Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1361. Petition: To bring back health bars when using reppers - in General Discussions [original thread]
Chris F2112 wrote: Just make it so any player with the repair tool out can see friendly player health out to about 30m. Forget the limitation. I may need to decide which group to run to and they may all be out of range in different directions.
- by Skihids - at 2013.09.10 16:51:00
|
1362. Dropship Flight School - in Rookie Training Grounds [original thread]
Cody Sietz wrote: Why isn't this stickied? It is mentioned in t his stickied post which links many useful threads. That's probably better than crowding the whole front page with stickied threads.
- by Skihids - at 2013.09.10 14:18:00
|
1363. [Poll] Vehicle Capacitors in 1.5 - in Feedback/Requests [original thread]
CCP doesn't have to coddle us. They don't have to try to make things baby simple. If anything the clunky cool-down system is more complex to deal with than stamina. Yes let's just call it what it is, vehicle stamina. Infantry stamina is terribly...
- by Skihids - at 2013.09.10 02:42:00
|
1364. What's your "Logi" Role? - in General Discussions [original thread]
Henchmen21 wrote: Skihids wrote: I've got several fits, but five for Domination mode mostly differentiated by equipment load outs. The first brings in seven proto uplinks. The second seven proto hives, two of which are both ammo/repping. T...
- by Skihids - at 2013.09.09 23:59:00
|
1365. What's your "Logi" Role? - in General Discussions [original thread]
I've got several fits, but five for Domination mode mostly differentiated by equipment load outs. The first brings in seven proto uplinks. The second seven proto hives, two of which are both ammo/repping. The third brings out six more proto hive...
- by Skihids - at 2013.09.09 21:59:00
|
1366. Dropship Flight School - in Rookie Training Grounds [original thread]
Johnny dropship wrote: Cool, this combined with Judge's videos are great for learning how to fly. Could I maybe ask for an update on the fitting info though? This was made over a year ago so it doesn't have assault dropships. Or would the sa...
- by Skihids - at 2013.09.09 21:38:00
|
1367. When can we expect some new weapons for infantry? - in General Discussions [original thread]
I just want to know when we will get all the racial variants of lamp posts.
- by Skihids - at 2013.09.09 19:41:00
|
1368. Give me a good reason to keep your team in the dark - in General Discussions [original thread]
Sana Rayya wrote: IMO the size of the maps doesn't really matter, since even on the newer, big maps where scanners aren't effective at longer ranges, everyone but snipers/forgers need to get close to kill. Knowing where your enemy is and what d...
- by Skihids - at 2013.09.09 19:18:00
|
1369. Where'd the mass drivers go? - in General Discussions [original thread]
It's very much a support weapon now as going 1v1 with an AR on level ground is a sure way to die. There may be a handful of folks who can do it, but by an large you need to hold back behind the front line if you are using the MD.
- by Skihids - at 2013.09.09 19:15:00
|
1370. Give me a good reason to keep your team in the dark - in General Discussions [original thread]
The Robot Devil wrote: Shadow Of-Chaos wrote: well, i justify it a certain way. we are mercenaries. yes we are on the same team, so we obviously want to accomplish the mission, but as mercenaries we are trying to get that ISK. so it is in ou...
- by Skihids - at 2013.09.09 19:10:00
|
1371. Dev HELP Please......Whats going on with uplinks?!?!?!?!?! Facts only please - in General Discussions [original thread]
King Kobrah wrote: There needs to be a limit on the amount of uplinks deployed per squad the strategy of "all 16 people run proto uplinks and drop them EVERYWHERE" is just stupid. There's a compelling reason for it, establishing a beachhea...
- by Skihids - at 2013.09.09 18:47:00
|
1372. Dev HELP Please......Whats going on with uplinks?!?!?!?!?! Facts only please - in General Discussions [original thread]
I once laid six uplinks and changed suits only to find that every one of them disappeared from my radar. They came back later after I respawned. I suspect it was part of the buggy behavior.
- by Skihids - at 2013.09.09 18:25:00
|
1373. Give me a good reason to keep your team in the dark - in General Discussions [original thread]
Sana Rayya wrote: The quantum scanners lend a huge advantage when you have someone constantly scanning in a squad. It would be game-breakingly OP if only one person on a team needed to constantly scan so that everyone on that team had the same ...
- by Skihids - at 2013.09.09 18:13:00
|
1374. Give me a good reason to keep your team in the dark - in General Discussions [original thread]
Laurent Cazaderon wrote: One good reason would be to avoid noise on the general tacnet of your team when the information gathered by a squad are supposedly only usefull to the said squad. anyway, lore is overrated A logically consistent s...
- by Skihids - at 2013.09.09 14:31:00
|
1375. Give me a good reason to keep your team in the dark - in General Discussions [original thread]
Monkey MAC wrote: Prehaps this will help? Yes, you remind me that we are still missing a robust communication infrastructure. We don't have anything beyond the squad level which limits strategy to the squad level. This will need to be fix...
- by Skihids - at 2013.09.09 12:51:00
|
1376. Give me a good reason to keep your team in the dark - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: I'm surprised you're not asking about the team shared vision being removed if you're worried about immersion, it only makes sense that suits would share scanned info with others on the same team. Like I said, no...
- by Skihids - at 2013.09.09 05:06:00
|
1377. Give me a good reason to keep your team in the dark - in General Discussions [original thread]
Nguruthos IX wrote: Skihids wrote: Active scanners only broadcast to members of your own squad, and I want one good lore reason to explain this immersion breaking mechanism. If it has to be this way for game mechanics at least give me some ...
- by Skihids - at 2013.09.09 04:43:00
|
1378. Give me a good reason to keep your team in the dark - in General Discussions [original thread]
Wakko03 wrote: Skihids wrote: Wakko03 wrote: Ummmm, huh? Active Scanners as in the equipment module work for the entire team. Passive Scanners as in the suits built in device are the ones that are only for the squad you are in. Wrong...
- by Skihids - at 2013.09.09 04:38:00
|
1379. Give me a good reason to keep your team in the dark - in General Discussions [original thread]
Iron Wolf Saber wrote: Lore wise? EWAR got good enough too good to have target information shared over team routers anymore. Probably IFF overrides. Nice try, but if the enemy can break team routers then voice communiction is also at risk a...
- by Skihids - at 2013.09.09 04:25:00
|
1380. Give me a good reason to keep your team in the dark - in General Discussions [original thread]
Wakko03 wrote: Ummmm, huh? Active Scanners as in the equipment module work for the entire team. Passive Scanners as in the suits built in device are the ones that are only for the squad you are in. Wrong on both counts from what CCP says. ...
- by Skihids - at 2013.09.09 04:21:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |