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Sequal Rise
Les Desanusseurs
375
|
Posted - 2014.12.04 10:07:00 -
[1] - Quote
There are some changes to the Amarr Logistic suit bonus that needs to be done to make it viable and competitive against other logis.
1) Make the uplink bonus still apply even if you die/change your suit at the depot. This is so obvious that many players think it already works this way..
2a) Give a BW 10% per lvl cost decrease on uplinks so an AmarrLogi, after dropping its 7 uplinks and switched to a support Logi with hives, reps and nanites, will still be able to use the nanos at least one at a time. Again, this bonus will apply even if you change your suit or die.
OR
2b) Increase its max BW. I prefer the other one as it'll only buff the purpose of the suit : dropping uplinks.
With these changes the AmarrLogi will finally be the best suit to drop uplinks (as it is supposed to be), and will still be useful as a "normal" support Logi after that. I also think that 1) should be a priority.
I think CalLogis have similar issues, but I think losing the bonus on a nanohive when you die/switch suit is less a problem than uplinks that you use WHEN you die.
2a) & 2b) could be addressed later when we'll see how BW actually work IG. |
ZDub 303
Escrow Removal and Acquisition Negative-Feedback
3312
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Posted - 2014.12.04 12:47:00 -
[2] - Quote
or... in a global rework of logistics suits and their bonuses, they remove the uplink bonuses entirely.
That sounds like a much better idea.
Anything that removes uplinks from the field is a good thing, uplinks have ruined the game for far too long. |
Sequal Rise
Les Desanusseurs
376
|
Posted - 2014.12.04 12:51:00 -
[3] - Quote
ZDub 303 wrote:or... in a global rework of logistics suits and their bonuses, they remove the uplink bonuses entirely.
That sounds like a much better idea.
Anything that removes uplinks from the field is a good thing, uplinks have ruined the game for far too long. Watwatwat!? Did you ever played anything else than ambush? :o Don't pollute my thread with bs please. My requests are serious. |
John Demonsbane
Unorganized Ninja Infantry Tactics
4819
|
Posted - 2014.12.04 14:39:00 -
[4] - Quote
Sequal Rise wrote:There are some changes to the Amarr Logistic suit bonus that needs to be done to make it viable and competitive against other logis.
1) Make the uplink bonus still apply even if you die/change your suit at the depot. This is so obvious that many players think it already works this way..
2a) Give a BW 10% per lvl cost decrease on uplinks so an AmarrLogi, after dropping its 7 uplinks and switched to a support Logi with hives, reps and nanites, will still be able to use the nanos at least one at a time. Again, this bonus will apply even if you change your suit or die.
OR
2b) Increase its max BW. I prefer the other one as it'll only buff the purpose of the suit : dropping uplinks.
With these changes the AmarrLogi will finally be the best suit to drop uplinks (as it is supposed to be), and will still be useful as a "normal" support Logi after that. I also think that 1) should be a priority.
I think CalLogis have similar issues, but I think losing the bonus on a nanohive when you die/switch suit is less a problem than uplinks that you use WHEN you die.
2a) & 2b) could be addressed later when we'll see how BW actually work IG.
1) I'm not sure what you are saying here. One, the fact that the average idiot Dust player doesn't know how something works is no reason to change it. Second, If you switch from one Amarr logi suit to a different Amarr logi suit at a depot, the bonus doesn't change. It only changes (or is only supposed to, yes it's a little buggy sometimes) if you die or switch to a suit that is not an Amarr logi. So, which is your issue? Losing it on dying, or If you switch to a non-Amarr suit you want to keep the bonus?
If it's the second one, then no. The bonus should only apply if you are using an Amarr logi suit. It's not there so you can use the suit for 5 seconds to crap out some uplinks and then switch to another logi suit and take advantage of 2 bonuses at once. That would not be fair.
Otherwise I agree, it should not disappear when you die, that's stupid. It should only disappear if you spawn in another suit. It makes no sense that I can't take advantage of my own uplinks.
2) Amarr and Caldari logi's do get +4 to bandwidth for the suits. There's a typo in the patch notes they need to fix; the Min/GAl and Am/Cal numbers were reversed.
(The godfather of tactical logistics)
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Sequal Rise
Les Desanusseurs
377
|
Posted - 2014.12.04 15:19:00 -
[5] - Quote
John Demonsbane wrote:1) I'm not sure what you are saying here. One, the fact that the average idiot Dust player doesn't know how something works is no reason to change it. Second, If you switch from one Amarr logi suit to a different Amarr logi suit at a depot, the bonus doesn't change. It only changes (or is only supposed to, yes it's a little buggy sometimes) if you die or switch to a suit that is not an Amarr logi. So, which is your issue? Losing it on dying, or If you switch to a non-Amarr suit you want to keep the bonus?
If it's the second one, then no. The bonus should only apply if you are using an Amarr logi suit. It's not there so you can use the suit for 5 seconds to crap out some uplinks and then switch to another logi suit and take advantage of 2 bonuses at once. That would not be fair.
Otherwise I agree, it should not disappear when you die, that's stupid. It should only disappear if you spawn in another suit. It makes no sense that I can't take advantage of my own uplinks.
2) Amarr and Caldari logi's do get +4 to bandwidth for the suits. There's a typo in the patch notes they need to fix; the Min/GAl and Am/Cal numbers were reversed. 1) I meant both things indeed: keeping it if you die and keeping it even if you use another suit because it's just forcing players to use SlayerLogis fit again. I didnt skilled into assault suits to use my logi fits for that. The point of having more SP is to use them in your advantage during battles. I dont see any problem with that.
I think the bonus should apply on the uplink as long as the uplink is "alive", no matter what suit you're running with. I sunk SP into Amarr logi lvl5 to do this, and again, I don't understand why I shouldn't be able to use my SP usefully in battles.
Logistic players arent always needed in certain maps/battles, so I dont have any point of using one after planting my uplinks. And I skilled in AmarrLogi in order to have this uplink bonus useful the full lifetime of my links.
I don't think it has anything OP, I help my team providing good spawns and I'm rewarding for it more than someone who didn't use the specialized logistic suit. That's just obvious to me.
Anyway we do agree that if we repop in an AmarrLogi suit the bonus shouldn't disapear. It could be a first step ^^
2) I didn't know about that^^ Thanks for noticing me!
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Dauth Jenkins
Titans of Phoenix
584
|
Posted - 2014.12.05 02:48:00 -
[6] - Quote
Sequal Rise wrote:There are some changes to the Amarr Logistic suit bonus that needs to be done to make it viable and competitive against other logis.
1) Make the uplink bonus still apply even if you die/change your suit at the depot. This is so obvious that many players think it already works this way..
2a) Give a BW 10% per lvl cost decrease on uplinks so an AmarrLogi, after dropping its 7 uplinks and switched to a support Logi with hives, reps and nanites, will still be able to use the nanos at least one at a time. Again, this bonus will apply even if you change your suit or die.
OR
2b) Increase its max BW. I prefer the other one as it'll only buff the purpose of the suit : dropping uplinks.
With these changes the AmarrLogi will finally be the best suit to drop uplinks (as it is supposed to be), and will still be useful as a "normal" support Logi after that. I also think that 1) should be a priority.
I think CalLogis have similar issues, but I think losing the bonus on a nanohive when you die/switch suit is less a problem than uplinks that you use WHEN you die.
2a) & 2b) could be addressed later when we'll see how BW actually work IG.
i believe that both the caldari logi bonus and the amarr logi bonus should not go away, as long as you have the same suit, even if you die. if you switch suits, before or after you die, you should lose the bonus.
-Sincerely
--The Dual Swarm Commando
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John Demonsbane
Unorganized Ninja Infantry Tactics
4824
|
Posted - 2014.12.05 04:38:00 -
[7] - Quote
Dauth Jenkins wrote:Sequal Rise wrote:There are some changes to the Amarr Logistic suit bonus that needs to be done to make it viable and competitive against other logis.
1) Make the uplink bonus still apply even if you die/change your suit at the depot. This is so obvious that many players think it already works this way..
2a) Give a BW 10% per lvl cost decrease on uplinks so an AmarrLogi, after dropping its 7 uplinks and switched to a support Logi with hives, reps and nanites, will still be able to use the nanos at least one at a time. Again, this bonus will apply even if you change your suit or die.
OR
2b) Increase its max BW. I prefer the other one as it'll only buff the purpose of the suit : dropping uplinks.
With these changes the AmarrLogi will finally be the best suit to drop uplinks (as it is supposed to be), and will still be useful as a "normal" support Logi after that. I also think that 1) should be a priority.
I think CalLogis have similar issues, but I think losing the bonus on a nanohive when you die/switch suit is less a problem than uplinks that you use WHEN you die.
2a) & 2b) could be addressed later when we'll see how BW actually work IG. i believe that both the caldari logi bonus and the amarr logi bonus should not go away, as long as you have the same suit, even if you die. if you switch suits, before or after you die, you should lose the bonus.
Absolutely. Sorry Sequal, but the way you want the logi bonus to work is not fair. You shouldn't be able to take advantage of the bonus of a suit you aren't using. If it did, I should be able to swap from an Amarr assault to my logi then and keep the bonus and burn people with LRs to my hearts content, or get a rep tool bonus for my Amarr logi after spending 30 sec in a min logi suit.
Do you see how that's not workable? It also does make me question how dedicated to logistics you are as I'm not sure what map you think that you don't need a single logi on, not to mention you wanting the Amarr logi to work that way so you can throw out a bunch of super powered uplinks and then switch to a non-logi suit!
My apologies if I'm misrepresenting or misunderstanding your playstyle, but you sound an awful lot like someone who just wants to drop and forget some uplinks and then go slaying in another type of suit, That needs to disappear from this game.
(The godfather of tactical logistics)
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Sequal Rise
Les Desanusseurs
380
|
Posted - 2014.12.05 11:24:00 -
[8] - Quote
John Demonsbane wrote:Absolutely. Sorry Sequal, but the way you want the logi bonus to work is not fair. You shouldn't be able to take advantage of the bonus of a suit you aren't using. If it did, I should be able to swap from an Amarr assault to my logi then and keep the bonus and burn people with LRs to my hearts content, or get a rep tool bonus for my Amarr logi after spending 30 sec in a min logi suit.
Dont you see how that's not workable? It also does make me question how dedicated to logistics you are as I'm not sure what map you think that you don't need a single logi on, not to mention you wanting the Amarr logi to work that way so you can throw out a bunch of super powered uplinks and then switch to a non-logi suit!
My apologies if I'm misrepresenting or misunderstanding your playstyle, but you sound an awful lot like someone who just wants to drop and forget some uplinks and then go slaying in another type of suit, That needs to disappear from this game. You know there are some battles where there are enough rep/nano logis on the battlefield so that you don't need more, and some other where there're no one and you are absolutely needed ^^ Also in some map playing as a repper doesnt work if it's not a city map, it's a very situationnal playstyle.
You're right, I'm not a dedicated logi, I am an assault player first and my playstyle is based on assaulting everything! But I have everything a logi needs "protoed" because sometimes, as I just said, logis are really needed. My playstyle is similar to what you say (rush with kincats/reg amarr uplink fit, drop some in good spots, and switch to another suit depending on the map/team/situation). Sometimes I stick with an amarr logi fit all the game long if it's needed and I can be a really helpful logi this way.
You're exemple with other bonuses isn't right, because when I dropped the uplinks, I had the suit meant for it at that moment. Then if I want to drop other uplinks with an assault suit there will still be the bonus on my other uplinks, but not on the new ones. It's absolutely normal to lose it for the links you'll drop next, but not for the ones you dropped before. So you don't actually keep the bonus, you just dont lose the one already applied to the uplinks already planted.
Don't you agree that after planting the uplinks the Amarr logi is absolutely useless with no more uplinks to provide? |
IAmDuncanIdaho II
R 0 N 1 N
1019
|
Posted - 2014.12.05 13:30:00 -
[9] - Quote
I use an L3 ADV Amarr logi atm so I can drop uplinks and help my team. My usual fit is a scout, but I will drop uplinks and stay in the logi suit for as long as I think the uplinks are valuable to my team.
I am aware that I must stay in the logi suit for this to happen. I think that is right. I *can* support my team in other ways - not only do I have a small EWAR advantage, but if I stay with some blues I can help suppress pushes from the opposing team.
I can use a light weapon and a side weapon, I can drop useful (if not as powerful as other logi's) hives, and am fully capable of slaying - perhaps not to the extent of the assaults / heavies, *but that is the price for the tactical advantage that comes with the powerful uplinks*.
I consider weapons like plasma cannon, flaylock and mass driver a useful tool for the logi to support a team with - suppression (area denial / splash) over straight out 1 vs 1 killing, but you can go both ways. I also have core grenades, and those are beastly. Not seeing a problem.
I hadn't realised there was a problem when Amarr logi dies, and that should be fixed - I would assume it's a bug rather than by design.
TL;DR
I have been able to influence battles in a big way with judicious use of uplinks, usually when nobody else is dropping them. Occasionally (yes I run solo) I will finish with 2000 WP or more with only 7 or 8 kills, and we win the game. Those uplinks can turn the tide and control the field in a big way.
[Edit] and this is with a single equipment slot for the uplinks. Never tried running all the variants - not sure I need to. Two uplinks at any one time is plenty to have the desired effect.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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John Demonsbane
Unorganized Ninja Infantry Tactics
4826
|
Posted - 2014.12.05 14:35:00 -
[10] - Quote
Sequal Rise wrote:John Demonsbane wrote:Absolutely. Sorry Sequal, but the way you want the logi bonus to work is not fair. You shouldn't be able to take advantage of the bonus of a suit you aren't using. If it did, I should be able to swap from an Amarr assault to my logi then and keep the bonus and burn people with LRs to my hearts content, or get a rep tool bonus for my Amarr logi after spending 30 sec in a min logi suit.
Dont you see how that's not workable? It also does make me question how dedicated to logistics you are as I'm not sure what map you think that you don't need a single logi on, not to mention you wanting the Amarr logi to work that way so you can throw out a bunch of super powered uplinks and then switch to a non-logi suit!
My apologies if I'm misrepresenting or misunderstanding your playstyle, but you sound an awful lot like someone who just wants to drop and forget some uplinks and then go slaying in another type of suit, That needs to disappear from this game. You know there are some battles where there are enough rep/nano logis on the battlefield so that you don't need more, and some other where there're no one and you are absolutely needed ^^ Also in some map playing as a repper doesnt work if it's not a city map, it's a very situationnal playstyle. You're right, I'm not a dedicated logi, I am an assault player first and my playstyle is based on assaulting everything! But I have everything a logi needs "protoed" because sometimes, as I just said, logis are really needed. My playstyle is similar to what you say (rush with kincats/reg amarr uplink fit, drop some in good spots, and switch to another suit depending on the map/team/situation). Sometimes I stick with an amarr logi fit all the game long if it's needed and I can be a really helpful logi this way. You're exemple with other bonuses isn't right, because when I dropped the uplinks, I had the suit meant for it at that moment. Then if I want to drop other uplinks with an assault suit there will still be the bonus on my other uplinks, but not on the new ones. It's absolutely normal to lose it for the links you'll drop next, but not for the ones you dropped before. So you don't actually keep the bonus, you just dont lose the one already applied to the uplinks already planted. Don't you agree that after planting the uplinks the Amarr logi is absolutely useless with no more uplinks to provide?
No, as I have spent the majority of battles I have fought for well over the past year in an Amarr logi suit. There are suits that are better, like say the *coughopcough* Gallente scout but it's hardly useless unless I am way better a player than I think (doubtful).
And my example is absolutely right, because the uplinks you put out ARE STILL THERE when you switch suits, and you are still getting benefit from them!
I DONT still get a heat reduction on my LR when I switch out of my Amarr assault I DONT get a damage bonus to MD"s when I switch out of a Minmando I DONT get a damage resistance when I switch out of a Sentinel I DONT get a superpowered rep tool if I switch out of a Min logi (During all those times I was in the suit meant for it)
However, the way you want it,
You DO get superpowered uplinks You DO get your assault bonus
In what world, other than your own little personal kingdom where you get everything that benefits you regardless of it's effect on anyone else is that fair? (Hint: It's not)
What you are asking for is a special bonus for your particular way to play that nobody else gets. that's unfair by definition!
I get that you spent SP on it and want to use it. Guess what? I spent SP on my Amarr assault suits, Minmando suits, rep tools, and Sentinels too. But I don't get to carry over the bonuses to them, either.
(The godfather of tactical logistics)
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Sequal Rise
Les Desanusseurs
380
|
Posted - 2014.12.05 15:41:00 -
[11] - Quote
Don't get so upset.
Deployables are much more different than active stuffs. A bonus on a deployable stuff should remain on the deployable as long as the deployable stands. There's nothing to do between bonuses over deployables and bonuses over actives^^
And it's not especially me that will benefit from the better uplinks btw, it's the whole team(especially since the bonus disappear when I die). On screen nothing shows when you choose an uplink to spawn in that it's a quicker one, so the additionnal WP I'll do is with the more spawn I can do with them IF people spawn on them, and if it doesn't get destroyed before by an enemy. The bonus doesn't give me more strengh/hp/damage/whatever active bonus you can find. The only way I get more WP over it is if I stay alive long enough to see my +10 spawn bonus applied which is rare as I am in a logi suit.
Don't you like spawning in 6s instead of 13? (Answer is: Yes I like it) Does it give me more WP if I use it? (Answer is: Nop) Can I use my own bonus for myself? (Answer is: Nop) What are the chances that I'll be still alive when my bonus will apply? (Answer is: very small, I'm in a squishy suit)
Now give me ONE single active bonus that doesn't affect yourself when you use it. Who's living in his "own little personnal kingdom" now?
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3829
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Posted - 2014.12.05 16:09:00 -
[12] - Quote
Ok so the issue with this one is Instantaneous Usable SP. Think about it for a minute, take Commando. If that Commando maxes out his Suit, His modules, his core skills, his 2 weapons, and his equipment, he's going to arrive at a point where spending more SP will not gain him an additional advantage on the battlefield in a given moment because the only thing he has left to train is another suit, weapon, ect. At that point SP buys him flexibility but he he cannot use that flexibility in a given moment, it only allows him to change his suit/weapon, lose the benefit of of it, and gain something else. This is an effective SP cap for that class and is sort of an invisible limiter to prevent people from becoming too strong as their SP pool increases.
What you're suggesting effectively circumvents this limitation, by allowing you to maintain the SP benefit even when you switch classes. This would effectively mean that anyone who trains Amarr (or Caldari) logi would effectively be able to use significantly more SP than any other class, because the SP benefit would be maintained even after moving out of the class. This is essentially the same as saying "I was in a Commando suit but I switched to a Scout, so I should get to keep my 10% damage buff from the Commando while on my Scout". Do you see how this is unfair and problematic?
Hotfix Delta Sentinel eHP Calcs
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Sequal Rise
Les Desanusseurs
380
|
Posted - 2014.12.05 16:21:00 -
[13] - Quote
Pokey Dravon wrote:Ok so the issue with this one is Instantaneous Usable SP. Think about it for a minute, take Commando. If that Commando maxes out his Suit, His modules, his core skills, his 2 weapons, and his equipment, he's going to arrive at a point where spending more SP will not gain him an additional advantage on the battlefield in a given moment because the only thing he has left to train is another suit, weapon, ect. At that point SP buys him flexibility but he he cannot use that flexibility in a given moment, it only allows him to change his suit/weapon, lose the benefit of of it, and gain something else. This is an effective SP cap for that class and is sort of an invisible limiter to prevent people from becoming too strong as their SP pool increases.
What you're suggesting effectively circumvents this limitation, by allowing you to maintain the SP benefit even when you switch classes. This would effectively mean that anyone who trains Amarr (or Caldari) logi would effectively be able to use significantly more SP than any other class, because the SP benefit would be maintained even after moving out of the class. This is essentially the same as saying "I was in a Commando suit but I switched to a Scout, so I should get to keep my 10% damage buff from the Commando while on my Scout". Do you see how this is unfair and problematic? I perfectly see it. It would be absolutely unfair to have multiple active bonuses on a single suit because you switched from one to another at the depot.
But yet again, the Amarr uplinks bonus is NOT an active bonus. I'm not gonna repeat what I just said 5min ago ^^ Just re-read what I just said please.
If you want the short version: Amarr bonus doesn't affect me at all, it gives a bonus to the team and not to me. So switching for another will not make me stronger or anything of that kind. Stop comparing different kinds of bonuses ^^ |
Pokey Dravon
OSG Planetary Operations Covert Intervention
3829
|
Posted - 2014.12.05 16:29:00 -
[14] - Quote
Active or not, it still offers benefit even after switching out of the suit, even if that benefit is not direct. I mean it would be completely pointless to ever run an Amarr Logi actively then because you could just drop your uplinks, keep the benefit, and switch to another suit to gain additional benefit. This would effectively make Amarr and Caldari Logis obsolete as there is zero incentive to stay in that suit once you deploy your equipment.
But I'm not here to bicker, just wanted to add my thoughts, so we'll agree to disagree.
Hotfix Delta Sentinel eHP Calcs
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John Demonsbane
Unorganized Ninja Infantry Tactics
4827
|
Posted - 2014.12.05 17:24:00 -
[15] - Quote
Pokey Dravon wrote:Active or not, it still offers benefit even after switching out of the suit, even if that benefit is not direct. I mean it would be completely pointless to ever run an Amarr Logi actively then because you could just drop your uplinks, keep the benefit, and switch to another suit to gain additional benefit. This would effectively make Amarr and Caldari Logis obsolete as there is zero incentive to stay in that suit once you deploy your equipment.
But I'm not here to bicker, just wanted to add my thoughts, so we'll agree to disagree.
He's not going to get it, there's little point in trying to reason with him.
(The godfather of tactical logistics)
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Sequal Rise
Les Desanusseurs
380
|
Posted - 2014.12.05 18:28:00 -
[16] - Quote
Pokey Dravon wrote:Active or not, it still offers benefit even after switching out of the suit, even if that benefit is not direct. I mean it would be completely pointless to ever run an Amarr Logi actively then because you could just drop your uplinks, keep the benefit, and switch to another suit to gain additional benefit. This would effectively make Amarr and Caldari Logis obsolete as there is zero incentive to stay in that suit once you deploy your equipment.
But I'm not here to bicker, just wanted to add my thoughts, so we'll agree to disagree. Well yeah it's true that it'll make the use of Amarr logi less interesting after he dropped its uplinks.. But you could still use it as a normal logi efficiently^^ If logis are needed tho! |
Pokey Dravon
OSG Planetary Operations Covert Intervention
3834
|
Posted - 2014.12.05 18:33:00 -
[17] - Quote
Sequal Rise wrote:Pokey Dravon wrote:Active or not, it still offers benefit even after switching out of the suit, even if that benefit is not direct. I mean it would be completely pointless to ever run an Amarr Logi actively then because you could just drop your uplinks, keep the benefit, and switch to another suit to gain additional benefit. This would effectively make Amarr and Caldari Logis obsolete as there is zero incentive to stay in that suit once you deploy your equipment.
But I'm not here to bicker, just wanted to add my thoughts, so we'll agree to disagree. Well yeah it's true that it'll make the use of Amarr logi less interesting after he dropped its uplinks.. But you could still use it as a normal logi efficiently^^ If logis are needed tho!
Sure but theres no reason to STAY an Amarr Logi. I'd just drop my uplinks as an Amarr Logi then switch to my Minmatar Logi to get the Repair Tool Bonus. So then I'd have a buffed repair tool as well as buffed uplinks.
Hotfix Delta Sentinel eHP Calcs
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Sequal Rise
Les Desanusseurs
380
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Posted - 2014.12.05 18:35:00 -
[18] - Quote
John Demonsbane wrote:Pokey Dravon wrote:Active or not, it still offers benefit even after switching out of the suit, even if that benefit is not direct. I mean it would be completely pointless to ever run an Amarr Logi actively then because you could just drop your uplinks, keep the benefit, and switch to another suit to gain additional benefit. This would effectively make Amarr and Caldari Logis obsolete as there is zero incentive to stay in that suit once you deploy your equipment.
But I'm not here to bicker, just wanted to add my thoughts, so we'll agree to disagree. SMH. He's not going to get it, Pokey, there's little point in trying to reason with him. This is my last post in this thread. You get more WP because people will preferentially use the faster links and they theoretically last longer with the bonus to spawn count. Not that that really makes or breaks the argument about a fundamental problem you can't (or don't want to) see, Sequal. Well that's a shame that you think so, you dont considerate everything I say and then answer the same thing again and again. I perfectly see what you think is a problem, but you don't care about my arguments that prove you that in this particular case it's not. (And btw, the spawn time is only halfed when you try to spawn on an uplink, it doesn't already appears halfed so it's not more attractive and doesn't fall faster. I said it just before^^) |
John Demonsbane
Unorganized Ninja Infantry Tactics
4829
|
Posted - 2014.12.05 18:37:00 -
[19] - Quote
Sequal Rise wrote:John Demonsbane wrote:Pokey Dravon wrote:Active or not, it still offers benefit even after switching out of the suit, even if that benefit is not direct. I mean it would be completely pointless to ever run an Amarr Logi actively then because you could just drop your uplinks, keep the benefit, and switch to another suit to gain additional benefit. This would effectively make Amarr and Caldari Logis obsolete as there is zero incentive to stay in that suit once you deploy your equipment.
But I'm not here to bicker, just wanted to add my thoughts, so we'll agree to disagree. SMH. He's not going to get it, Pokey, there's little point in trying to reason with him. This is my last post in this thread. You get more WP because people will preferentially use the faster links and they theoretically last longer with the bonus to spawn count. Not that that really makes or breaks the argument about a fundamental problem you can't (or don't want to) see, Sequal. Well that's a shame that you think so, you dont considerate everything I say and then answer the same thing again and again. I perfectly see what you think is a problem, but you don't care about my arguments that prove you that in this particular case it's not. (And btw, the spawn time is only halfed when you try to spawn on an uplink, it doesn't already appears halfed so it's not more attractive and doesn't fall faster. I said it just before^^)
Prove is a strong term.
(The godfather of tactical logistics)
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Sequal Rise
Les Desanusseurs
380
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Posted - 2014.12.05 18:44:00 -
[20] - Quote
John Demonsbane wrote:Prove is a strong term. Paying attention to ONE word again ^^
The actual amarr bonus isn't noticeable in the ammount of WP that you'll end up doing nor in any combat advantages so what I tried to explain to you is that having this bonus over the one of another suit at the same time isn't a problem. It would be with any other bonus of the game but not this one. |
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