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Seymor Krelborn
DUST University Ivy League
905
|
Posted - 2013.09.15 06:51:00 -
[31] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
I think as pig said, ccp needs to give us more things to do than shoot the redberry...
there really isn't a reason to join a corp that isn't already established because it would just take that much longer to do what the established corps are already doing...
d uni made its own reasons for being without any mechanics from ccp...we train new players that's our thing, there are a few others who also do this.
but dust has no industry, no market, nothing else to do but hold districts, train people and kill...
I think an eve connection, and giving mercs something to do other than kill would be a start...
pve would help, then you would have pve corps.
the bottom line is dust is just a bare bones lobby shooter at present... we cant mine, or craft, or trade or do any of the things eve corps can... |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3225
|
Posted - 2013.09.15 07:27:00 -
[32] - Quote
True Adamance wrote:Michael Arck wrote:Gods Architect wrote:Soulja Ghostface wrote:I know every run of the mill merc can easily create a corp.I also know not every company is successeful. I have created and disbanded countless corps. let's face facts you can't be successful by recruiting every member in local chat (which is impossible) nobody on the forums will acknowledge recruitment threads. if they do, they make their own thread reducing chances even more. Conclusion #1. there will be no more big corps out like true blood or dust university Conclusion #2. my fast food corp will always have 1 member (me) Concussion#3. this thread will most likely be bumped before anyone reads it Sver started from nothing... try not to disband but stay around. No one expects to be the best corp, I joined for fun and somehow got ranked in 1st. It takes a lot of time Amazon, Microsoft, Apple none of these where build in a day, but they stood the test of time. That's all you really need to do and everything will take care of itself. Trust me. Actually SVER is one of the factions that you select in MAG. They just happened to get all the best players and dominate No they just happened to get all of the players. RAVEN Industries mate we were back in the early days the boss faction.
RAVEN represent! My PSN icon is a RAVEN pic.
Also, Aero's post is awesome. That is all. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces
442
|
Posted - 2013.09.15 08:05:00 -
[33] - Quote
Aero Yassavi wrote:As per FoxFour's request, suggestions: 1. Streamlined corp finder which gives a number of parameters a corp can fill out and a player to search for. For instance, a corp can fill out any faction allegiances for FW, a time frame they are most active, mic requirements, age requirements, etc and then the players can search for corps using these parameters as well as narrowing down the search by tax rates, number of players, etc. 2. More things for corps to do, perhaps even a matchmaking system for corps where battles take place in instant battles. Perhaps separate it into three groups - 4v4, 8v8, and 16v16 - then you simply form up your squad of however many players you prefer (this means we'll have to wait for the team deploy feature) and it finds another corp for you to compete against. 3. More benefits to corps. You know one thing a lot of corps want? Their own warbarge. How sweet would it be if you could purchase your own (stealth cloaked ) warbarge that you go to instead of going to the Merc HQ. I mean, you want to try to promote a social environment yet every time we log in we are in an isolated room by ourselves. Add a corp room, as simple as copying the current warbarge, and people will think its cool and want to join a corp for it. If EVE players don't like the thought of this then fine, in the case of EVE-Dust cross corps only do this for the Dust side players. 4. Quick navigation to apply to corporations. Searching for a corporation can take awhile, and even with the idea proposed in point 1 it can still be a bit tedious. But what if you are playing a match and meet some cool people in a corp and think, "Dang, I'd like to join that corp." Well how about when you select their name on the player lists there is a new option, "Apply to this player's corp." 5. Online players love customization beyond no other. Why not allow players to customize their dropsuits and vehicles, maybe even weapons, with their corp colors and logos? People not in a corp will get jealous and want to join, I promise. 6. Allow corp members to put their assets into the corporate assets, then the CEO and directors can determine who has access to corp assets.
One small question... *Takes deep breath* WHY DA HELL DIDN'T YOU SAY THIS IN THE FIRST PLACE!!!!!!!!!!!!!!!!! YES, YES, YES! I almost want to buy arum and just look at it while picturing DUST having all this awesome stuff!!!
`Sigh. Just another fun game of DUST. |
Eris Ernaga
Super Nerds
563
|
Posted - 2013.09.15 08:09:00 -
[34] - Quote
Soulja Ghostface wrote:I know every run of the mill merc can easily create a corp.I also know not every company is successeful. I have created and disbanded countless corps. let's face facts you can't be successful by recruiting every member in local chat (which is impossible) nobody on the forums will acknowledge recruitment threads. if they do, they make their own thread reducing chances even more. Conclusion #1. there will be no more big corps out like true blood or dust university Conclusion #2. my fast food corp will always have 1 member (me) Concussion#3. this thread will most likely be bumped before anyone reads it
Put out constant recruitment ads in local, find dedicated recruiters, bump your thread in the recruitment section of the forums, find people in team to recruit. Easy as pie =). 4 people a day 28 a week there ya go. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
134
|
Posted - 2013.09.15 08:59:00 -
[35] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
NPC Corp tax like EVE? |
Macchi00
Famous.OTF Only The Famous
10
|
Posted - 2013.09.15 09:02:00 -
[36] - Quote
Indeed, the list of Corporation a little hard to see. |
Shion Typhon
Intara Direct Action Caldari State
253
|
Posted - 2013.09.15 09:10:00 -
[37] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
How about some smaller goals for smaller corps, then medium goals for medium corps, instead of:
No goals (shoot stuff in instant battles) ----->buttream vs megacorps in PC. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
289
|
Posted - 2013.09.15 10:20:00 -
[38] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
This game really needs to make an effort to show nubs in academy the benefit of playing in corps and with squads. There should be massive pushes to get people out of nub corps and into player corps for sure.
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3479
|
Posted - 2013.09.15 10:22:00 -
[39] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
TheAmazing FlyingPig wrote:Maybe if there was something a corp could focus on other than being THE BESTEST CORP EVARRR, we might get somewhere.
I mean, on Eve, we have nullsec corps, wormhole corps, industrial corps, mercenary corps, griefing corps, incursion corps, freighter corps... There's variation. There's things to do. In Dust we're given one option - shoot the redberry. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
113
|
Posted - 2013.09.15 10:22:00 -
[40] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
I think it would be nice if there was a player environment that went along with the recruitment optionsGǪ Something like how the shopping districts are set up in Playstation Home (if you havenGÇÖt seen it itGÇÖs free and how I found Dust last E3 as well).
What I mean by this is there would be segments of shops lining several large plazas similar to how an airport is laid out, but with multiple floors for different sized corporations. Small corporations would be on floor 1 (so that theyGÇÖd get the most potential coverage) medium corporations would be on floor 2 and large corporations would be on floor 3.
From there the recruitment booths (stores?) could have several external designs, one for each faction in case you are faction oriented, and a few for neutral building designs. The booths should all have a few picture slots in front as well (holograms mayhaps?) that portray the ideals of the corporation before you step foot in the door (Such as coins for business-oriented, swords for PvP, Masks for robbery etc.) The first icon chosen would be the largest indicating the main focus of the corporation (possibly 2nd and 3rd are successively smaller till the 4-5 etc are regular sized I donGÇÖt imagine more than 5 would be useful) Then you there would be a recruitment signboard, that states the expected minimums via text for people applying (such as 10M SP, no requirements, casuals only, etc)
From there you could have customization of the stall, but for an Upkeep Fee. So you could deck the inside of your recruitment area out with Pillars, plants and other d+¬cor, or swords lining the walls with a militaristic fireplace etc, with a tiny area of spillover in front of the booth to unify it as a whole. The Upkeep Fee would be to make it so that abandoned corporations would be auto-removed from the plaza if they did not pay for their fees (from a refreshable funds pool set aside for upkeep so that it wouldnGÇÖt cut directly into the main corp funds if simply on hiatus for a few months), and the slot would be up for general sale again.
Position deals would be needed for this as well, so that one corporation, if they donGÇÖt like being in the far back of the lobby, could potentially trade with a corporation closer to the entrance as well as hand over money/items through a trading interface.
--It would make give the area a bit of spice if it also held NPC stores that showcase the different suit and weapon fits for purchase, such as a large lobby in the far back that also showcases the different vehicles and turrets in various display cases with their names clearly listed (so if you like the look of a particular suit you can find it and buy it!)
Of course all of this can be eclipsed by a simple text-based interface, but I find that if corporations LOOK like theyGÇÖre making an effort to find someone new, that they are generally more appealing to venture toward and potentially join.
The main reason I havenGÇÖt joined any Corporation Is because itGÇÖs mostly a wall ofGǪ. Ambiguity to sift through, whether or not the person youGÇÖre talking to has a different perspective of the guild than the core design etc, this way theyGÇÖ wear their intent for most to see when trying to find a spot to join.
Not to mention that if there were internal zones Corporation members could walk through and greet each other like a guild house (of course there wouldn't need to be a lobby for these as it would simply be a click of a menu) that has Corp only access to the building. Might be entertaining.... but possibly too much for actual server upkeep if every guild had a private area. |
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CommanderBolt
A.N.O.N.Y.M.O.U.S.
289
|
Posted - 2013.09.15 10:23:00 -
[41] - Quote
Shotty GoBang wrote:CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Solution! Make better use of that big-as* starmap! Make PC more meaningful! Small corps w/aggregate enlisted SP < X participate in PC in Sector A. Medium corps w/aggregate enlisted SP > X participate in PC Sector AA. Large/Vet corps w/aggregate SP >> X participate in PC Sector AAA. ^ This would: 1) Keep vet corps from being d*cks and/or "policing" lesser corps (i.e. dictating who can fight who). 2) Encourage bands of buddies to branch out from super-massive corps to form new identity among peers. 3) Add depth to corp progression (i.e. we've been promoted to sector AA, so we're selling sector A holdings). 4) Lessen the likelihood of blue donuts. 5) Mitigate the negative morale impact of imbalanced warfare. * Also, buff Scout Suits. This will solve everything. Somehow. I'm sure. :-)
Yes buff scouts suits. Gimmie a little more shield and armor, gimmie more passive scan range and gimmie 2nd equipment slot NAO! |
pegasis prime
BIG BAD W0LVES
955
|
Posted - 2013.09.15 11:08:00 -
[42] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
I have a sort of sollution.
If everyone who can remember when dust went from closed to open beta we had a large influx of new players allowing smaller corps to recruit said new players . Another large influx of new players also occured after the move from open beta to full release. The main problem I see is not only player rettention (another time) , but player recrutment.
The main reason I believe ccp is not pulling in as many players is because of simple lack of advertisement I.e. has any one ever see a tv advert ir poster in a bus shelter or bill board advert has anyone heard a radio advert? A little bit of money into proper advettising would help bring allot of new players and thusly people to recruit for the smaller corps.
I just cant believe your lack of advertisement out side of cleichy wee groups im goint to leave tou a wee thought
If you build it they will come . If you build it and tell every one about it they will ckme in masses. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces
442
|
Posted - 2013.09.15 11:22:00 -
[43] - Quote
pegasis prime wrote:I have a sort of sollution.
If everyone who can remember when dust went from closed to open beta we had a large influx of new players allowing smaller corps to recruit said new players . Another large influx of new players also occured after the move from open beta to full release. The main problem I see is not only player rettention (another time) , but player recrutment.
The main reason I believe ccp is not pulling in as many players is because of simple lack of advertisement I.e. has any one ever see a tv advert ir poster in a bus shelter or bill board advert has anyone heard a radio advert? A little bit of money into proper advettising would help bring allot of new players and thusly people to recruit for the smaller corps.
I just cant believe your lack of advertisement out side of cleichy wee groups im goint to leave tou a wee thought
If you build it they will come . If you build it and tell every one about it they will ckme in masses.
Yea...and no. Sure this would bring in more players but do your really want more cry babies, noobs, and frustrated naturals here? I say wait and let the game get better b4 using adverts to attract more players. If they use the current trailers to attract via TV than more players would just be P***** when they see it's not real (yet).
Patience is a virtue and faith can move mountains. Lets just pray we don't have to wait too long for something better. (a little music cuz I'm bored)
`Sigh. Just another fun game of DUST. |
pegasis prime
BIG BAD W0LVES
955
|
Posted - 2013.09.15 11:28:00 -
[44] - Quote
ALPHA DECRIPTER wrote:pegasis prime wrote:I have a sort of sollution.
If everyone who can remember when dust went from closed to open beta we had a large influx of new players allowing smaller corps to recruit said new players . Another large influx of new players also occured after the move from open beta to full release. The main problem I see is not only player rettention (another time) , but player recrutment.
The main reason I believe ccp is not pulling in as many players is because of simple lack of advertisement I.e. has any one ever see a tv advert ir poster in a bus shelter or bill board advert has anyone heard a radio advert? A little bit of money into proper advettising would help bring allot of new players and thusly people to recruit for the smaller corps.
I just cant believe your lack of advertisement out side of cleichy wee groups im goint to leave tou a wee thought
If you build it they will come . If you build it and tell every one about it they will ckme in masses. Yea...and no. Sure this would bring in more players but do your really want more cry babies, noobs, and frustrated naturals here? I say wait and let the game get better b4 using adverts to attract more players. If they use the current trailers to attract via TV than more players would just be P***** when they see it's not real (yet). Patience is a virtue and faith can move mountains. Lets just pray we don't have to wait too long for something better. (a little music cuz I'm bored)
`Sigh. Just another fun game of DUST .
Mag used to have a system where if you got somany kills a rocking tune would start playing and continue while you did . I used to love it going nearly whole rounds of sabo with it on in the background.
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Banning Hammer
Tal-Romon Legion Amarr Empire
1430
|
Posted - 2013.09.15 11:28:00 -
[45] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
Stop trying to force people to join a Corp, instead make them WANT to join a Corp. The full "Join a Corp or be Pustomp" thing, is not the right way to go. Give Corps more cool things to do;
- Corp Base - Clan Colors - Corp Game Modes
And so on... you get the idea. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
640
|
Posted - 2013.09.15 11:40:00 -
[46] - Quote
Why not add an option to become a sub-corp, it will partially solve the problem that we can't forge or join alliances in dust. Also the name of the alliance or a symbol should be added in the player info, i want to recognize my alliance mates when i enter a match.
For example: I'm the CEO of NBH and i want to "buy" a sub-corp. I'll negotiate the price with the CEO of this corp and i buy it, he will have total control on his own corp, but he will be related to me. My corp will gain a little % of his corp taxes (from 5 to 20 percent, calculated on the taxes). As a sub corp he can buy other sub corps. Corp trees should be showed somewhere in tab when we press info on a corp. |
Needless Sacermendor
Red Fox Brigade
479
|
Posted - 2013.09.15 11:53:00 -
[47] - Quote
Took a while but it got there in the end ... Though I'm not so keen on Shamans idea of 'Corp trees' ... DUST really needs Alliance forming options ... so smaller corps can band together into Alliances without the need for Eve side help.
Once a bunch of small corps can deploy together through their alliance chat window while retaining their independence as individual corps, they will find it much easier to recruit and get involved in PC etc.
I'm hoping this is one of the '2 things' your True Grit team is deploying in 1.5 ... */me crosses fingers and toes and legs and arms* |
DeathwindRising
ROGUE SPADES EoN.
50
|
Posted - 2013.09.15 11:56:00 -
[48] - Quote
Iron Wolf Saber wrote:Squad and Corp Finders would be a great starting set of tools.
how about actual benefits to corp memberships other than being taxed?
corp co-pay when you buy market items?
corp discounts?
an actual tool to auto pay monthly dividends to corp shareholders?
corp in this game feel the same as clans in call of duty |
Crash Monster
Snipers Anonymous
1313
|
Posted - 2013.09.15 11:59:00 -
[49] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
I've never really seen a need to join a corporation. I have my own one man corporation but I see no way to interest others in joining it -- what possible incentive do they have. What fun will they have? What advantages will they have?
I think CCP needs to think a little bit about making it meaningful without punishing those who are not in a corporation. Some bad ideas for others to improve on:
- Maybe a corporation can earn a small amount of interest on its account balance. Nothing major -- but some people really like the process of earning in all its forms. Perhaps the corporation could pay dividends in some semi-automated manner?
- Perhaps a small SP gain bonus or something for fighting in a corporation (with other corporate members)? I'd suggest a combat advantage of some type but that seems a bit harsh for newer players not in a corporation. Pub stumping will always be a favorite sport it seems.
- I don't like EVE concepts that provide things that can only be done via a player corporation. I also don't like the concept of only being involved in one corporation.
- If one or two people can start to do meaningful things, over time, within the corporation then it would be a lot easier to entice others to join. I can't imagine any possible incentive for me to join someone else in a new corporation compared to simply starting my own.
- Right now, anyone with a busy web site or forum group has a large advantage in terms of building up membership and doing something meaningful. How can a corporation be meaningful without big numbers?
- Perhaps allow a corporation to choose it's style -- and provide a small perk of that type to members? If multiple corporate affiliations were possible you'd need to have one corporation chosen for perk and other corporations where you received other benefits, such as dividends, but not cumulative or additional perks. Example perks might include: 2 points off the initial scan profile for any suit used, 100m further player rendering distance when viewed through a scope, 5% more light weapon ammo, 3% damage resistance to HAV armor, and so on.
Other than that -- perhaps allow a corporation to accumulate/lose something when it's members are in pub match combat. If they have players on both sides the win/loss would cancel out. What do they accumulate? How about "land" to use. Allow the corporation to pick from existing maps and have the redline move further out to some maximum distance or shrink down the make the space unusable.
This would be a great corporation only private training environment if you turned off SP and WP but allowed friendly fire. If you had multiple affiliations but one "main" one you could be invited in to see if you wanted to be (or if they wanted to recruit you as) a primary member of that corporation. Make it virtual and allow people to use any fit without consuming it in the process and you could train up safely.
Frankly, to get everyone in a corporation you need to have them not be so exclusive. Right now the only reason to be in one is because you are very good or because you area already friends with another player. You need to give people reasons other than being the best -- as only so many people can ever be the best -- without taking away the reasons why people would compete to be the best. |
Surt gods end
Demon Ronin
1045
|
Posted - 2013.09.15 13:17:00 -
[50] - Quote
Two things.
1) Dust needs to iron itself out, before anyone should start recruiting for anything. I started my corp just for my RL friends. And they ended up not liking Dust after two play through. they ain't coming back. 1.4, 1.5 or 2.0.
2) Corps are different than Clans. More to look for in a corp than a clan. CLAN MEMBERS CAN ALL BE RIVALS TO THEMSELVES AND STILL FUNCTION AS A TERRIFYING TEAM. If your a great player, they will come to you. where in corps If your good at taking INVENTORY, you can still find a corp. lol It's cool, but way different. |
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soulreaper73
PFB Pink Fluffy Bunnies
330
|
Posted - 2013.09.15 13:23:00 -
[51] - Quote
True Adamance wrote:Michael Arck wrote:Gods Architect wrote:Soulja Ghostface wrote:I know every run of the mill merc can easily create a corp.I also know not every company is successeful. I have created and disbanded countless corps. let's face facts you can't be successful by recruiting every member in local chat (which is impossible) nobody on the forums will acknowledge recruitment threads. if they do, they make their own thread reducing chances even more. Conclusion #1. there will be no more big corps out like true blood or dust university Conclusion #2. my fast food corp will always have 1 member (me) Concussion#3. this thread will most likely be bumped before anyone reads it Sver started from nothing... try not to disband but stay around. No one expects to be the best corp, I joined for fun and somehow got ranked in 1st. It takes a lot of time Amazon, Microsoft, Apple none of these where build in a day, but they stood the test of time. That's all you really need to do and everything will take care of itself. Trust me. Actually SVER is one of the factions that you select in MAG. They just happened to get all the best players and dominate No they just happened to get all of the players. RAVEN Industries mate we were back in the early days the boss faction.
It was the Friday the 13th masks that suckered them in. Also the tamsen was a beast rifle.
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Deranged Disaster
The Rainbow Effect
512
|
Posted - 2013.09.15 14:16:00 -
[52] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation. Here's a couple of suggestions for you Socks. With PC measuring how "good" corporations are people tend to want to join bigger corps that hold more ground, making it impossible for newly established corporations to get members since it is impossible to get into PC due MH and only MH being open. Just like there's a FOTM weapon there's a FOTM corporation and the best diehard competitive players jump there if they have the mentallity of never losing because there are almost no rewards for people sticking with one corporation. Since they are corporations, putting some use to that TV inside the merc quarters would be very useful for advertising. Say CEO of The Rainbow Effect donated 50 million to keep an ad going for 5 hours, ocassionally popping up and showing the name, the ticker and the banner. Forums are not a good way to recruit because threads tend to get bumped by people that are not the CEO and mods do not pay attention to them all the time which is understandable but makes the people that keep by the rules fall into the very last pages. Apart from that, ingame, most of the new players and some veterans see no incentive into joining a corporation unless there are paychecks instead of taxes or have alot of friends there. Layers within corporations would fix that. EG a new recruit has a 10% tax rate but once he proves himself he gets a bigger rank, falling into the mercenaries that get funded from the corporation to play instead of him having to pay to stay in.
Also, there's a low playerbase compared to the corporations that are out there and most of the good players go play with good players, most of the medium players play with medium players and most of the low players play with low players, making this loop go on and on and on and basically making corporations almost never get better. |
Athena Sentinel
Villore Sec Ops Gallente Federation
25
|
Posted - 2013.09.15 14:25:00 -
[53] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
Currently there is no benefit to being in a corp, in fact now that they added a tax - there is more of a negative. This will change but still, people have mentioned shares - which might promote some.
I think the main problem is how to get your recruitment out there - the channel is swamped by EVE spammers.
Corps should be able to have a recruit card with logo, time played, time zone, description of goals. Then Dust players looking for a corp can just browse the corp's with open recruit cards and pick the one they like.
Fixing the problem of: 1. finding people in the right time zone 2. finding players playing the same time as you 3. finding a corp that matches your goals and direction. |
Marston VC
SVER True Blood Public Disorder.
969
|
Posted - 2013.09.15 15:06:00 -
[54] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
It was mentioned in another thread, but how about letting corps pay for advertisement? Also, mentioning in the tutorial what a "corporation" is would also be helpful because many people may have no idea that its the equivalent to clans. At least at first anyway. Improving on the corporation finder would also be a big help. Having it so that someone can get a complete list of corporations, and then narrow the list down via a filter to find the right corp for them.
The filter in question would have options like "maximum members in corp" "minimum corp K/d" and just little things like that which would help people find the type of corp they want to be in (because not everyone wants to join the super corps).
Advertisement could be put up on loading screens instead of that controller illustration, and it could work either one of two ways. One way is that the advertisement you see is random and the odds of seeing it would be based on how much money a corp spends. Or you could have corps buy rights to specific parts of space so that if a battle gets fought on any particular planet that is under lets say.... "stb rights" you would see adds for our corp in the loading screens and maybe even on giant add screens in the game itself.
But yeah..... those are just a few solutions I can think of. |
Adelia Lafayette
DUST University Ivy League
283
|
Posted - 2013.09.15 15:37:00 -
[55] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
look at eve's system for corp advertising and get it working for dust and eve. Some year ( not day) eve corps will want boots on the ground so we might as well get the UI ready for when that time comes |
RejectedUsername
The Southern Legion The Umbra Combine
37
|
Posted - 2013.09.15 16:02:00 -
[56] - Quote
Soulja Ghostface wrote:I know every run of the mill merc can easily create a corp.I also know not every company is successeful. I have created and disbanded countless corps. let's face facts you can't be successful by recruiting every member in local chat (which is impossible) nobody on the forums will acknowledge recruitment threads. if they do, they make their own thread reducing chances even more. Conclusion #1. there will be no more big corps out like true blood or dust university Conclusion #2. my fast food corp will always have 1 member (me) Concussion#3. this thread will most likely be bumped before anyone reads it Large corps take time to develop (hurr durr), corps like SVER and True blood didn't get those numbers over night; they have been playing since open beta |
SirManBoy
Molon Labe. RISE of LEGION
233
|
Posted - 2013.09.15 16:15:00 -
[57] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
Team deploy, especially once you make the matches 32 vs. 32, will cause a spike in recruitment. MAG players adored clan deploy and I imagine it would be even more well received here on Dust. People love being a part of something BIG and FUN. Being a member of a clan/corp becomes more meaningful when your interactions expand. Going from deploying a 6-man squad to a 16-man team would certainly accomplish this. |
Blazin Dank
420 Special Task Group
16
|
Posted - 2013.09.15 16:21:00 -
[58] - Quote
1. First DUST CEO's should actually be able to manage their corps, FROM DUST, NOT EVE...WHAT ****** MADE THIS DECISION? See who has been on and when (last logged on 4hrs ago), assign roles/ranks with different privileges, let it actually be a corp/guild rather than a glorified clan that really can't do anything.
2. Open the market. Not necessarily to eve but at least between players so corps can stock up and outfit their mercs. How awesome would it be to be able to recruit a tanker and have 100 decked out rides for him to use? Stockpile of 10,000 Duvall rifles for your corp's ground troops?
3. 20% NPC tax right out of the gate. Only two things are certain in life, death and taxes so why do NPC mercs get a free ride? Don't want to get taxed out the ass? Join a corp.
4. Make the game fun. Right now its an empty boring lobby shooter that takes forever.
Edit: since when is R E T A R D profanity? |
Gh0st C0de
Spirit Collective
29
|
Posted - 2013.09.15 16:34:00 -
[59] - Quote
I can sympathize. I am recruiting for my corporation with no actual intention of reaching brobdingnagian proportions, we just want a solid ten to twenty people for laid back play. Essentially, we'd just like to always have people to squad with.
The problem, as I see it, is a lack of balance. We either encounter people who take the game way more seriously than we are willing to, or people who are so casual that they don't mind consistently performing poorly.
I suppose corporations need foci or gimmicks. I'm really just looking for people who will play smart and act like adults.
We tend to adopt a Scout and Logistics heavy strategy, dropping uplinks everywhere and focusing on hit-and-run tactics.
I suppose our theme is more meta, having to do with our members out of game. We're all students and researchers in medicine or science.
Maybe we non-competitive corps just need a coherent and concise theme?
Eh. Long story short: I feel your frustration. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
270
|
Posted - 2013.09.15 16:53:00 -
[60] - Quote
In reply to FoxFour: I've played Dust for about a year but never joined a corp because I never saw it as useful. If I want to play a casual match I can do that alone. Actually a corp can be a real hassle since when you're in a squad there are generally only two ways a match will go: Either you get stomped or you stomp. Both options are not worth my time.
It really boils down to giving corporations a purpose other than pub-stomping. Faction warfare sounds like a good idea with the whole sand castle thing CCP is so fond of talking about, but then again, FW matches are the plain old pub-stomping or being-stomped that we know from instant battles.
Personally, I enjoy my random matches, but I'm also disproportionately resistant to hardship. |
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