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2761. Check your passive SP Booster - in General Discussions [original thread]
Tiel Syysch wrote: In that situation, you're actually getting your booster SP. What you're not getting is the base SP. Everyone should check their passive, not just people with the booster. If it's not ticking up at all, do the same to fix it. ...
- by Skihids - at 2013.01.15 12:31:00
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2762. Check your passive SP Booster - in General Discussions [original thread]
In case you don't read the technical bug forum regularly you may have missed this. If your passive SP is ticking about every 6 seconds you are not getting your boost. Switch your passive SP to an alt and back again to fix it.
- by Skihids - at 2013.01.15 02:42:00
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2763. Passive sp not working? - in Technical Support/Bugs [original thread]
I just found out about this from a corp mate tonight after loosing several days.
- by Skihids - at 2013.01.15 02:32:00
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2764. SP Capping NEW system 8th Jan 2013 - in Feedback/Requests [original thread]
It's not so much to even out players, but to pace your personal advancement so there will always be something new for you look forward to even after a few years.
- by Skihids - at 2013.01.15 02:28:00
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2765. Railguns and missles blast damage - in Feedback/Requests [original thread]
Anything with a significant blast radius is on the chopping block due to complaints. Missiles were first, but the rest will follow in time. There is a very vocal segment who believe passionately that the heart and soul of an FPS is the dancing 1...
- by Skihids - at 2013.01.15 00:49:00
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2766. My solution to the SP problem - in Feedback/Requests [original thread]
TheBLAZZED wrote: Skihids wrote: TheBLAZZED wrote: First off, thank you so much for providing your input. I don't think we would run out of skills any faster than we are currently if we kept the expanding cap to be about the same as wha...
- by Skihids - at 2013.01.15 00:31:00
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2767. My solution to the SP problem - in Feedback/Requests [original thread]
TheBLAZZED wrote: First off, thank you so much for providing your input. I don't think we would run out of skills any faster than we are currently if we kept the expanding cap to be about the same as what it would be if a player played every ...
- by Skihids - at 2013.01.14 22:25:00
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2768. Yay open beta announced officially - in General Discussions [original thread]
steadyhand amarr wrote: oh man you might want a pop up at the end of their first match where the went 0-20 saying "welcome to dust". you know just so they know what their in for during the next few weeks. If the matchmaking system works we w...
- by Skihids - at 2013.01.14 22:12:00
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2769. Sad because of you CCP - in General Discussions [original thread]
DAMIOS82 wrote: It would have been better if lets say, you have a daily cap from 40000, however if you skipped a day that daily cap would increase. Example; monday i play and have the cap of 40000, same for the next, etc. however if i was not a...
- by Skihids - at 2013.01.14 19:16:00
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2770. Sad because of you CCP - in General Discussions [original thread]
At this point CCP has me thinking of skills like an EVE pilot: A 172k SP skill level is a "three day" skill at max boosting. In the past I would think of it in terms of the number of matches I expected it to take. A 360k skill was still thought o...
- by Skihids - at 2013.01.14 18:57:00
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2771. Is it just me? ...or... - in General Discussions [original thread]
I had several lag freezes approaching the console at "C" on Line Harvest the first day we moved to TQ. Also one lag freeze jumping from the MCC which caused my death because it was only the display that froze, not the movement. That seemed to mos...
- by Skihids - at 2013.01.14 18:42:00
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2772. The Gameplay Paradigm - in General Discussions [original thread]
The "Something Else" that I'm looking for is a force composed of infantry, artillery, Armored core, and Air units under a coordinated command attacking a like force with complex strategy and tactics. Dust is promising a much deeper FPS experience...
- by Skihids - at 2013.01.14 18:01:00
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2773. Open Beta: Noob's Doom's Day - in General Discussions [original thread]
CCP can't wipe our player skill or knowlege which is our real advantage. So what can they do? They can give us a head start to get enough SP that the matchmaking system can segregate us from all the new players. If we are really expecting thou...
- by Skihids - at 2013.01.14 04:43:00
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2774. AFK skill farmers - in Feedback/Requests [original thread]
It's pretty much a passive skilling system now. Half is pure passive and the other half is time put in regardless of effectiveness. The WP portion isn't required if you play one more match. So I'm fine with pure passive gains as it isn't fundamen...
- by Skihids - at 2013.01.13 22:27:00
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2775. AFK skill farmers - in Feedback/Requests [original thread]
CCP had to know what they were doing, yet they did it anyway. They had to have at least one guy ask the question "How can this be abused, and is there incentive to abuse it?" The answers to that are pretty obvious in this situation. Rather than...
- by Skihids - at 2013.01.13 17:51:00
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2776. AFK skill farmers - in Feedback/Requests [original thread]
Don't blame the players for reacting naturally to the incentives and pressures CCP applies. The game creator sets the rules and the players react to them. CCP has created this situation by: 1) Imposing a daily SP cap with no rollover 2) Awardin...
- by Skihids - at 2013.01.13 17:11:00
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2777. All good reasons for another wipe. - in General Discussions [original thread]
If we expect a lot of new players upon Open Beta they won't see many vets in any match, and CCP can use our SP head start to seperate us from them. In fact it's the easiest way to keep us apart, and as others have pointed out, most vets would crus...
- by Skihids - at 2013.01.13 04:57:00
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2778. So where is the balance? - in General Discussions [original thread]
There's generally a one to many relationship between tanks and AV due to the many types of AV and the size of a tank, so AV generally doesn't have to solo the tank. Once it's been on the field for a bit thre is likely to be at least two SL's hunti...
- by Skihids - at 2013.01.12 23:51:00
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2779. Turret Skill Application - in General Discussions [original thread]
So the owner needs the skill to fit the turret, but the gunner uses it for the damage bonus? One skill used for two totally different effects?
- by Skihids - at 2013.01.12 23:18:00
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2780. Why is it only giving me 50 Skill Points - in General Discussions [original thread]
The cap is not there to keep everyone even, it is there to keep YOU from skilling up too fast. CCP wants progression at a certain rate and set he cap to achieve it. If they give out more than a token bit of SP after the cap is reached, then they...
- by Skihids - at 2013.01.12 15:03:00
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