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1401. Vehicle infantry balance - in General Discussions [original thread]
A large part of the vehicle balance problem stems from two points: 1) Vehicles compete one on one with infantry for the same mission, killing infantry. 2) Individual pilots have to foot the bill for their vehicles. Vehicles should have missions ...
- by Skihids - at 2013.07.18 19:46:00
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1402. Vehicle/AV thread - CCP Blam give it a read - in General Discussions [original thread]
I get the feeling that CCP Blam! isn't arounnd to read this or any post. The last dev post mentioning vehicles quoted "the vehicle dev team" in such a way that it avoided mentioning any names. Nobody official has spoken his name in weeks as far a...
- by Skihids - at 2013.07.18 17:48:00
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1403. LOL Dropships - in General Discussions [original thread]
Medic 1879 wrote: Saw some poor guy lose his ADS today it was quite depressing really he called it in took off and suddenly, the guy who was stood next to him and got in the DS with him (who I presumed was waiting for the dropship) well his MLT...
- by Skihids - at 2013.07.18 03:38:00
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1404. It's official, CCP hates vehicles - in General Discussions [original thread]
I honestly believe all this trouble balancing vehicles is due to the fact that there isn't anything for them to do other than kill infantry, and we not see true balance until we get game modes that require more than that to win. Heck until we get ...
- by Skihids - at 2013.07.18 03:27:00
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1405. LOL Dropships - in General Discussions [original thread]
Gordon WarHammer wrote: I love the dropships. They aren't supposed to be invincible or really even be aerial support, they are troop transports with guns on them. I lose a few but only when I put my self in silly situations where if the enemy i...
- by Skihids - at 2013.07.18 02:50:00
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1406. LOL Dropships - in General Discussions [original thread]
You are probably too new to have read all the veteran pilot threads where we went over this ad nauseam and concluded by respecing out of flying. Just put your toys in the hanger for a year or so until they get fixed.
- by Skihids - at 2013.07.17 19:02:00
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1407. Could LAVs be working as intended? - in General Discussions [original thread]
Emergent game play. Actually I've been on the receiving end of the LLAV rep module and it was crazy fun to MD those red berries while nearly invincible. I'm sure they were as frustrated with me as they would be if the LLAV were running them over....
- by Skihids - at 2013.07.16 03:35:00
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1408. Vehicle users feel like mushrooms? - in General Discussions [original thread]
I keep waiting. Eventually vehicles will find a place in the game. I'm just not expecting that to happen for another year.
- by Skihids - at 2013.07.16 03:08:00
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1409. Vehicle users feel like mushrooms? - in General Discussions [original thread]
Not so much kept in the dark. CCP BLAM! tells us what he's doing to an extent. It's just not the right things. We need viable support missions and he is busy building a dropship bomber. We need survivability and he's busy building a special anti...
- by Skihids - at 2013.07.15 18:57:00
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1410. A possible new fix in balance by introducing some "specific-reinforcement p... - in General Discussions [original thread]
As a dropship pilot I run passive resists because I can't tell when I'm going to get hit. Now you want me to predict from where I'm going to get hit? And change the orientation as I'm desperately trying to turn and run away while also activating m...
- by Skihids - at 2013.07.12 06:12:00
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1411. Impossible to kill dropships? - in General Discussions [original thread]
CCP likes to disable my ability to jump out of a doomed dropship so I have to ride it flaming into the ground to prolong the agony.
- by Skihids - at 2013.07.12 06:03:00
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1412. Dropships day 6 - in General Discussions [original thread]
Dropships need a built in AB that is activated by L3, just like infantry sprint. Give it a cap and recharge rate jut like infantry stamina. You already have the code so it shouldn't take long to accomplish.
- by Skihids - at 2013.07.10 19:56:00
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1413. Jet Fighters - in General Discussions [original thread]
I'm going to complete the largest SP sink fitting in the game (Proto Logi) before working my way back into vehicles. I'm confident that I'll have more than enough time.
- by Skihids - at 2013.07.10 17:50:00
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1414. DUST 514 for PS4 coming? - in General Discussions [original thread]
mollerz wrote: it will absolutely be on the PS4. it will just be a matter of when. Just not so SOON tm
- by Skihids - at 2013.07.10 17:41:00
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1415. Jet Fighters - in General Discussions [original thread]
gbghg wrote: The last thing I heard about jets was that they would be "6+ months after release", so I don't expect to see it until well into next year at the earliest. CCP still doesn't have a clear idea what they want vehicles to do, so add...
- by Skihids - at 2013.07.10 17:36:00
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1416. A Dropship actually whoopin? - in General Discussions [original thread]
TheAmazing FlyingPig wrote: inb4 flood of butthurt DS pilots. Yeah, it's all fun and games until somebody brings a FG to the fight, then someone loses and eye.
- by Skihids - at 2013.07.10 17:16:00
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1417. Bomber Dropship = Fighter Pre-Nerf - in General Discussions [original thread]
Mobius Wyvern wrote: Skihids wrote: I'd like to see the justification for a bomb that can't fall all the way to the ground. That would be the most ludicrous way to limit the effectiveness of a bomber. Uh sorry, your bomb fell too far so it d...
- by Skihids - at 2013.07.09 20:00:00
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1418. Bomber Dropship = Fighter Pre-Nerf - in General Discussions [original thread]
Dropships aren't the only vehicles suffering from a lack of viable missions. Take the LLAV for example. Its original purpose was to support ground troops and it's got a wicked good remote repper, but it's the current scourge of infantry because th...
- by Skihids - at 2013.07.09 19:58:00
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1419. Bomber Dropship = Fighter Pre-Nerf - in General Discussions [original thread]
I'd like to see the justification for a bomb that can't fall all the way to the ground. That would be the most ludicrous way to limit the effectiveness of a bomber. Uh sorry, your bomb fell too far so it disabled itself! The real limit would be i...
- by Skihids - at 2013.07.09 19:53:00
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1420. Bomber Dropship = Fighter Pre-Nerf - in General Discussions [original thread]
I've mentioned several times that the dropship needs a few viable support roles, and adding another slaying role with the bomber variant is not a good substitute. I arrive at this position from seeing what happens when a vehicle becomes an effect...
- by Skihids - at 2013.07.09 19:37:00
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