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281. GTA V $800 mil in 24 hr. - in General Discussions [original thread]
Zero Harpuia wrote: It's nice that they made alot, great job for Rockstar... it might even cover the exorbitantly insane cost of making a 'AAA' title... but the first day's gross means nothing. I guarantee you that in a month, over half of thes...
- by Shion Typhon - at 2013.09.20 08:07:00
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282. CCP admit it !! - in General Discussions [original thread]
Kasote Denzara wrote: Gear based matchmaking is the only option now. Not match making, just servers, 3 types: 1) Militia + Standard, 2) Adv, 3) Proto. Pubs = no squads, FW = single squads, PC = Full team Just let people pick and be done wi...
- by Shion Typhon - at 2013.09.20 08:04:00
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283. What in the world is CCP doing? - in General Discussions [original thread]
crazy space 1 wrote: I really hope this game isn't going to go nowhere when it could be so much. rebalancing the same things over and over again without even consider the future effect of all skills, *training times* all weapons *balance betw...
- by Shion Typhon - at 2013.09.19 12:30:00
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284. Announcement:Update on Uprising 1.5 - in General Discussions [original thread]
CCP Logibro wrote: changed rifle ranges and the new weapon stats. I cringe in fear at this part. Is this going to be another wholesale kneejerk to various weapon whinges where the whole weapon base gets its stats turned on its head? They j...
- by Shion Typhon - at 2013.09.18 21:30:00
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285. From ~5000 to ~4000 players? 1.4 working as intended - in General Discussions [original thread]
Jack McReady wrote: its september, kids have to go to school again and do homework. Its the holidays so everyone has gone away, its not the holidays everyone is busy with work and school, its the weekend, people are out shopping, its weekday...
- by Shion Typhon - at 2013.09.18 11:29:00
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286. Announcement:Uprising 1.4 Known Issues - in General Discussions [original thread]
Beren Hurin wrote: What server? Automatic so don't know
- by Shion Typhon - at 2013.09.17 21:19:00
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287. Announcement:Uprising 1.4 Known Issues - in General Discussions [original thread]
CCP Logibro wrote: Matchmaking We're aware of the issues surrounding queue times, half filled matches and preferences for match types. We're looking to improve both over the next two days and we're looking at 48-72 hours for the changes to ...
- by Shion Typhon - at 2013.09.17 09:04:00
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288. Help choosing a TV - in General Discussions [original thread]
Try and stretch to buy a decent brand if you can, it will be worth it. Samsung is probably your best bet. You should be able to pick up a decent 32" and make sure you get a proper 1080p HD and don't accidentally buy one of those horrible non-1080p...
- by Shion Typhon - at 2013.09.16 12:17:00
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289. Separating FW from Pubs (keeping scrubs out of FW) - in General Discussions [original thread]
Zero Notion wrote: Shadow Of-Chaos wrote: Cosgar wrote: Turn on friendly fire in FW. meh, i would just take my alt to the caldari side and start murdering people. That shouldn't prevent it from not being turned on. I like the idea of...
- by Shion Typhon - at 2013.09.15 09:43:00
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290. Recruitment is Impossible... - in General Discussions [original thread]
CCP FoxFour wrote: You listed three conclusions about a problem. Any suggestions on solutions? Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in...
- by Shion Typhon - at 2013.09.15 09:10:00
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291. See player count isn't actually that much changed. - in General Discussions [original thread]
KalOfTheRathi wrote: I love all the moaning from the nay sayers. It is a hoot. The Only thing that matters is cash flow. As long as there are enough players spending AUR then CCP can continue this experiment. We don't know the numbers that t...
- by Shion Typhon - at 2013.09.15 01:57:00
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292. Current TTK = Game Breaking. - in General Discussions [original thread]
SirManBoy wrote: Call me crazy, but any build that reduces tanked out proto suits to little more than toilet paper just isn't fun to me anymore. Enjoy your beastly auto-aim AR fest, boys. This disgruntled, 22 mil SP support logi with over $400 ...
- by Shion Typhon - at 2013.09.14 04:57:00
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293. Does anyone else feel that currently, Fittings only revolve around DPS+HP increases - in General Discussions [original thread]
Cosgar wrote: Shion Typhon wrote: Not to be a PS2 fanboy but in that game engineers rarely use their guns, they are too busy doing engineer-y things, same with medics, they spend 75% of their time being a medic and only 25% being a soldier. ...
- by Shion Typhon - at 2013.09.08 07:11:00
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294. Does anyone else feel that currently, Fittings only revolve around DPS+HP increases - in General Discussions [original thread]
Oswald Rehnquist wrote: Shion Typhon wrote: Not to be a PS2 fanboy but in that game engineers rarely use their guns, they are too busy doing engineer-y things, same with medics, they spend 75% of their time being a medic and only 25% being a...
- by Shion Typhon - at 2013.09.08 02:19:00
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295. The Map dudes - in General Discussions [original thread]
The community packs for Unreal 2004 designed by the modding fraternity crap all over the Dust maps. They are terribad designs. There are the odd good sections with the right amount of cover that have the right number of exists and entrances but ...
- by Shion Typhon - at 2013.09.08 02:10:00
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296. Does anyone else feel that currently, Fittings only revolve around DPS+HP increases - in General Discussions [original thread]
Not to be a PS2 fanboy but in that game engineers rarely use their guns, they are too busy doing engineer-y things, same with medics, they spend 75% of their time being a medic and only 25% being a soldier. These 2 classes aren't super deep but t...
- by Shion Typhon - at 2013.09.08 02:00:00
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297. Hit scan weapons! - in General Discussions [original thread]
Csikszent Mihalyi wrote: While there is no reason why fast traveling bullets could not be implemented as a projectile with accurate ballistics, doing so generally costs a lot in terms of performance, is harder to compensate for lag, and doesn...
- by Shion Typhon - at 2013.09.07 06:04:00
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298. CCP, what is holding back higher (in-battle) player counts - in General Discussions [original thread]
Mobius Wyvern wrote: As has been said before, MAG supported 256 players through whatever means they devised. The Unreal Engine can support far larger environments than what we have now, and was demonstrated as able to support rendering hundred...
- by Shion Typhon - at 2013.09.07 05:52:00
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299. How would you want WP rewarded to the active scanner? - in General Discussions [original thread]
Garrett Blacknova wrote: Shion Typhon wrote: Planetside 2 uses method A for Infiltrator Recon darts (same basic idea as scanners) and it works really well. You get +10 xp per target killed under your dart which is like 3% of the XP of a kill...
- by Shion Typhon - at 2013.09.07 05:48:00
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300. Keystones - A few thoughts on Dust's deeper issues - in General Discussions [original thread]
Leither Yiltron wrote: Suit tiering - This is one of the biggest issues underlying why the new player experience of Dust 514 is absolutely brutal. In fact, trying to start out playing Dust 514 is harder than Eve Online in many aspects. An ...
- by Shion Typhon - at 2013.09.07 03:44:00
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