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1321. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
Mommy, mommy, Billy is getting too much recognition for helping me! That's what I'm hearing. A self entitled whine. CoD forbid anything try to dethrone KDR as the measure of all that is great! This is the result of featuring that cursed statisti...
- by Skihids - at 2013.09.16 11:58:00
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1322. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
straya fox wrote: Athena Sentinel wrote: I am not pushing anything through.. I noticed the problem and there was already a CCP note about the bug and exploit - Your exploiting a bug and it will be fixed.. it is not some logi skill... You a...
- by Skihids - at 2013.09.16 05:04:00
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1323. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
Athena Sentinel wrote: You mean before you run back and switch suits at a supply depot - then your safe and just have to let the points roll in well you afk in the MCC or run around in a cheap noob suit LOL Yes, there is significant risk i...
- by Skihids - at 2013.09.16 04:58:00
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1324. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
If you get this change pushed through don't come crying when you have to walk everywhere and carry your own hives. Nobody is going to dedicate slots and the huge CPU and PG cost to drop proto equipment for your use if it means by have to hide in ...
- by Skihids - at 2013.09.16 04:52:00
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1325. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
Athena Sentinel wrote: Skihids wrote: Athena Sentinel wrote: SirManBoy wrote: John Demonsbane wrote: Noticed the edit on the thread title. I think you might be overstating the quality of your "argument". Dangit SMB, why did you fe...
- by Skihids - at 2013.09.16 04:45:00
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1326. Drop Uplinks, Forge Guns, and general woes. Please offer your own solutions. - in General Discussions [original thread]
CCP is making new maps less sniper friendly with walls on building tops and other measures. That will cut down of FG snipers too.
- by Skihids - at 2013.09.16 04:41:00
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1327. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
Athena Sentinel wrote: SirManBoy wrote: John Demonsbane wrote: Noticed the edit on the thread title. I think you might be overstating the quality of your "argument". Dangit SMB, why did you feed this troll such juicy and easily misrepre...
- by Skihids - at 2013.09.16 04:33:00
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1328. Wise words from a CPM - in General Discussions [original thread]
This is certainly more thought out than IWS's normal interjection. +1
- by Skihids - at 2013.09.16 04:12:00
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1329. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
If that "bug" gets fixed you'll end up walking to the front and supply depots because I'm not going to dedicate slots to uplinks and hives at the expense of offense and defense (due to the high fitting requirements) so that I have to go stand in t...
- by Skihids - at 2013.09.16 03:57:00
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1330. #1 players - 1 kill 15 deaths - all logi - wth? - in General Discussions [original thread]
I am heartened by all the responses to this thread! It's nice to see that most folks understand that the Logi is sacrificing a lot to allow you to shoot people in the face. WPs are awarded for actions that contribute to a win and are a more compl...
- by Skihids - at 2013.09.16 03:14:00
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1331. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
It can go either way, but I don't want to see CCP go half way. Either keep uplinks working as they do today or pull them and rely on vehicles for transport, but don't cripple them and expect anyone to invest in them. Today they keep combat fast ...
- by Skihids - at 2013.09.16 02:47:00
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1332. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
Monkey MAC wrote: Skihids wrote: Monkey MAC wrote: So let us together propose how uplinks should be used, then how positives and negatives on how the uplinks can be shaped to fit this role!! I personally think an uplink is about a form...
- by Skihids - at 2013.09.15 18:40:00
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1333. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
broonfondle majikthies wrote: I'm not prepared to slog half way through the map just to get shot and repeat again. Uplinks are the only thing making the action tense and interesting. Without direct spawning it will be a constant search for the ...
- by Skihids - at 2013.09.15 17:39:00
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1334. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
Monkey MAC wrote: So let us together propose how uplinks should be used, then how positives and negatives on how the uplinks can be shaped to fit this role!! I personally think an uplink is about a form of tactical insertion, and under the g...
- by Skihids - at 2013.09.15 17:14:00
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1335. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
drake sadani wrote: forget about upgrading scouts thats not going to happen class changes now are just going to muddy the water. when a player using the DU is killed his DU explodes , after 4 uses the DU explodes . limit to one DU per fit...
- by Skihids - at 2013.09.15 17:03:00
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1336. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
Monkey MAC wrote: Skihids wrote: ladwar wrote: lol... uplinks and objective spawns are OP now. next target the MCC is OP because you can't hurt it. Being able to build and control your supply lines IS extremely critical in battle. That...
- by Skihids - at 2013.09.15 16:55:00
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1337. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
ladwar wrote: lol... uplinks and objective spawns are OP now. next target the MCC is OP because you can't hurt it. Being able to build and control your supply lines IS extremely critical in battle. That's precisely why you see heavy use of u...
- by Skihids - at 2013.09.15 14:24:00
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1338. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
Heavy limitations on drop uplinks aren't the answer, that simply makes them not worth carrying. If ten are too many then one is too many.
- by Skihids - at 2013.09.15 02:56:00
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1339. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
As long as there are uplinks there won't be any vehicular transport. Teleportation trumps taking a car or bus. If people want dropships to be transports you need to eliminate uplinks.
- by Skihids - at 2013.09.14 23:33:00
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1340. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
One uplink or a dozen, it's all the same. If it's in a good spot the enemy will keep spawning in and prevent you from taking the objective. Ten are just more obvious than one or two.
- by Skihids - at 2013.09.14 23:06:00
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