Pages: 1 2 3 4 5 6 7 8 9 10 |
261. Eliminate "Roadkill" deaths - in Feedback/Requests [original thread]
Bojo The Mighty wrote: 1. LAVs have more HP than heavies 2. LAVs are heavier than heavies With that info, an LAV would not get blown up by hitting a heavy. That would be ridiculous. And if you think your dropsuit is top of the line tech stu...
- by Severus Smith - at 2013.01.08 19:05:00
|
262. Eliminate "Roadkill" deaths - in Feedback/Requests [original thread]
Shaszbot wrote: I'm surprised we don't have the EVE collision model - LAV hits a jumpsuit, LAV would stop and the jumpsuit should go flying over the next hilltop but take no damage. :) Merc bumping!
- by Severus Smith - at 2013.01.07 20:53:00
|
263. Eliminate "Roadkill" deaths - in Feedback/Requests [original thread]
Why not just have the vehicle get damaged too? Makes it so that a LAV driver can run down someone when the opportunity presents itself but doing it more than once, in quick succession, is suicidal. Reasoning: Ever hit a deer on the road with yo...
- by Severus Smith - at 2013.01.07 16:04:00
|
264. Why, in the name of all that's holy - in Feedback/Requests [original thread]
This is done in EVE as well for the ISK reason posted above. It also helps counter rage deletes on characters as you have to wait 10 hours and usually by then you've calmed down / sobered up. Saves CCP from having a bunch of "can you undelete my c...
- by Severus Smith - at 2013.01.04 20:18:00
|
265. [Request] Gear brackets based on Meta Level / Security Setor - in Feedback/Requests [original thread]
I don't mind Orbitals. If I die to one it isn't that frustrating; I was just bombarded from f***ing orbit. I don't like blanket item restrictions. The thing I love about EVE and DUST is that there is never the best single loadout and you have a ...
- by Severus Smith - at 2013.01.02 21:06:00
|
266. [Request] Gear brackets based on Meta Level / Security Setor - in Feedback/Requests [original thread]
Each sector (Carebear, High, Low & Null) should have a limit to the combined meta level (ML) of all items for a fit. IE, something like this: Carebear Sec (1.0 security status) - Max ML of 0 (Militia Only) High Sec (0.5 - 0.9 security status)...
- by Severus Smith - at 2013.01.02 20:07:00
|
267. Sniping with a mouse. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: 2) Add a very bright tracer effect to sniping. Shooting a sniper rifle should draw a big, bright line between you and your target. People should be able to see where the sniper fire is coming from, but to effectively c...
- by Severus Smith - at 2012.08.23 03:56:00
|
268. KBM vs DS3 - Balance - in Feedback/Requests [original thread]
Here's my question: Is the current KB/M support making it so that heavies turn slower than a heavy does using a DS controller? If the answer is yes then the KB/M support needs to be changed so that both max turn speeds are the same. Or, is the cu...
- by Severus Smith - at 2012.08.17 20:13:00
|
269. [Feedback] Dust 514 - The biggest sink ever introduced to the eve econ - in Feedback/Requests [original thread]
Dante Daedrik wrote: Granted in EVE you dont constantly respawn in your shiny ship among enemy forces. Ships in EVE have longer survivability and life expectancy than a dropsuit in Dust and therefor the risk = the reward. True, you don't resp...
- by Severus Smith - at 2012.08.17 19:49:00
|
270. [Feedback] Dust 514 - The biggest sink ever introduced to the eve econ - in Feedback/Requests [original thread]
Ender 22 wrote: theschizogenious wrote: used full militia died alot made 500k isk your argument is invalid have a nice day I fail to see how that invalidates my argument, What are you going to do with that 500k? Die 2.5 times in your sh...
- by Severus Smith - at 2012.08.16 05:26:00
|
271. Why no Jovian? - in Feedback/Requests [original thread]
Lord Sedto wrote: awesome! I never played eve but that sounds awesome most games have some ancient bad arse and i want to kill em all!! lol plused ya In EVE the "ancient bad arses" are the Sleepers . EVE players encounter them by traveling ...
- by Severus Smith - at 2012.08.02 14:43:00
|
272. [Feedback] The LAV - in Feedback/Requests [original thread]
Quote: [ROADKILLS] Hitting someone full speed with these should mean instant death. Rather i end up "pushing" the standing character in front of the LAV with no apparent damage. I would say instant death to whoever you hit and damage to the ...
- by Severus Smith - at 2012.08.01 15:42:00
|
273. [Request] POS Like Shield for Primary Spawn - in Feedback/Requests [original thread]
Khun-Al wrote: That wouldnt change the situation that there are huge sieges if one ally fights good. Then they will blockade in front of the shield and no one can leave it. True, but I'm not trying to solve that problem. If your team is outpl...
- by Severus Smith - at 2012.07.31 22:06:00
|
274. [Request] Thermodynamics Skill. - in Feedback/Requests [original thread]
Jin J'Rayle wrote: Why not just call it "Weapon Thermodynamics" and "Turret Thermodynamics". The thermodynamics skill in EVE is related to overheating of your modules and how much damage your modules take from overheating. In the case of Dust5...
- by Severus Smith - at 2012.07.31 21:34:00
|
275. [Request] Thermodynamics Skill. - in Feedback/Requests [original thread]
Jin J'Rayle wrote: Hmmm ... instead ... maybe a thermodynamics skill allows you to fire weapons that overheat longer per skill level. I'm all for a skill that does that, but don't call it Thermodynamics. Thermodynamics is a well known skill i...
- by Severus Smith - at 2012.07.31 20:45:00
|
276. Dust's immersive sounds, your thoughts - in Feedback/Requests [original thread]
Darkz azurr wrote: for explosion improvents , if an explosion goes off near you and you dont die a ringing sound and all sound very muffled for a few seconds might help. I love this idea. I remember seeing this in the E3 video they had where ...
- by Severus Smith - at 2012.07.31 18:18:00
|
277. [Request] Thermodynamics Skill. - in Feedback/Requests [original thread]
No, you can only overheat active modules. And I think Thermodynamics / Overheating may be a bit complex for Dust at launch. Overheating works in EVE because of M / KB / not being shot in face pacing. Here it will just be another thing we need to...
- by Severus Smith - at 2012.07.31 17:49:00
|
278. [Request] POS Like Shield for Primary Spawn - in Feedback/Requests [original thread]
I've seen a bunch of threads, and made one myself, about adding fortifications to the Primary North / South spawn points to prevent the "shooting fish in a barrel" scenario where Tanks line up and fill the spawn point with missiles killing anyone ...
- by Severus Smith - at 2012.07.31 17:43:00
|
279. Dropsuit training multiplier - in Feedback/Requests [original thread]
No, it should take time to get to Advanced & Proto suits. They are advanced suits that require time, experience, and investment to get. Things should not be handed to you. 8x is fine. And no, I don't have them yet. I'm still at 2x in Assault...
- by Severus Smith - at 2012.07.29 05:31:00
|
280. [Request] Fortifications - in Feedback/Requests [original thread]
I've been in several matches where one side gets pushed all the way back to the north or south default spawn and the enemy then lines up their tanks and fills the default spawn point with missiles / blasterfire... fish in a bucket. Is there any w...
- by Severus Smith - at 2012.07.29 02:40:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |