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281. Weapon Ranges - in General Discussions [original thread]
Viktor Hadah Jr wrote: OP with that shotgun range and range in general of all the weapons i do have to question your knowledge in metrics... Metrics as in measurement of length? Yes, I know those scales. That you think I mean that every proj...
- by Shijima Kuraimaru - at 2013.10.06 01:26:00
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282. Weapon Ranges - in General Discussions [original thread]
I-Shayz-I wrote: Guns that have super long ranges like this are much less accurate than the ones we have. In Dust, you can run, jump, dodge, all while aiming down the sights...and still land 100% of your bullets as long as the sight is on the ...
- by Shijima Kuraimaru - at 2013.10.06 01:23:00
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283. Weapon Ranges - in General Discussions [original thread]
Godin Thekiller wrote: No. (did you really just say that shotty's should shoot 50 meters at optimal? You've lost your mind?) Optimal range damage per projectile yes, this has nothing to do with dispersion.
- by Shijima Kuraimaru - at 2013.10.06 01:18:00
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284. Weapon Ranges - in General Discussions [original thread]
Nocturnal Soul wrote: TBH the ranges in this game is far longer than another shooter i've played. Maybe, but all the other shooters I've played had much smaller maps or have been designed to force a more limited line of sight. The exception ...
- by Shijima Kuraimaru - at 2013.10.05 22:43:00
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285. Weapon Ranges - in General Discussions [original thread]
No matter how hard I try, with every infantry weapon, except the sniper rifles and forge guns, I just feel like we're playing paint ball because of the short ranges of the weapons. Now I know that for the ranges I'm about to suggest, CCP will hav...
- by Shijima Kuraimaru - at 2013.10.05 22:32:00
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286. i am calling for an investigation into arriana and her corp - in Feedback/Requests [original thread]
Well lets see... As we all join a CCP server to battle in rather than the battle being hosted on one player's machine... They would have to be able to hack the incoming IP information of the server itself and be able to sort the Eve IDs from the ...
- by Shijima Kuraimaru - at 2013.10.04 21:59:00
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287. [Request] Merc Quarters Change-Out - in Feedback/Requests [original thread]
I like that idea, or make variations of each that we can cycle through if we want to. Most people like variety.
- by Shijima Kuraimaru - at 2013.10.04 21:32:00
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288. Stop the madness! Assault Rifle nerfing protest. - in Feedback/Requests [original thread]
George Moros wrote: Cosgar wrote: You're forgetting the fact that the AR is a placeholder. Back in beta it was the only option for the game's workhorse generalist weapon. Every race is supposed to have their own rifles based on their combat...
- by Shijima Kuraimaru - at 2013.10.04 21:22:00
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289. Stop the madness! Assault Rifle nerfing protest. - in Feedback/Requests [original thread]
Vesago Ghostcore wrote: I don't understand this argument... what in the world is fair anyway. In the real world, you use the best thing you can get your hands on, and trust me life is in no way fair or balanced. If presently the AR is the best ...
- by Shijima Kuraimaru - at 2013.10.04 21:09:00
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290. Charged Melee Weapons - in Feedback/Requests [original thread]
Bump.
- by Shijima Kuraimaru - at 2013.10.03 06:20:00
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291. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: KAGEHOSHI Horned Wolf wrote: Aside from you just being plain wrong, would it be so hard to give some constructive criticism? Do you just have to go rudely accusing me of wanting an "I win" button? There are actually ...
- by Shijima Kuraimaru - at 2013.09.30 01:28:00
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292. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Aside from you just being plain wrong, would it be so hard to give some constructive criticism? Do you just have to go rudely accusing me of wanting an "I win" button? There are actually polite ways of bringing up a...
- by Shijima Kuraimaru - at 2013.09.30 01:21:00
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293. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Shijima Kuraimaru wrote: KAGEHOSHI Horned Wolf wrote: medomai grey wrote: Why use a plasma flame over a normal one? Will the gun utilize electric fields to manipulate the plasma fire to some effect or purpo...
- by Shijima Kuraimaru - at 2013.09.29 23:15:00
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294. burst fire forge - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: Shijima Kuraimaru wrote: Don't bother with sentinel. It's meant for HMG work. But yes, testing a forge glitch is a SP intensive action if you don't have the SP to spare. The more likely scenario was that you were being s...
- by Shijima Kuraimaru - at 2013.09.29 23:04:00
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295. burst fire forge - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: ratamaq doc wrote: Oops. Fixed now. Thanks for the link and the 404 fix. However, that MD looks like it is operating within specs, at least within my limited experience (I was horrible with it). It will fire as fast a...
- by Shijima Kuraimaru - at 2013.09.29 10:41:00
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296. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: medomai grey wrote: Why use a plasma flame over a normal one? Will the gun utilize electric fields to manipulate the plasma fire to some effect or purpose? Will it be shooting ignited fuel or just the flames? W...
- by Shijima Kuraimaru - at 2013.09.29 10:36:00
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297. burst fire forge - in Technical Support/Bugs [original thread]
ratamaq doc wrote: Shijima Kuraimaru wrote: Bright Cloud wrote: pics or didnt happend. Video is even better. Even when you have Video of stuff like this, people won't believe you. Your link to "404 page not found" is not pro...
- by Shijima Kuraimaru - at 2013.09.28 01:27:00
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298. (Suggestion) Boarding - in Feedback/Requests [original thread]
Gods Architect wrote: Shijima Kuraimaru wrote: The systems are so different that this can't happen in it's current incarnation. Also not likely to happen ever as it would require a major sweeping overhaul of the entire Eve Online system. Bes...
- by Shijima Kuraimaru - at 2013.09.27 07:12:00
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299. burst fire forge - in Technical Support/Bugs [original thread]
Bright Cloud wrote: pics or didnt happend. Video is even better.
- by Shijima Kuraimaru - at 2013.09.27 06:27:00
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300. Vehicle Recall Restrictions - in Feedback/Requests [original thread]
Thurak1 wrote: I had this happen to me last week also when i was using my proto breach FG to bust a tank. The driver jumped out and recalled between shots. Dam charge up time. I learned my lesson with that and now use my assault FG even when hu...
- by Shijima Kuraimaru - at 2013.09.25 22:41:00
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