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201. Vehicles and dropsuits - in General Discussions [original thread]
They are trying to balance vehicles against dropsuits 1v1 (because that is how they are used) and a huge neutering is the only way to accomplish that. Ultimately a vehice will be no more powerful than a suit, though it will probably continue to co...
- by Skihids - at 2014.03.30 15:30:00
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202. Putting the MMO in MMOFPS - A look at what 2014 might bring - in General Discussions [original thread]
We will get something other than the shopping channel on the big screen in our quarters.
- by Skihids - at 2014.03.30 04:57:00
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203. The Invincible Madrugar FIT - in General Discussions [original thread]
The super expensive cool down skills are not worth much now that hardeners are nearly worthless.
- by Skihids - at 2014.03.30 02:24:00
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204. Putting the MMO in MMOFPS - A look at what 2014 might bring - in General Discussions [original thread]
Player count bumped up to 17 vs 17.
- by Skihids - at 2014.03.30 02:21:00
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205. Remove vehicles from ambush and have vehicle deployment cost wp? - in General Discussions [original thread]
Artificial limits on vehicles is a tacit admission that they are too good at too many things. They need to be given unique mision profiles that make players consider the need for them before deploying. If they aren't universal tools then there wi...
- by Skihids - at 2014.03.30 02:19:00
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206. Speculation- 'next major reveal' coming for dust 514 at fanf... - in General Discussions [original thread]
Scheneighnay McBob wrote: PC 2.0 PVE (****** survival one) I'm betting 1.9 will have racial vehicle parity. Right after vehicles are nerfed into the ground.
- by Skihids - at 2014.03.30 02:01:00
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207. The Invincible Madrugar FIT - in General Discussions [original thread]
burning powers wrote: 3 Complex Repairing Modules 1 basic Fuel Injector 1 Ion 80GJ Cannon This Fit with a Madrugar is completely invincible against most attacks. This fit will repair through every ounce of damage taken so once you finally have...
- by Skihids - at 2014.03.30 01:52:00
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208. Are there any logistics out there enjoying the patch? - in General Discussions [original thread]
Broonfondle Majikthies wrote: Jack McReady wrote: I still use the minmatar logi only since beta despite being not happy about CCP removing my fast hacking support. the only upside the patch has is the mass driver buff. it is a support weap...
- by Skihids - at 2014.03.30 01:49:00
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209. Slowdown effect is bullshitt!! - in General Discussions [original thread]
It's real and extremely frustrating to experience when trying to run to cover. Get shot in the back and it's as if a giant hand is holding you in place to be killed. Once you are tagged by a single round CCP says "just stand there and let that guy...
- by Skihids - at 2014.03.30 01:33:00
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210. Slowdown effect is bullshitt!! - in General Discussions [original thread]
It is a hack patch that is indicative of the slap dash development mentality. Something's not working right? Make some change to paper over the problem without realy fixing the root cause. That's what is happening with vehicles right now. Almost ...
- by Skihids - at 2014.03.29 20:36:00
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211. Swarms stop shield regen on all vehicles with 1 hardener active - in General Discussions [original thread]
You can: Seperate vehicle and infantry roles
Require multi-player crews
Remove or severely limit the number of vehicles
Balance them one on one with suits
Allow the carnage to continue
Looks like CCP chose a combination of 3 and 4...
- by Skihids - at 2014.03.29 15:59:00
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212. How To Be Effective Against Cloaks - in General Discussions [original thread]
Egonz4 wrote: So since people obviously can't see at all, I've decide to make a list that will help all those who need it. 1. Fit precision enhancers 2. Don't run all the time (u want to be able to see your aiming thing turn red) 3. Look behi...
- by Skihids - at 2014.03.29 15:42:00
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213. CCP - Just remove vehicles already - in General Discussions [original thread]
CCP needs to decide what each vehicle is for, and balance it on that mision(s). It needs to be good at the mission, but not good for others. It needs sepertion from infantry missions to give people a reason to skill into the vehice. Take the d...
- by Skihids - at 2014.03.29 15:41:00
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214. Planetary Conquest has been sold out! No admintance allowed! - in General Discussions [original thread]
SgtDoughnut wrote: PC is an utter cluster **** of explotation that needs to be removed, retooled, and all isk generated from it needs to be taken from the economy. This
- by Skihids - at 2014.03.29 06:47:00
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215. CCP - Just remove vehicles already - in General Discussions [original thread]
He's right in a way. CCP doesn't know what to do with vehicles. They threw them in the game without giving them a clear role, maybe hoping for the "spontaneous generation of content" that they get in the sandbox of eve. Only DUST is not a sandbox...
- by Skihids - at 2014.03.29 06:44:00
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216. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
Dual 40% hardeners would give me a chance to flee. 25% hardeners are useless vs rails. 0.7 seconds is simply too little reaction time. It works with FGs as they have less alpha and slower RoF, but even then you don't have much time to do your thi...
- by Skihids - at 2014.03.29 03:02:00
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217. Question for tankers? - in General Discussions [original thread]
Benjamin Ciscko wrote: Blaster F's up infantry Missile F's up blaster Maddy Rail F's up Blaster Gunnlogi To paraphrase "You need a vehicle to counter a vehicle".
- by Skihids - at 2014.03.28 21:06:00
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218. The Great Divide!! ;) - in General Discussions [original thread]
It's as simple as balancing perceived risk. Imagine a high limit poker game with average Joes when a couple high rollers sit in. The new players wouldn't have to be any better than the other guys to win because they could buy a pot or simply play...
- by Skihids - at 2014.03.28 20:47:00
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219. The Great Divide!! ;) - in General Discussions [original thread]
You could matchmake by assets. Add up the ISK in the wallet with the ISK value of the gear in inventory. Add a factor for the amount of ISK transferred in from other sources (such as the corp wallet). That will cover those who hide their assets, ...
- by Skihids - at 2014.03.28 20:18:00
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220. Question for tankers? - in General Discussions [original thread]
I built a Maddy with triple reps and an ADV blaster. It is most definitely a force multiplier. That tank gives me a multiple of your DPS, eHP, and speed. I sat and dueled with a FG user who ducked behind a wall to charge and popped out to hit me...
- by Skihids - at 2014.03.28 20:08:00
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