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deepfried salad gilliam
Sanguine Knights
19
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Posted - 2013.10.05 18:56:00 -
[1] - Quote
Just some things I think would be neat discounts, skills that make items purchased from market (not aurium items) cheaper, weather it's on single skill or even as complex as to include every part type if item or maybe just dropsuits, vehicles, turrets,weapons, modules,and equipment of course it shouldnt allow an item to have more than 10% of
And maybe a skill to increase salvage rate
Maybe a skill that increase sp gain (active or passive) maybe maxed out 5% increase
Just a suggestions criticism welcome |
Talos Vagheitan
King Slayers
50
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Posted - 2013.10.05 23:23:00 -
[2] - Quote
Cool idea, Specing into a corp discount would be a no-brainer, and every serious corp would choose that for sure. I don't really agree with that one.
Perhaps some more aesthetic spec options for corps would work. Example:
-Spend some SP into corp logo's, allow more logo options, and allow them to be placed on dropsuits and vehicles who are members of the corp.
-Spend SP for custom paint jobs of vehicles and dropsuits.
As for gameplay changing mechanics, rather than have a list of bonuses that every serious corp would cap out, I would like to see each corp choose ONE from a list of minor bonuses to their corp. For example:
You could spend SP to make your Corp Bonus
- 2% Buff to tank shields - 2% Buff to sprint speed - 5% Increase to melee damage etc.
Something like this would offer a vary small advantage to either side, but atleast help give or enforce a corp's identity. If a corp is already famous for being particularly good with dropships, then they could choose a 2% bonus to DS speed or something.
Minor things, but I think allowing a Corp to choose a maximum of ONE bonus that affects gameplay should be allowed.
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2013.10.05 23:36:00 -
[3] - Quote
Additional higher-level options would be very cool. I also agree with Talos that any gameplay effects should be minimal. Perhaps the greater effects could be incorporated into the Commander dropsuit tree when they are eventually introduced? Maybe corp gameplay effects could be done when MCC's become a player resource? |
deepfried salad gilliam
Sanguine Knights
22
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Posted - 2013.10.06 00:15:00 -
[4] - Quote
I do agree corp skills shouldn't directly impact the game play(well maybe a small bit but not much) These bonuses should also be very exponential in growth like 500,000 sp for lvl 1 theb 1 mil 2 mill 4 mill and 8 mill sp each
Also should be on public display
And I do like the idea of branding everyone in your corp |
SickJ
sephiroth clones D.E.F.I.A.N.C.E
99
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Posted - 2013.10.06 02:52:00 -
[5] - Quote
How about... -Skill that gives your corp members more salvage/ISK/etc at the end of matches -Skill that gives you more revenue from districts? (I don't know exactly how districts work, I've never been that high up in a corp) |
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