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Tzaar Bomba
Doomheim
174
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Posted - 2012.11.24 23:40:00 -
[1] - Quote
Ok so first off id like to thank CCP for allowing me to be a part of this beta. I dont think they ever really see any level of appreciation other then when some little 12 year old finally get the buff or nerf they have been whining for. I dont quite know the difficulties of creating a video game, but i know its not easy. Thank you for providing me something to dump my free time into happily, and keep innovating.
Anyway how's everyone? I dont really care. Alright to my point, so i think all of us have been red lined before correct? Your team isnt working well together and boom you cant seem to break out. So instead of staying in you lose all that isk and SP you wouldve gained. Sad face right? Well ive got an idea that may fix it and i dont know if its in the works or if its been suggested so bare with me.
How about the red lined turrets are indestructible with increased power and decreased range. Then the MCC them selves use that turret located at the bottom to target players too close to the red line. Now im not saying like oh hey now theyve got a new turret to sit back and shoot with. No, the turrets should be activated when all objectives are held by the enemy for lets say, 5 bars of armor or shield? Give the turrets a limited range so they can only effect the immediate area to support a break out.
This way, they arnt exactly game breaking, and people cant just hop in them and do nothing the whole match. Im not asking for too much range, it must be carefully monitored. Too much and players learn nothing, too little and it wont help enough. Just enough to clear choke points. Anyway i apologize for any grammatical errors, and im sorry if i insult you at all with my idea. Might help since pub matches are randomized and blue berries are always terrible.
Signed, Tzaar Bomba |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
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Posted - 2012.11.24 23:47:00 -
[2] - Quote
Sounds good to me.
***** |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.11.25 00:01:00 -
[3] - Quote
I'd suggest that all those blue dots not give up so easily.
Fit out a scout suit with a drop uplink and sneak out one side. Run to a safe spot and toss it. Now your team can spawn behind the line and go do something.
I personally built a throwaway fit for this purpose using the BPO Dragonfly and a militia BPO drop uplink. That way it doesn't matter how many times you die getting out and you earn a bunch of WPs if it works. If only 2-3 people attempt tha trick your team should make it out. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.11.25 00:01:00 -
[4] - Quote
Good idea. Always figured that turret should be used for something when it isn't shooting at the other MCC |
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.11.25 00:04:00 -
[5] - Quote
Tzaar,
Welcome to the game (not sure how long you've been here but I don't recall your name - then again I don't know many people's names).
Thank you for your post - I really enjoyed reading the constructive feedback, and think CCP should consider what you suggest. Well said, sir. |
Tzaar Bomba
Doomheim
174
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Posted - 2012.11.25 00:05:00 -
[6] - Quote
Not always possible to run past enemies when they are heavies or they all pack AV grenades preventing vehicular assets. When the whole team focuses on one target they die quickly. And organizing blue dots is improbable.
And thank you sir. |
Shijima Kuraimaru
WarRavens
164
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Posted - 2012.11.25 00:39:00 -
[7] - Quote
I hate getting redlined, but when it happens, I suit up in my throw away droplink fitted militia assault suit and use my free LAV to try to speed through and set us a spawn point out in the field. I even announce it over voice for people who have their game sound on.
If that fails, and I see no coordinated effort to break the red line, then I just use militia front line and see how many shots I can get off on the enemy while having no expectations of success or survival. Some ISK and SP is better than none. |
Tzaar Bomba
Doomheim
174
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Posted - 2012.11.25 00:54:00 -
[8] - Quote
See and i try that as well, but sometimes you dont have enough support. Thats why i suggested this idea. We cant control the actions of blueberries, this will introduce so control back and help (not provide mind you you should still have to do a bit of work) make a breakout. And atleast create a diversion to allow a breakout. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
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Posted - 2012.11.25 00:56:00 -
[9] - Quote
I like anything attempting to find a solution.
Games get boring when everyone is just huddling up at one side of the map. |
Tzaar Bomba
Doomheim
174
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Posted - 2012.11.25 01:05:00 -
[10] - Quote
You noticed as well? Snipers must fall asleep. |
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Gunner Needed
The Southern Legion
111
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Posted - 2012.11.25 01:29:00 -
[11] - Quote
ive never had any trouble breaking out of a red line, dont push head on do lav runs to the back |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2012.11.25 01:32:00 -
[12] - Quote
Tzaar Bomba wrote:You noticed as well? Snipers must fall asleep. tis a problem |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.11.25 01:33:00 -
[13] - Quote
Tzaar Bomba wrote:Not always possible to run past enemies when they are heavies or they all pack AV grenades preventing vehicular assets. When the whole team focuses on one target they die quickly. And organizing blue dots is improbable.
And thank you sir. Not to mention one game, the main spawn was locked down by someone with thale's sniper rifle. Anyone who spawned would immediately get OHKed. If you made it into the cover of the nearby building (like I did to avoid a precision strike), they would STILL somehow shoot into there. Because of that person, the rest of their team was free to camp the MCC spawn. |
Tzaar Bomba
Doomheim
174
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Posted - 2012.11.25 02:07:00 -
[14] - Quote
Again proving this would be a decent solution. If youre not pnned, you wont get picked off. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.25 02:30:00 -
[15] - Quote
Never been caught in a redline I couldn't break, except when I joined the game too late to be of any use.
The standard "Assault - Triage" Starter Fit can be modded into a good Uplink deployment fitting for just over 2000 ISK, or as a totally free build using 80AUR to pick up the right Militia BPOs. Don't be a predictable target, and you'll maybe - MAYBE take a couple of tries to get clear of the spawn. You can even help by starting off with a safe-zone spawn where you have ACTUAL cover against the enemy sniper. From there, wait until someone shows up, or the sniper's busy shooting another target, THEN move out while they're busy taking another shot instead of lining you up. Get clear while the sniper's killing someone else, and you can drop your Uplink in a better position. If you can't get far enough out from the main spawn, respawn on your Uplink and use it to get further for next time. Basically, "leapfrog" with your own Uplinks until you can get to a properly secure position. |
Tzaar Bomba
Doomheim
174
|
Posted - 2012.11.25 02:33:00 -
[16] - Quote
So die alot and pray blueberries follow your example and youre not the only one advancing. Not my cup of tea personally. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.25 03:01:00 -
[17] - Quote
Tzaar Bomba wrote:So die alot and pray blueberries follow your example and youre not the only one advancing. Not my cup of tea personally. Nope, provide them with a better position to spawn. I've never had more than 3 deaths setting up a forward spawn, even when I join while my team is being spawn-camped by multiple snipers and a LOLMissile tank before the nerf. |
Tzaar Bomba
Doomheim
174
|
Posted - 2012.11.25 03:11:00 -
[18] - Quote
??? Well dont know if youve ever played with a bunch of clueless blue berries. But even when you do manage to hack an objective and you get swarmed by enemies. There is no support or guarding your newly hacked objective. Which means theyll disarm the hack or wait for it to complete and retake it for the points. Which, is a mathematical redundancy, the enemy has made more off of you then you even could have had a chance with.
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.25 03:14:00 -
[19] - Quote
Tzaar Bomba wrote:??? Well dont know if youve ever played with a bunch of clueless blue berries. But even when you do manage to hack an objective and you get swarmed by enemies. There is no support or guarding your newly hacked objective. Which means theyll disarm the hack or wait for it to complete and retake it for the points. Which, is a mathematical redundancy, the enemy has made more off of you then you even could have had a chance with.
Which is why you break out while setting up an Uplink, so blueberries spawn on it hand you a ton of points.
If you set it close enough to the objective, but far enough not to be obvious, it becomes a good forward spawn, and even the most clueless teams will hand you about 250 WP as well as sometimes providing some decoys for enemy attention while your hack goes through (which is another 100 WP).
And if you set up a long-distance rear spawn, then hack MULTIPLE points while blueberries spawn behind enemy lines, it tends to mess with them quite nicely. |
Tzaar Bomba
Doomheim
174
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Posted - 2012.11.25 03:26:00 -
[20] - Quote
I see i see and if you nor anybody else in pub matches has that? Or they stop you dead? Or they circle jerk around your drop uplink? Variables exist, and 350 doesnt justify the 150 plus the 50 for the hack then the random incalculable numbers of blueberries killed. Vehicles destroyed. But yes sometimes you can break out. This is merely a suggestion for pub matches where youre basically screwed.
Which is why i said after 5 bars of shield or health. Just to make sure it is not a way for players to rack up cheap points. Then it would deactivate after an objective is captured. Not just hacked. |
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.11.25 03:30:00 -
[21] - Quote
Tzaar Bomba wrote:??? Well dont know if youve ever played with a bunch of clueless blue berries. But even when you do manage to hack an objective and you get swarmed by enemies. There is no support or guarding your newly hacked objective. Which means theyll disarm the hack or wait for it to complete and retake it for the points. Which, is a mathematical redundancy, the enemy has made more off of you then you even could have had a chance with.
that also pulls bogeys away from camping positions. Which means the case of bad redlining is cleared. |
Tzaar Bomba
Doomheim
174
|
Posted - 2012.11.25 03:42:00 -
[22] - Quote
Sometimes yes, but if youre against a well organized corp like oh say zion? And there is a detachment assigned to each objective then there will be no pull. The only way to defeat a situation like that is.
A. Dispersal of multiples to each objective, and thats assuming skill and gear is equivalent is equal to that of each detachment.
B. Swarm a single objective with units until there is a hack preventing spawning, then everyone must defend and continue swarming.
C. Guerrilla tactics using explosives and picking off HVTs as you slowly advance alone and undetected. Which we know with the spotting system health and heavies, not gonna happen.
The only trustworthy and likely scenario is B. which requires a breakout. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.25 03:51:00 -
[23] - Quote
So you're saying that with a well-placed Uplink, you're still not going to see reinforcements from randoms?
Guess you don't get into the same pub games I do.
Even the worst team has a few people spawn on the Uplink, and if you deployed it WELL, then you've got a forward spawn and your teammates WILL have broken out by then, meaning you get to start the guerrilla action somewhere while the rest of the team charge somewhere else in a swarm of unexpected-ness.
Also, I've played a coordinated team that had a team of randoms spawn-camped. If they have all their assets spread out to secure the objectives AS WELL as spawn-camping, then they're split into more easily manageable groups, and one decent player popping up behind the camping group will usually be able to break the camp at the spawn and free up anyone still alive/spawning at the main spawn area.
If the enemy team has to be divided up to cover all bases, then you can exploit that easily enough too. Even moreso on maps with more than 3 points to control. |
Tzaar Bomba
Doomheim
174
|
Posted - 2012.11.25 03:53:00 -
[24] - Quote
Amazing your corp mustve won the tourny you sound badass, a real game changer. |
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
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Posted - 2012.11.25 04:00:00 -
[25] - Quote
*edit* Forget it, not worth my time. L2P |
Tzaar Bomba
Doomheim
174
|
Posted - 2012.11.25 04:03:00 -
[26] - Quote
Anyway dev needs to lock this thread. Conversation over. Like it or not thats my idea. Done. |
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