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2361. To CCP Blam - in Feedback/Requests [original thread]
And while we are at it, how about letting us fly as high as infantry can walk on foot, huh? You know, the tall hill on Manus Peak? The one that people can call tanks in on? Yeah, that one.
- by Skihids - at 2013.03.18 00:26:00
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2362. To CCP Blam - in Feedback/Requests [original thread]
What happened was a customer complained that the shooting gallery targets were too hard to hit, so CCP adjusted things so the customers could once again be assured of hitting their targets. They put a low ceiling so the tin ducks couldn't fly ou...
- by Skihids - at 2013.03.18 00:18:00
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2363. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP Nullarbor wrote: This is fantastic discussion guys, we are loving the breakdown and perspectives people are providing. Regarding the proposed numbers, if it turns out that owning districts is not worthwhile and corporations are not motivat...
- by Skihids - at 2013.03.17 23:01:00
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2364. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
The basic problem with PC as a business venture is that the rewards of district ownership are dwarfed by the cost of maintaining that ownership. If you win every battle your corp earns 4M/day (assuming you are selling all clones manufactured. In ...
- by Skihids - at 2013.03.17 16:51:00
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2365. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
LT Dans Legs wrote: Yes, but dont forget about the resources gained by owning a planet. If you have good Eve support then you should be ok right? What, the 40 clones produced per day by an unlocked district? I've taken that into account.
- by Skihids - at 2013.03.17 16:38:00
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2366. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Meconium Blue wrote: Forgive me if this has been asked already I stopped reading about page 25. I also admit that I do not fully understand the WP system....But Q(1. With friendly fire would it be possible to have logi's shoot each other than...
- by Skihids - at 2013.03.17 16:37:00
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2367. [Feedback/Request] Active Fuel Injector & Dropships - in Feedback/Requests [original thread]
The active and cool down times, top speed, and acceleration have all been reduced. The silly warp effect remains in full force. The first hurts long distance transport, but the last really nerfs the AB as a getaway tool. By the time it spools up ...
- by Skihids - at 2013.03.17 16:18:00
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2368. I'm a Pilot - If I want my team to Lose I spawn a CRU Drop Ship - in General Discussions [original thread]
Stefan Stahl wrote: Judge Rhadamanthus wrote: (I did shout really loudly once so I could hear myself feedback through their mic, so I know at least sometimes I was heard) That cracked me up, real dedication right there. I actually think so...
- by Skihids - at 2013.03.17 15:41:00
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2369. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: @Skihids and anyone else concerned about the isk situation, it is true that PC probably won't be a profitable venture but it will be immensely fun and people are going to want to do it. The fact that you're only going to be ...
- by Skihids - at 2013.03.17 15:04:00
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2370. Active fuel injector - in General Discussions [original thread]
The activation length is workable, but the wait for activation and speed spool up is far too long for an escape tool.
- by Skihids - at 2013.03.17 03:48:00
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2371. Active fuel injector - in General Discussions [original thread]
WTF??? What the hell happened? I was actually enjoying flying last night for the first time in a while, and I read here that CCP has ****** it up yet again? Did CCP discover I had one ship last to the end of the match and decide that was too much?
- by Skihids - at 2013.03.17 00:06:00
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2372. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
gbghg wrote: That's one district with an SRL as the SI, a production facility would make 6m isk a day and we're assuming a corp has one district that is being attacked every day. The simple fact is that it would be uneconomic for a corp to att...
- by Skihids - at 2013.03.16 22:23:00
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2373. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Another major question that crops up is the nature of our equipment. Is it physical or virtual? The current precedent is virtual. We purchase a certain number of licenses to produce copies of a specific item, be it a gun, dropsuit, or nano-injec...
- by Skihids - at 2013.03.16 21:43:00
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2374. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
gbghg wrote: Skihids wrote: Django Quik wrote: Skihids wrote: That's just it though. You have to or you lose to the attacker who brings high end gear. Using milita gear on a 200K ISK clone is like fitting a Sagaris with militia mods. ...
- by Skihids - at 2013.03.16 21:13:00
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2375. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Skihids wrote: That's just it though. You have to or you lose to the attacker who brings high end gear. Using milita gear on a 200K ISK clone is like fitting a Sagaris with militia mods. False economy. If your clone costs...
- by Skihids - at 2013.03.16 20:09:00
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2376. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
gbghg wrote: Skihids wrote: Django Quik wrote: Skihids wrote: Missing from this discussion of mechanics is any mention of motivation. Why as a corporation would I want to plunk down that first 20M ISK? What am I getting for my money? ...
- by Skihids - at 2013.03.16 19:39:00
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2377. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Skihids wrote: Missing from this discussion of mechanics is any mention of motivation. Why as a corporation would I want to plunk down that first 20M ISK? What am I getting for my money? Is this a wise business decision? ...
- by Skihids - at 2013.03.16 19:27:00
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2378. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Missing from this discussion of mechanics is any mention of motivation. Why as a corporation would I want to plunk down that first 20M ISK? What am I getting for my money? Is this a wise business decision? Is there sufficient ROI to warrant this ...
- by Skihids - at 2013.03.16 17:43:00
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2379. Make active propulsion modules act like an infantry sprint - in Feedback/Requests [original thread]
We should have fully mappable slots, but L3 is the natural place for vehicle sprint. You could move whatever is there now to D-Pad Right since you can't call anything in when in a vehicle anyway. That's for the DS3. You could also map modules to...
- by Skihids - at 2013.03.15 21:06:00
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2380. Dropship collision dmg is absolute kitten. - in Feedback/Requests [original thread]
Halador Osiris wrote: I don't get all this complaining about dropship collision damage... I fly them a heck of a lot (myron with maxed shields & adv. scattered blasters) and I don't know if you all just suck at flying or if my client runs d...
- by Skihids - at 2013.03.15 20:59:00
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