Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1341. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
Mobile and objective spawning fundamentally alters game play for the worse by eliminating strategic play. The current hue and cry over the number of uplinks on the field means people recognize this issue. What many fail to realize is that the num...
- by Skihids - at 2013.09.14 22:32:00
|
1342. [BUG] Unlimited Equipment Glitch - in Technical Support/Bugs [original thread]
Carefully deploying equipment and returning to a supply depot consumes significant match time and gets me killed enough in expensive fits to keep it from becoming an ISK generator. I can net far more ISK running a BPO Assault fit at zero risk. ...
- by Skihids - at 2013.09.14 22:24:00
|
1343. why this game is becoming AR 514 (look inside!) - in General Discussions [original thread]
Give in. Don't try to fight it because you won't win. Pick up the AR and an Assault suit. Or you could go Logi and serve as an Assault players personal butler. They don't want you to be independent though, so you'll soon get big restrictions on d...
- by Skihids - at 2013.09.14 07:39:00
|
1344. [BUG] Unlimited Equipment Glitch - in Technical Support/Bugs [original thread]
So if I drop my equipment, change suits and then pull out a rep tool everything that was previously in that slot goes poof? What makes the rep tool any different than deployable equipment? They both require CPU and PG. So if I want to deploy equ...
- by Skihids - at 2013.09.14 06:35:00
|
1345. [BUG] Unlimited Equipment Glitch - in Technical Support/Bugs [original thread]
So how is this supposed to work? I put one UL type on each of four suit fittings and the second type pops the first, the third pops the second, and the fourth pops the third? Or I put four UL types on one suit and lay out all four, then swap ou...
- by Skihids - at 2013.09.14 01:22:00
|
1346. [BUG] Unlimited Equipment Glitch - in Technical Support/Bugs [original thread]
This sounds like another case of people wanting to homogenize game play. They call for limits rather than expansions. You think the opposition is being effective in supporting their team? You call for limitations on base ability rather than a c...
- by Skihids - at 2013.09.13 21:52:00
|
1347. Why the Skill System is Boooooooorrinnnnggggg.... - in General Discussions [original thread]
I can see your point. I've got 19m locked into infantry skills and I'm saving up to get back into dropships if they prove viable in 1.5-1.6. It requires a minimum of 4m SP to create a viable fitting so that means two months of saving at full boost...
- by Skihids - at 2013.09.13 21:31:00
|
1348. Dev HELP Please......Whats going on with uplinks?!?!?!?!?! Facts only please - in General Discussions [original thread]
Allowing objective or mobile spawning AT ALL changes the game. Don't bother quibbling about the specific numbers, they will be used in the quantity required to achieve the effect of creating an unbreakable supply chain for the defenders. Improve ...
- by Skihids - at 2013.09.13 20:32:00
|
1349. AV Grenades do >10,000 DMG - in General Discussions [original thread]
Our Deepest Regret wrote: Void Echo wrote: I just hate tankers that claim to be good when they never really got hit by another tank. sed was even burned the other day, everyone jumped on his case about doing that, he had no response. ...
- by Skihids - at 2013.09.13 20:05:00
|
1350. Training - in Feedback/Requests [original thread]
VR is the only way to run it without destroying men and material. CCP could charge a nominal ISK fee for the simulator that would come out of the corp wallet. Such a facility would be a corp draw.
- by Skihids - at 2013.09.12 21:07:00
|
1351. [Community Feedback Wanted] Logistics Snipers - in Feedback/Requests [original thread]
I've got something like 40 Thales in my inventory but I've yet to use one. I probably won't until I can create a pretty defensive fitting so I don't lose one very easily. I've also got an ADV Min Logi fit with a SN. The highs are damage mods and ...
- by Skihids - at 2013.09.12 20:01:00
|
1352. [REQUEST] Uplink Limit? - in Feedback/Requests [original thread]
Drop Uplinks have been "spammed" ever since they were created. I recall losing a corp battle on Manus Peak back in early Precursor to a corp that dropped several around an objective that resembled point A on the current map. Mobile spawn points c...
- by Skihids - at 2013.09.12 19:34:00
|
1353. Are dropships fulfilling their role? - in General Discussions [original thread]
CCP had no clear idea for dropship missions and simply tossed out generic modules suited only for ground based vehicles (spherical radius based scanners anyone?) or thoughtlessly slapped on pilot turrets without considering how they would work. Th...
- by Skihids - at 2013.09.12 18:41:00
|
1354. We lost a major part of the game: nanite injectors - in General Discussions [original thread]
Needles and repair tools aren't nearly as useful as they used to be so I've gravitatated toward DU's and hives to make a difference. I lay out seven proto uplinks, then swap out my suit for seven proto hives, then swap out to lay six more proto h...
- by Skihids - at 2013.09.12 15:40:00
|
1355. The New Killer Taxi - in General Discussions [original thread]
This has occurred to me a few times and its extremely annoying. The constant rapid fire collisions are accompanied by very loud noises and your view jerks spasmodically in an assumed attempt to induce an epileptic seizure. In a further "Groundh...
- by Skihids - at 2013.09.11 22:30:00
|
1356. [REQUEST] Uplink Limit? - in Feedback/Requests [original thread]
I'm disheartened by the tendency to call for nerfs and limitations that reduce game complexity rather than increase our options. Limit this, cut out that, prevent uplink deployment to three per merc, limit MD magazines to one round, etc.. Soon t...
- by Skihids - at 2013.09.11 15:44:00
|
1357. Defend order player name tag - in General Discussions [original thread]
Since you won't have red or blue indicators for mercs any more we will have to move to "Shirts and Skins" with a coin toss at the start of the match to determine who gets to be Shirts.
- by Skihids - at 2013.09.10 17:21:00
|
1358. Defend order player name tag - in General Discussions [original thread]
Forlorn Destrier wrote: Skihids wrote: Forlorn Destrier wrote: Skihids wrote: To make the game more challenging CCP will be disabling the HUD completely. You can keep track of your ammo by counting your shots and estimate the status o...
- by Skihids - at 2013.09.10 17:19:00
|
1359. Defend order player name tag - in General Discussions [original thread]
Forlorn Destrier wrote: Skihids wrote: To make the game more challenging CCP will be disabling the HUD completely. You can keep track of your ammo by counting your shots and estimate the status of your shields and armor by sound. Everythin...
- by Skihids - at 2013.09.10 17:15:00
|
1360. Defend order player name tag - in General Discussions [original thread]
To make the game more challenging CCP will be disabling the HUD completely. You can keep track of your ammo by counting your shots and estimate the status of your shields and armor by sound. Everything else can be communicated by voice channel.
- by Skihids - at 2013.09.10 16:57:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |