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2561. [suggestion] Mass Drivers - in Feedback/Requests [original thread]
Pro tip: A MD wielder is NOT aiming for you. He is targeting the surface you are standing on or next to within the splash radius. If he targets your body and misses, the round will impact outside the splash radius and do no damage to you, giving ...
- by Skihids - at 2013.02.11 02:06:00
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2562. Skirmish SP - 1k every for each 10mins - in General Discussions [original thread]
DUST Fiend wrote: ::facepalm:: I give up. 100% passive SP. No active SP gain. Screw all you entitled little kittens... Yeah, then people can concentrate on all the other aspects of the game. It's obvious CCP is going to limit the pace of p...
- by Skihids - at 2013.02.11 01:49:00
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2563. Possible "fix" to heavies - in Feedback/Requests [original thread]
When I read the thread title I had the feeling the OP wanted to "fix" the heavy like he would "fix" his dog. The Heavy is not broken and doesn't need to be nerfed. People, keep in mind that DUST is written to have a far wider set of roles, wea...
- by Skihids - at 2013.02.11 00:04:00
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2564. who here thinks the soft cap is silly?? - in General Discussions [original thread]
Sgt S-Laughter wrote: I don't think the OP is actually arguing against a soft cap <_< It really sounds more like the logic is built to have the soft cap be changed to x sp / time, not per match, so that you could play any mode and spend ...
- by Skihids - at 2013.02.10 23:37:00
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2565. Why does revive still count as death? - in Feedback/Requests [original thread]
The KDR is already a pretty narrow view of the ability of a player. To alter it to KCR (Kill to Clone Ratio) would further dilute its usefulness. KDR represents one view of the ability of a player to hamper the opposing team, that is the number ...
- by Skihids - at 2013.02.10 17:54:00
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2566. [suggestion] Mass Drivers - in Feedback/Requests [original thread]
1) The MD can't drop a round any where near straight down behind a wall, so most likely you had another wall behind you where the round struck and splashed you. If that's the case, you chose poor cover. CCP is considering a mortar function for ...
- by Skihids - at 2013.02.10 16:19:00
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2567. [Request] Remove the Skill Cap - in Feedback/Requests [original thread]
1) CCP wants the cap to pace overall progression so nobody maxes out the skill tree too quickly. 2) New player "balance" would be more effectively implemented by one single incrementing cap for everyone. The cap will never go away because CCP...
- by Skihids - at 2013.02.10 15:31:00
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2568. Devs the noob cannon gonna scare away new players to game - in Feedback/Requests [original thread]
Or better yet, how about a tutorial that mentions the strengths and weaknesses of each weapon. One that describes the various roles and Hw they interact.
- by Skihids - at 2013.02.10 04:05:00
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2569. CRU Idea. - in Feedback/Requests [original thread]
I'm thinking that ejection would be automatic after the transfer/animation. I can't imagine there is a whole lot of extra room in the unit to hang around playing cards. It would be packed pretty tight with clones, required medical support machiner...
- by Skihids - at 2013.02.10 04:01:00
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2570. Why does revive still count as death? - in General Discussions [original thread]
The KDR is only one measure of a players ability, and is only relevant for certain roles in certain game modes. It's a great way to measure the Assault role in straight up TDM, but completely inadequate at measuring a pilot flying a dropship in a...
- by Skihids - at 2013.02.09 16:13:00
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2571. Why does revive still count as death? - in General Discussions [original thread]
This is only a problem for those who are obsessed with a meaningless statistic. You don't loose anything real if you die shortly after being revived, and you stand to save a clone and real ISK if you make it back to cover. Remember to use L3 to di...
- by Skihids - at 2013.02.08 21:14:00
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2572. Why does revive still count as death? - in General Discussions [original thread]
It reflects the fact that you got yourself killed and required the assistance of a teammate to revive you.
- by Skihids - at 2013.02.08 21:01:00
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2573. [Feedback] Dropship Tiers - Worse as you go up? - in Feedback/Requests [original thread]
I see this as a long term project. Dropships will get more attention from CCP when they matter more to the outcome of a match. When maps open up and squad sizes increase they will be used for troop transport and assaults on objectives which is wh...
- by Skihids - at 2013.02.08 16:45:00
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2574. [Feedback] Dropship Tiers - Worse as you go up? - in Feedback/Requests [original thread]
Another thing to consider is you don't get any skill bonus on that missing CPU and PG. It is spent on the built-in CRU before your skills are applied, not after as when you explicitly equip it as a module.
- by Skihids - at 2013.02.08 15:21:00
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2575. REQUEST: the backstory all in one place-and in sequential order - in Feedback/Requests [original thread]
I would add that the Empress offered all the factions "clean" transfer technology that doesn't use the stolen implants to replace the tainted clones. She did this to avert a disaster, which seems to be coming to fruition in the Caldari State. We ...
- by Skihids - at 2013.02.07 23:14:00
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2576. [Feedback] The Problem With Dropships: A few severe oversights. - in Feedback/Requests [original thread]
To balance FG's against both the HAV and DS you have to give the DS an equal amount of advantage as the HAV, but it doesn't have to be n identical advantage. I'm thinking along the lines of evasion rather than tanking. A well fit top tier ship sh...
- by Skihids - at 2013.02.07 14:47:00
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2577. [Feedback] The Problem With Dropships: A few severe oversights. - in Feedback/Requests [original thread]
If you ask CCP BLAM it's a transport, a remote rep, a scanner, and many other things. Regardless, it's also toast because all of those roles require slowing down at some point and that allows the FG to pop it like a ripe watermelon with a shotgun...
- by Skihids - at 2013.02.07 06:07:00
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2578. Operation Complete! Tibus Heth plans to kill us off likely thrawted! - in General Discussions [original thread]
Isn't he trying to get rid of the original sleeper clones? You know, the ones that come with the Jove personalities pre-installed? The ones that go crazy?
- by Skihids - at 2013.02.07 05:50:00
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2579. Torque on dropships? - in Rookie Training Grounds [original thread]
It does nothing for a dropship.
- by Skihids - at 2013.02.07 01:19:00
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2580. We don't really have to be human... - in General Discussions [original thread]
The biggest problem with becoming a six armed bug is the Six Axis Controller and your own two hands. How do you control six limbs with two? How do you simultaneously aim at three different targets with one controller?
- by Skihids - at 2013.02.06 22:43:00
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