Pages: 1 2 3 [4] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ku Shala
Planetary Response Organization Test Friends Please Ignore
555
|
Posted - 2013.09.27 16:53:00 -
[91] - Quote
signed +1 |
Chances Ghost
D3M3NT3D M1NDZ The Umbra Combine
1036
|
Posted - 2013.09.28 00:33:00 -
[92] - Quote
Still want a blue post about the fixes, make it happen CCP |
Seeth Mensch
Damage Core corp. The Superpowers
21
|
Posted - 2013.09.28 15:08:00 -
[93] - Quote
Ignoble Son wrote:Singed
FIX IT!
I recommend cool water, treating with some antibiotic ointment, and gently wrapping in a sterile gauze. Replace gauze roughly every four hours. See a doctor if you have blisters or are oozing anything.
Also, /signed |
Andra Syra
Science For Death The Shadow Eclipse
11
|
Posted - 2013.09.29 02:31:00 -
[94] - Quote
And another free useless bumps for tank issues. Go to hell CCP, I hope everybody who worked on Dust never finds another job in the games industry. |
KalOfTheRathi
Nec Tributis
768
|
Posted - 2013.09.29 11:47:00 -
[95] - Quote
Hmmm, No Dev Posts.
Who would have thought?
Almost everyone except the OP it would appear. And New Berries, of course. They are soo cute when they are optimistic. But DUST will beat that out of them or getting Pub Stomped by invisible enemies will. |
Tebu Gan
CrimeWave Syndicate
108
|
Posted - 2013.09.29 14:46:00 -
[96] - Quote
Saw a post by the devs, turrets render fine at 300 meters. Tha ****. I don't give two ***** about turrets rendering, but holy hell those things don't render until 100 meters. In my freakin rail tank. This problem should be fixed before you move on to anymore of you bullshit patches. |
KalOfTheRathi
Nec Tributis
770
|
Posted - 2013.09.30 03:05:00 -
[97] - Quote
Tebu Gan wrote:Saw a post by the devs, turrets render fine at 300 meters. Tha ****. I don't give two ***** about turrets rendering, but holy hell those things don't render until 100 meters. In my freakin rail tank. This problem should be fixed before you move on to anymore of you bullshit patches. I like the fact that a Turret Installation will come and go in the view finder of my Rail Gun in my Tank. If you come from different directions sometimes it will appear or not. This is where memorizing the map is critical. Because you Know that a Rail Gun Turret Installation is right behind that structure.
But the Devs don't think it is a problem that you cannot count on seeing a target at Half the maximum range of your weapon. Get out of the Tank, find the target's location, or use a sniper rifle to find it, jump back in the tank ... if the Random Blue Berry occupying one of the Small Turrets hasn't stolen your Tank that is.
Grand design. No wait, not even a good design much less a reasonable implementation. |
Chumlee Chummington
Red Star. EoN.
3
|
Posted - 2013.09.30 06:01:00 -
[98] - Quote
Signed |
Ghosts Chance
Inf4m0us
0
|
Posted - 2013.10.10 08:38:00 -
[99] - Quote
Its even worse now.
infantry fail to render within 20m things now reliably disapear when you shoot them
if you cant even get rendering correct then your future "vehicle balancing" will be pointless, you cant balance against blindness |
abarkrishna
The Elysian Knights
8
|
Posted - 2013.10.10 08:56:00 -
[100] - Quote
BUMP
Cus 6 months is far too long you dill holes |
|
abarkrishna
The Elysian Knights
8
|
Posted - 2013.10.10 08:58:00 -
[101] - Quote
I find if i put a rally point at the turret/ enemy i wanna railgun snipe it makes them render |
Ghosts Chance
Inf4m0us
1
|
Posted - 2013.10.10 09:04:00 -
[102] - Quote
abarkrishna wrote:I find if i put a rally point at the turret/ enemy i wanna railgun snipe it makes them render
doesnt that require you being able to see them in the first place?????
explain your process of seeing and rendering an invisable swarmer 20m away from your tank BEFORE youve seen him..... |
abarkrishna
The Elysian Knights
8
|
Posted - 2013.10.10 09:17:00 -
[103] - Quote
have to pull up the map and set it from there. its a pain in the ass and it really only works on turrets and sometimes tanks.
Although it will only show unhacked ones on the minimap unless you have scanners or memroze where all the turrets are.
Also all my tanks have scanners on them |
Ghosts Chance
Inf4m0us
1
|
Posted - 2013.10.10 09:28:00 -
[104] - Quote
abarkrishna wrote:have to pull up the map and set it from there. its a pain in the ass and it really only works on turrets and sometimes tanks.
Although it will only show unhacked ones on the minimap unless you have scanners or memroze where all the turrets are.
Also all my tanks have scanners on them
oh you havnt heard? pulling up the map while in yoru tank has a chance of causing you to randomly EXPLODE
also scanners arnt viable on shield tanks... especially rail tanks whos range is supposed to be 599m rather then less then 100 like we have now |
abarkrishna
The Elysian Knights
9
|
Posted - 2013.10.10 16:20:00 -
[105] - Quote
Ghosts Chance wrote:abarkrishna wrote:have to pull up the map and set it from there. its a pain in the ass and it really only works on turrets and sometimes tanks.
Although it will only show unhacked ones on the minimap unless you have scanners or memroze where all the turrets are.
Also all my tanks have scanners on them oh you havnt heard? pulling up the map while in yoru tank has a chance of causing you to randomly EXPLODE also scanners arnt viable on shield tanks... especially rail tanks whos range is supposed to be 599m rather then less then 100 like we have now
There is no point wasting the million isk on a tank thats gunna get blown up by something i cant shoot at. havent used tanks in a weeks
|
Ghosts Chance
Inf4m0us
12
|
Posted - 2013.10.11 01:38:00 -
[106] - Quote
abarkrishna wrote:Ghosts Chance wrote:abarkrishna wrote:have to pull up the map and set it from there. its a pain in the ass and it really only works on turrets and sometimes tanks.
Although it will only show unhacked ones on the minimap unless you have scanners or memroze where all the turrets are.
Also all my tanks have scanners on them oh you havnt heard? pulling up the map while in yoru tank has a chance of causing you to randomly EXPLODE also scanners arnt viable on shield tanks... especially rail tanks whos range is supposed to be 599m rather then less then 100 like we have now There is no point wasting the million isk on a tank thats gunna get blown up by something i cant shoot at. havent used tanks in a weeks
i buy 10 or so every patch and just hope and prey that they fixed the draw distance and some swarmers not going to be able to shoot invisable missles at me from 20m away while being invisable himself.
this patch left me disapointed. |
Slightly-Mental
Zumari Force Projection Caldari State
15
|
Posted - 2013.10.13 12:51:00 -
[107] - Quote
Shijima Kuraimaru wrote:Pipsa Possu wrote:Yeah this rendering issue should be fixed ASAP. It's not even uncommon that an installation vanishes when being shot. Just yesterday I had this happen couple of times. At first the installation (CRU, supply depot etc.) is there and as I shoot the first shot at it with my Particle Cannon the installation vanishes, but since I know it is there I keep on shooting until I get the WP for destroying it. As a forge gunner, I get these problems too. Invisible snipers, invisible mass drivers, invisible installations, invisible HAVs. I even got squashed by a dropship I could hear, but didn't render until after it landed on me.
signed
rendering is WORSE SINCE 1.5. fix plz
|
abarkrishna
The Elysian Knights
13
|
Posted - 2013.10.15 01:18:00 -
[108] - Quote
Bump |
KalOfTheRathi
Nec Tributis
820
|
Posted - 2013.10.15 11:17:00 -
[109] - Quote
Hey Chance, nice to hear from you in yet another post.
I wonder why you think this will help? CCP/Shanghai doesn't believe that the draw distance cut off being less than the targeting distance of any weapon is an issue. Nor are they going to do anything about it. Maybe they are unable to figure it out without help. Maybe they don't care.
Maybe they are have gone to seed. Why? Because we get grass growing but still cannot see a target at 210m.
New way to profit: have a decent game in Beta, trash it during the release, don't fix it, profit! At least that is what it looks like from this side.
Until the rendering, targeting, draw distance cut off is back where it was in Chromosome my wallet is closed. Whatever they don't want to call it or recognize it doesn't matter. If it isn't fixed ... no more packs from me. |
Ghosts Chance
Inf4m0us
87
|
Posted - 2013.11.05 16:12:00 -
[110] - Quote
Another build deployed and still no fixes in sight.
turrets still randomly disapear, infantry still has a magical anti-tank cloaking device to ranges in extremes of 20m away.
6 months and no fix in sight, no problem awknowledged and the game has simply forgotten that railguns are a thing. |
|
ladwar
Storm Wind Strikeforce Caldari State
1912
|
Posted - 2013.11.06 06:03:00 -
[111] - Quote
Ghosts Chance wrote:Another build deployed and still no fixes in sight.
turrets still randomly disapear, infantry still has a magical anti-tank cloaking device to ranges in extremes of 20m away.
6 months and no fix in sight, no problem awknowledged and the game has simply forgotten that railguns are a thing. nice to know they still can't fix this. still not coming back either.
Level 8 Forum Warrior
I shall smite Thy Trolls with numbers and truth
"I want a heavy with the speed of a scout..."
|
Ghosts Chance
Inf4m0us
98
|
Posted - 2013.11.07 11:03:00 -
[112] - Quote
if i can help it im not letting this leave the front page, if only to prove its being activly ignored |
Ghermard-ol Dizeriois
Maphia Clan Corporation
10
|
Posted - 2013.11.07 11:51:00 -
[113] - Quote
6 pages of WAT...
Yet, once with AM turret I shot an enemy 50 meters away from me, 4 shots - none registered. Yesterday happened with 5 sniper rifle shots: hit / amiss / amiss / hit / amiss.
Both me and my target were standing still, but the sights sometimes was red and sometimes was blue... |
|
|
|
Pages: 1 2 3 [4] :: one page |
First page | Previous page | Next page | Last page |