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2441. Forge gun vs Drop Ship montage - in General Discussions [original thread]
Small missile turrets were nerf hammered by dramatically reducing both the damage and splash radius. This effectively converted the AOE weapon into a direct hit weapon and made it nearly useless on a dropship.
- by Skihids - at 2013.03.04 22:49:00
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2442. repair tool.. - in Rookie Training Grounds [original thread]
Beren Hurin wrote: also the points you get for healing only happen if you heal them a short time after they are damaged. To be precise, you only get points for repairing someone if they have damaged an enemy within so many seconds. You get...
- by Skihids - at 2013.03.04 20:38:00
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2443. Are Omega active boosters really worth that much AUR? Let's take a look..... - in General Discussions [original thread]
The marketing department is going to use the most attractive words to sell this expensive booster. They aren't going to call it a 1x booster, they will call it a "2X BOOSTER!!!!" because it doubles your possible points. If it actually quadrupled...
- by Skihids - at 2013.03.04 20:07:00
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2444. Regarding the Active Omega-Booster - in General Discussions [original thread]
I think peoplel are expecting too much from this booster. I would be shocked if it could be stacked with another active booster, so you'd have to wait for your current active to expire before it would take effect. At that point you would get a 2x...
- by Skihids - at 2013.03.04 19:50:00
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2445. Regarding the Active Omega-Booster - in General Discussions [original thread]
My take on this booster is that it is a little more SP for a lot more money, just like level 5 of any skill. You can get a 50% boost for 7,000 AUR, or a 100% boost for 17,500 AUR. And of course that's only on the active portion of your SP which ...
- by Skihids - at 2013.03.04 17:03:00
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2446. Turret operation, small turret operation, and turret proficiency skills - in Rookie Training Grounds [original thread]
Joseph Ridgeson wrote: Hate to do a minor derail but I have a question: Does the gunner need Turret Operation in order to get in a Tank with a non-Militia side gun? IE, the Pilot needs Operation X to fit Y Small Blaster. Does the Gunner needs ...
- by Skihids - at 2013.03.03 16:07:00
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2447. Mass Driver users...do you agree? - in General Discussions [original thread]
It's not fine. The AR users and snipers get to complain about hit detection, so why not us? You are kidding yourself if you think they won't continue to call for MD nerfs until it is a direct hit weapon. Typical AR CoD scrub: "The MD would be f...
- by Skihids - at 2013.03.02 15:08:00
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2448. Mass Driver users...do you agree? - in General Discussions [original thread]
So that would be why the dancing shotgun fairies can skip merrily over my MD rounds.
- by Skihids - at 2013.03.02 01:49:00
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2449. Answer from CCP how turret damage is calculated - in General Discussions [original thread]
Free Killing wrote: You should have asked him why do dropships suck that much Because he said the dropship was his favorite, and you only hurt the ones you love. Hence the consistent nerfs on dropships.
- by Skihids - at 2013.03.02 01:44:00
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2450. [request] Dropship Carrier - in Feedback/Requests [original thread]
I wouldn't mind the ability but you are talking about flying an RDV, not a dropship. The RDV is a much larger craft that is designed to do just what you are asking for. I can't see our present ships lifting off with a tank attached. It would be ...
- by Skihids - at 2013.03.01 18:24:00
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2451. [request] Dropship Carrier - in Feedback/Requests [original thread]
A decently fit tank can drive off the tallest buildiing that a DS can park on with the loss of only 1/4 shields, so drop damage wouldn't be a big issue for them. On the other hand, a DS can barely lift itself up 300 ft into the air. A tank would ...
- by Skihids - at 2013.03.01 18:10:00
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2452. Thoughts from a humble underpaid pilot - in Feedback/Requests [original thread]
RINON114 wrote: I love the idea of WP for rearming/repping mercs. Excellent idea! My only point to add here is that if this were implemented then people could not shoot out of the dropship simply to prevent WP farming. This would also need a co...
- by Skihids - at 2013.03.01 18:05:00
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2453. Shield Transporters / Remote Armor Reppers - in General Discussions [original thread]
All those points are valid, though you can float over the top of your target for Lockon if you use the right camera view stick to look down from over your ship.
- by Skihids - at 2013.02.28 14:42:00
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2454. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
How much time does it require to move a war barge into place and launch an MCC, and at what point would that be detectable by the defenders? It would seem to me that defines a minimum attack timer because you can't just drop from an empty sky. I...
- by Skihids - at 2013.02.28 14:31:00
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2455. The Old Days - in General Discussions [original thread]
Back when dropships could actually last more than five minutes, even if you weren't earning anything.
- by Skihids - at 2013.02.28 04:07:00
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2456. railgun turret range - in Feedback/Requests [original thread]
Bojo The Mighty wrote: You guys need to think outside of the box. Put a flight ceiling on Bolas, so a tank can't be deployed up there in the first place... 1) RDV's come in from the warbarge in ORBIT 2) The tanks simply drive up the road t...
- by Skihids - at 2013.02.27 19:56:00
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2457. Thoughts on AV vs tank/dropship balance - in General Discussions [original thread]
Yes, you can get up to 5K HP on a Myron, but that's using every slot for defense. Fit an Afterburner and you lose a high slot. Fit any other bit of equipment and you either sacrifice a high slot or a power grid extender that's necessary to powe...
- by Skihids - at 2013.02.27 02:00:00
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2458. New Blog: Tuning the Mass Driver - in General Discussions [original thread]
Zyrus Amalomyn wrote: For the most part, I don't mind the 'blindfire' part of the MD, but please, for the love of whatever deities you hold dear, get rid of some of the obscuring 'mist' that comes from an explosion. This stuff basically makes i...
- by Skihids - at 2013.02.27 01:39:00
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2459. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
Planets don't have natural edges, but you could create artificial edges by building orbital defense systems that would make attacks from space prohibitively expensive or impossible. That would force an attacker to start in an adjacent district and...
- by Skihids - at 2013.02.27 00:50:00
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2460. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
I'm new to the discussion, but as I see it the devs are going to have to make planetary ownership more expensive overall if they want DUST to be an ISK sink for EVE. My reasoning; It has to be cheaper for an EVE corp to employ DUST mercs than ...
- by Skihids - at 2013.02.26 19:25:00
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