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321. Bored of GTA. - in General Discussions [original thread]
all ur cars r belong to us!
- by Seeth Mensch - at 2013.09.28 21:52:00
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322. Commando Suit - in Feedback/Requests [original thread]
After playing logi for the last couple of months (the entirety of my Dust life), I am considering hanging onto points to get into a Commando suit. Why? Because I have specced weapons of laser, and MD. That just seems like such a great combo! But ...
- by Seeth Mensch - at 2013.09.28 21:50:00
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323. Cheap, effective fits - in Rookie Training Grounds [original thread]
The taxi driver (because he's got to get around and be able to deal with punks) (Can't remember the exact names of things, I'm not at home right now) Basic Gallente logi Remote Explosive; Flux repper; Droplink Enhanced armor plate; basic cardi...
- by Seeth Mensch - at 2013.09.28 21:32:00
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324. REQUEST...EvE ships as new maps and game mode - in Feedback/Requests [original thread]
This would be really incredibly cool! Eve players might be able to tie in by risking some ISK on one side or another, and perhaps gaining salvage + ISK back (without including anyone's actual ship, previous posters are correct in thinking that th...
- by Seeth Mensch - at 2013.09.28 21:22:00
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325. [Feedback] Omniscient Installations and Scout Sensor Range - in Feedback/Requests [original thread]
A bump for hidden ninja justice!
- by Seeth Mensch - at 2013.09.28 20:58:00
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326. [Feedback] New Berries rage often over the lack of balance in matchmaking. - in Feedback/Requests [original thread]
I don't understand why part of the matchmaking can't be based on tiers of lifetime SP; under 1 million, 1-3 mill, 3 to 8, 8 to 15, etc. Seems really simple and still gives chances to folks. You'd want expanding tiers because of the same way point...
- by Seeth Mensch - at 2013.09.28 20:11:00
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327. Reactive SP to delight new players and vets alike. - in Feedback/Requests [original thread]
Some good ideas here--but I wonder if the current system isn't in place to deliberately keep people only slowly acquiring points. I've only been playing a couple months as well, and I'm running out of things to bump up to level 3 :) typically, ...
- by Seeth Mensch - at 2013.09.28 20:05:00
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328. Hannari's Guide to Scanning - in Rookie Training Grounds [original thread]
Stile451 wrote: I timed the cool downs for all of the active scanners and put them in a spreadsheet (along with the rest of the data). The Duvolle Focused and CreoDron Flux scanners have horrific cool down times. You are AWESOME. Thank yo...
- by Seeth Mensch - at 2013.09.28 16:47:00
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329. Hannari's Guide to Scanning - in Rookie Training Grounds [original thread]
This is an excellent article. Thank you very much for clearing up the passive/active thing for me, whether it's worth training (with your info, I can make an informed choice!), and very, very much thank you for the distance measures on the radar. ...
- by Seeth Mensch - at 2013.09.28 16:32:00
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330. Hannari's Guide to Scanning - in Rookie Training Grounds [original thread]
Reav Hannari wrote: Rule number 4: Heavies only see other suits if they are looking right at them. You can fix this with modules but that would be stupid. Just tape a scout to your helmet and let him look around for you. Scouts are small and ...
- by Seeth Mensch - at 2013.09.28 16:29:00
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331. Announcement:Uprising 1.5 Patch Notes - in General Discussions [original thread]
Spkr4theDead wrote: Seeth Mensch wrote: broonfondle majikthies wrote: I'm sorry but the WP for passengers (though excellent for my squad) will not encourage me to help transport my team. If I drop an LAV and give a guy a lift they will st...
- by Seeth Mensch - at 2013.09.28 16:23:00
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332. to all MOUSE players - in General Discussions [original thread]
So, I have tried both. I think that if I started with kb/m I would have been fine, but I got used to the controls on the dpad first. The mouse does help with the fine points of aiming, but swapping around between the pad and kb for vehicles wasn't...
- by Seeth Mensch - at 2013.09.28 16:03:00
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333. Beware Trolls - in General Discussions [original thread]
Banning Hammer wrote: Crash Monster wrote: I don't mind some heat in the forums... but a lot of people don't realize that there are lots of lines that are better if not crossed. Some people looks for a reaction from people, then when they...
- by Seeth Mensch - at 2013.09.28 15:45:00
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334. Beware Trolls - in General Discussions [original thread]
JL3Eleven wrote: Beware trolls charge Tree Fiddy. Tree fiddy!? YOU GET OUDDA HERE, LOCH NESS MONSTA.
- by Seeth Mensch - at 2013.09.28 15:41:00
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335. Petition: FIX large turret rendering - in General Discussions [original thread]
Ignoble Son wrote: Singed FIX IT! I recommend cool water, treating with some antibiotic ointment, and gently wrapping in a sterile gauze. Replace gauze roughly every four hours. See a doctor if you have blisters or are oozing anything. Al...
- by Seeth Mensch - at 2013.09.28 15:08:00
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336. [bug] no weapons in combat plus one other bug - in Technical Support/Bugs [original thread]
I have seen the inertial dampner bug a couple of times. Personally, I think it should happen whenever someone makes their 5-6th kill in a row. Possibly with the comment, "HE'S ON FIRE!"
- by Seeth Mensch - at 2013.09.28 15:05:00
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337. Announcement:Uprising 1.5 Patch Notes - in General Discussions [original thread]
broonfondle majikthies wrote: I'm sorry but the WP for passengers (though excellent for my squad) will not encourage me to help transport my team. If I drop an LAV and give a guy a lift they will still not get out and steal my ride later only t...
- by Seeth Mensch - at 2013.09.28 14:55:00
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338. Blaster turrents in tanks - in Technical Support/Bugs [original thread]
Spademan wrote: They certainly hit less than they did before, but contrary to what Ngrurthos implies, they can still hit and are still very deadly. Gotta disagree with you. I have made some focused efforts at being a gunner in a tank with a...
- by Seeth Mensch - at 2013.09.28 14:40:00
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339. CCP Logibro please clarify! Changing fit @ Supply Depot to get different equipme... - in General Discussions [original thread]
Everything Dies wrote: Simple solution: Max number of items per equipment type. This way, it doesn't matter what type of nanohive you're dropping--you're still limited to two/three at a time. Just as you could also drop three of four REs or PMs...
- by Seeth Mensch - at 2013.09.24 21:42:00
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340. [PETITION] GIVE US MORE ISK - in General Discussions [original thread]
OP: No.
- by Seeth Mensch - at 2013.09.24 21:36:00
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