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3061. To all Tank Drivers and Dropship Pilots - in General Discussions [original thread]
I did not mock you. I knew it was coming. I was one of the first to call or proper use and reward for flying. Only now with turrets relegated to secondary weapons the dropship is toothless without coordinated squads large enough to fill it. Th...
- by Skihids - at 2012.11.27 12:36:00
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3062. Dropships - in Feedback/Requests [original thread]
The rational behind the glass ceiling eludes me. It could be to prevent tower camping, but if they can see you, you can see them. It could be to keep dropships from spamming missiles from higher than the enemy can reach, but that doesn't actual...
- by Skihids - at 2012.11.27 05:52:00
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3063. Pilot Commission - in Feedback/Requests [original thread]
I've put some thought into this and realized that while a dropship could function as a taxi for singletons or pairs, that's not a game changer. LAVs can handle the simple transportation needs of one to three mercs. What a dropship does that no ot...
- by Skihids - at 2012.11.27 05:11:00
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3064. BUG:Respawn Timer froze on Zero - in Technical Support/Bugs [original thread]
HECATONCHIRES COTTUS wrote: I was playing a match tonight on Ashland I believe it was.Was doing well and went or was at 15-0.Got killed and couldn't respawn.The timer counted down to Zero and I t wouldn't put me back in the match.It gave me th...
- by Skihids - at 2012.11.26 19:19:00
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3065. Longer match length - in Feedback/Requests [original thread]
Not until the respawn bug is fixed. Too many times I get the respawn timer of "--:--" which indicates I won't be able to respawn after a death and I will eventually get kicked from the match when I "refuse" to rejoin the battle. That counts as a ...
- by Skihids - at 2012.11.26 19:04:00
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3066. [Feedback] Brush's Dropship V6.0 - in Feedback/Requests [original thread]
Brush Master wrote: Even further testing and seeing feedback on other DS, missiles are still the only viable option for on a DS. I am now getting 3x kills at a lower cost running a high end LAV. Waiting on you CCP to balance r out. Definat...
- by Skihids - at 2012.11.26 18:54:00
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3067. larger squads - in General Discussions [original thread]
Dropships require a way to deploy a coordinated team of seven players to be useful. That could be two four man squads or a single seven man squad. As so many helpfully pointed out, the dropship's main mission is deploying shock toops on an object...
- by Skihids - at 2012.11.26 16:12:00
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3068. PS3 & SSD - in The Locker Room [original thread]
it speeds everything up, making the whole PS3 experience a bit better. Don't upgrade if you don't think that it's worth it for you, but don't judge what it's worth to others.
- by Skihids - at 2012.11.25 04:17:00
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3069. Resume - in General Discussions [original thread]
SoTa PoP wrote: .. and these resumes... they show each corp you've been in? Great way to tell how lame a person is, how many corps did he have to go through before trying yours. Otherwise, what's the point? Bragging rights for having been ...
- by Skihids - at 2012.11.25 04:07:00
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3070. [FEEDBACK] The State of Dropships - in Feedback/Requests [original thread]
It only required two flights with proto blasters to come to the conclusion that they are useless. Well it really only required one flight, but the second confirmied it. I mounted the most powerful blasters available and my gunners couldn't do nea...
- by Skihids - at 2012.11.25 03:20:00
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3071. Red lined push back - in General Discussions [original thread]
I'd suggest that all those blue dots not give up so easily. Fit out a scout suit with a drop uplink and sneak out one side. Run to a safe spot and toss it. Now your team can spawn behind the line and go do something. I personally built a throw...
- by Skihids - at 2012.11.25 00:01:00
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3072. guess ccp is seeing that less and less people are playing the beta. - in General Discussions [original thread]
CCP is performing an experiment, not trying to bribe you. They lower the price of one thing and hand out money to encourage its use so they can crunch he numbers on how effective it is. Most of our utility to them comes from those numbers, how ma...
- by Skihids - at 2012.11.24 23:46:00
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3073. so what is the reason - in General Discussions [original thread]
I believe the casual vs. frequent player debate is a non issue for CCP as far as the cap is concerned. 1) Any player only needs 2-3 months to max out a single role to be able to compete. After that it's about flexibility. 2) Anyone starting late...
- by Skihids - at 2012.11.24 23:34:00
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3074. Precursor Dropship controls back or at least a little closer. - in Feedback/Requests [original thread]
+1 I have called for this as well. I would have the responsiveness returned to Precursor, with an optional training mode with less responsiveness. Training aircraft are typically stable and forgiving, but working aircraft trade that for agility. ...
- by Skihids - at 2012.11.24 19:40:00
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3075. Pilot love - in Feedback/Requests [original thread]
The Black Jackal wrote: There's a good thread somewhere on thes eforums about learning to fly them... (can't rememebr exactly whereP and it actually suggests you stay at the base and procatice the basics there. You'll be flamed, hated, and curs...
- by Skihids - at 2012.11.24 17:05:00
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3076. [Request] Battle Field Photographer Dropsuit - in Feedback/Requests [original thread]
Be sure to get my good side and btw, does this suit make my butt look fat?
- by Skihids - at 2012.11.24 05:05:00
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3077. [FEEDBACK] The State of Dropships - in Feedback/Requests [original thread]
Velvet Overkill wrote: Very nice post you got there. +1 to you. Has any1 tried railgun turrets? One of my corp mates mentioned he liked the fast charge variety, but I didn't get any details from him. I'm almost up to proto hybrid turrets, so...
- by Skihids - at 2012.11.24 04:48:00
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3078. Please Drop Out of My Ship - in General Discussions [original thread]
I mentioned in the feedback section that with the great missle turret nerf a dropship's guns are now its secondary weapon. The primary weapon is an orgainized squad of infantry. Unfortunately this amunition does not currently exist in public match...
- by Skihids - at 2012.11.24 04:39:00
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3079. [Feedback] Brush's Dropship V6.0 - in Feedback/Requests [original thread]
Some warning of a charging forge gun would be nice. As stated, those things glow brightly on the ground, so they must be emitting a great deal of detectable energy. Perhaps a particular type of scan module.
- by Skihids - at 2012.11.23 20:07:00
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3080. [FEEDBACK] The State of Dropships - in Feedback/Requests [original thread]
Brush Master wrote: Dont skill the blasters unless your already maxed in other aspects. I just posted a thread slightly before this one. Blasters are very ineffective for DS at this point. Thanks for the tip, but except for a couple levels o...
- by Skihids - at 2012.11.23 17:18:00
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