my sensitivity settings so I can tactically respawn into a new suit.. with a not so tactical delay because I was in options menus messing with sliders.
Sniping Dust 514 (video series)
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Zindorak
1.U.P
798
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Posted - 2014.09.05 00:07:00 -
[16] - Quote
Symbioticforks wrote:Iron Wolf Saber wrote:250-300 meter range is too severe for my liking. If that's max range, that's essentially removing snipers from the game. sidenote: When changing between sniping and run and gun ground infantry.. I have to change my controller sensitivity.. Meaning the CQC Sniper CCP apparently wants as an option (but not quickscoping) will likely require a different sensitivity setting since the ranges will be very close in comparison to traditional sniping.
The last thing I enjoy doing is in the middle of a match resetting my sensitivity settings so I can tactically respawn into a new suit.. with a not so tactical delay because I was in options menus messing with sliders. I wonder what you would be like if this game had quickscoping. Lord Symbiotic the great quickscoper
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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Iron Wolf Saber
Den of Swords
16356
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Posted - 2014.09.05 00:09:00 -
[17] - Quote
I was posting that 250-300 range was something I totally disagree with.
300 meters is simply too short due to the large amount of counter fire they be susceptible too and have the inability to do anything about it in time.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Blaster =// Unlocked
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Symbioticforks
Pure Evil.
797
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Posted - 2014.09.05 00:17:00 -
[18] - Quote
I say this a lot in comms, not yet on the forums though.
I don't consider myself the best sniper in Dust 514.
I think at any given time there are a handful of dedicated snipers that are the best.
Each with different strengths and weaknesses, playstyles, and comfort zones.
Closely followed by many players that when it comes to sniping are legitimate threats.
Followed by a great many players who are completely capable of countering snipers into oblivion.
When it comes to quickscoping though. That's not my thing. It's more reflex based.
I feel like what I do is more intuition / patience / knowledge based. It takes skill and timing for both. I'll agree there.
I don't have the reflexes of a 16 year old, so I doubt I could ever be well known for something like that.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil.
797
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Posted - 2014.09.05 00:25:00 -
[19] - Quote
Iron Wolf Saber wrote:I was posting that 250-300 range was something I totally disagree with.
300 meters is simply too short due to the large amount of counter fire they be susceptible too and have the inability to do anything about it in time.
I think you just described that feeling I get when an ADS finds me on the ground sniping.
I can fire off 1 swarm round.. and a 2nd as I'm taking a death from the gunship specifically looking for easy stationary kills.
Sniping Dust 514 (video series)
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ACT1ON BASTARD
Amarr Templars Amarr Empire
113
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Posted - 2014.09.05 00:43:00 -
[20] - Quote
Symbioticforks wrote:Iron Wolf Saber wrote:250-300 meter range is too severe for my liking. If that's max range, that's essentially removing snipers from the game. sidenote: When changing between sniping and run and gun ground infantry.. I have to change my controller sensitivity.. Meaning the CQC Sniper CCP apparently wants as an option (but not quickscoping) will likely require a different sensitivity setting since the ranges will be very close in comparison to traditional sniping.
The last thing I enjoy doing is in the middle of a match resetting my sensitivity settings so I can tactically respawn into a new suit.. with a not so tactical delay because I was in options menus messing with sliders. I always wanted a sensitivity setting for each weapon. |
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Zindorak
1.U.P
809
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Posted - 2014.09.05 00:44:00 -
[21] - Quote
Symbioticforks wrote:I say this a lot in comms, not yet on the forums though.
I don't consider myself the best sniper in Dust 514.
I think at any given time there are a handful of dedicated snipers that are the best.
Each with different strengths and weaknesses, playstyles, and comfort zones.
Closely followed by many players that when it comes to sniping are legitimate threats.
Followed by a great many players who are completely capable of countering snipers into oblivion.
When it comes to quickscoping though. That's not my thing. It's more reflex based.
I feel like what I do is more intuition / patience / knowledge based. It takes skill and timing for both. I'll agree there.
I don't have the reflexes of a 16 year old, so I doubt I could ever be well known for something like that. Oh ok lol
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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Sclompton Face-Smasher
uptown456
88
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Posted - 2014.09.05 02:32:00 -
[22] - Quote
Symbioticforks wrote:I feel like what I do is more intuition / patience / knowledge based. It takes skill and timing for both. I'll agree there.
THAT is a sniper to the bone! So you are one of the best there are sir!
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
139
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Posted - 2014.09.05 03:25:00 -
[23] - Quote
Dexter307 wrote:400 damage 3x headshot multiplayer 250-300? Meter range
Balenced snipers How about 200m range lol i like 200m rang
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Sclompton Face-Smasher
uptown456
88
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Posted - 2014.09.05 03:41:00 -
[24] - Quote
Maiden selena MORTIMOR wrote:Dexter307 wrote:400 damage 3x headshot multiplayer 250-300? Meter range
Balenced snipers How about 200m range lol i like 200m rang
At 200m it's better to have a ScR or RR with a sprint speed of around 7.2 or more so you can choose your distance from engaging the target effectively while sniping it's a completely different story...
- Get position
- Crouch
- Aim
- Let sway stop
- Look for targets down to their armor, If none then low eHP targets
- Look for stationary targets, if any
- Shoot
- Move to a different position and repeat
In that time you can get counter sniped, forged, RR'd, shotty'd, knifed, ScR'd, smg'd, etc,
You get get the point yet?
Within that range there aren't many positions while have to deal with all the elements of counter fire which means High risk= Low reward
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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hold that
Krusual Covert Operators Minmatar Republic
225
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Posted - 2014.09.05 04:50:00 -
[25] - Quote
fix stand and shoot pls, my amarr logi would be blessed |
Operative 1171 Aajli
Bragian Order Amarr Empire
1966
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Posted - 2014.09.05 05:08:00 -
[26] - Quote
rithu wrote:Here is what the new sniper rifle mech shud be like. Faster RoF. Less zoom. more damage. (reasonable 400-500hp) Stand & shoot.
You know it's funny. If you just do the less zoom that would fix everything.
Brick tanking a scout suit since April 2013!
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rithu
Freek Coalition Freek Alliance
122
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Posted - 2014.09.05 05:35:00 -
[27] - Quote
Operative 1171 Aajli wrote:rithu wrote:Here is what the new sniper rifle mech shud be like. Faster RoF. Less zoom. more damage. (reasonable 400-500hp) Stand & shoot. You know it's funny. If you just do the less zoom that would fix everything. If snipers get down on the battle field, they wud be an eay target due to less target awareness & it takes time to focus on a moving object while crouching. So the snipers shud get more damage & shud be a little more easy to use. |
Dimitri Rascolovitch
The Immortal Knights
219
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Posted - 2014.09.05 05:40:00 -
[28] - Quote
Dexter307 wrote:400 damage 3x headshot multiplayer 250-300? Meter range
Balenced snipers
4x3=12 12x10= 1200 Still less than the armor HP on my Amarr suits because AMARR VICTOR
Burst HMG is OP use it. I do
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nelo kazuma
Da Short Buss Driving School
35
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Posted - 2014.09.05 07:05:00 -
[29] - Quote
even as a sniper i dnt agree theres little to no risk of death so OP damage would just lead to people going 20/0 averages. I SAY TO THIS NOOOOOOPPPPEE (flies away on jetpack) |
Jathniel
G I A N T
1154
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Posted - 2014.09.05 07:40:00 -
[30] - Quote
Sclompton Face-Smasher wrote:Maiden selena MORTIMOR wrote:Dexter307 wrote:400 damage 3x headshot multiplayer 250-300? Meter range
Balenced snipers How about 200m range lol i like 200m rang At 200m it's better to have a ScR or RR with a sprint speed of around 7.2 or more so you can choose your distance from engaging the target effectively while sniping it's a completely different story...
- Get position
- Crouch
- Aim
- Let sway stop
- Look for targets down to their armor, If none then low eHP targets
- Look for stationary targets, if any
- Shoot
- Move to a different position and repeat
In that time you can get counter sniped, forged, RR'd, shotty'd, knifed, ScR'd, smg'd, etc, You get get the point yet? Within that range there aren't many positions while have to deal with all the elements of counter fire which means High risk= Low reward
So much this.
I'm afraid you're wasting your breath though man.
This community cares as much for the sniper's plight, as they do the hardships of Africans.
If people don't like you, they are indifferent, and therefore any and all imbalance and unfairness is justified.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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