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81. Announcement:Double Skill Point Event for August! - in Announcement and Events [original thread]
Did anyone cap out yet? Can we confirm that you only need 500 warpoints to reach the 1000 sp per match soft cap?
- by Sana Rayya - at 2013.08.08 12:17:00
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82. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Did you send in a ticket? What was the response (if there was one)?
- by Sana Rayya - at 2013.08.06 13:20:00
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83. Announcement:Double Skill Point Event for August! - in Announcement and Events [original thread]
If they wanted to discourage AFKers, then they should increase the multiplier on active SP gain from matches so that the average player can reach the 2x cap in the same amount of time it usually takes to reach regular cap at the regular rate (what...
- by Sana Rayya - at 2013.08.06 12:35:00
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84. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Did you have contact grenades on that suit? I haven't checked in game yet but there should be no changes to logi CPU or PG except Caldari CPU (nerf) and Amarr PG (buff). All logis had their shield recharge delays modified as well.
- by Sana Rayya - at 2013.07.30 15:04:00
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85. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
I'd say any fit with proto energizers/rechargers or proto drop uplinks will need to be revised (depending, of course, where you are with core upgrades/electronics). Personally, I use proto suits to lay out my expensive equipment like proto nanohi...
- by Sana Rayya - at 2013.07.23 17:53:00
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86. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
@Aero Yassavi Standard - Minmatar 2H/2L/3E, Gallente 0H/2L/3E, Caldari 2H/1L/2E Advanced - Minmatar 3H/3L/3E, Gallente 2H/3L/3E, Caldari 3H/2L/3E The suits at advanced level are well balanced at present (even counting the racial bonus). Nerfing...
- by Sana Rayya - at 2013.07.23 12:00:00
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87. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
I have been pointing out the 40 CPU nerf at proto forever and just now people start paying attention to it. SMFH. CCP Logibro, please explain to me the "balance" instituted by nerfing the CPU on the Cal Logi Standard and Advanced suits. As I have...
- by Sana Rayya - at 2013.07.23 11:41:00
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88. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
The problem is, in order to use proto level equipment/weapon, you absolutely HAVE to use a slot for a CPU upgrade (and probably a PG upgrade as well). So now your suit is effectively 5 high, 2 low. And in case you guys can't do the math, the reduc...
- by Sana Rayya - at 2013.07.22 12:17:00
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89. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
To those of the mentality that a Logi shouldn't carry an advanced/proto weapon - please tell me why the Amarr Logi has access to a sidearm? After all, Logis shouldn't be killing, just healing/resupplying, right? Unless your sidearm shoots nanite d...
- by Sana Rayya - at 2013.07.19 20:23:00
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90. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Iyllaria Dai wrote: The fact of how I fit my suit was relevant to another poster thank you. Guess you fail at reading. I can find plenty of facts. Yet not once have you proven how Cal Logi is OP properly fitted for it's role. Again, there w...
- by Sana Rayya - at 2013.07.19 17:03:00
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91. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
KEROSIINI-TERO wrote: Actually, the CPU 'nerf' of 20 is rather irrelevant for those logis who spend their PG/CPU on high slots and good equipment. Those people spend one of their lows for CPU upgrade and usually enhanced has done the trick, ...
- by Sana Rayya - at 2013.07.19 14:03:00
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92. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
The CPU nerf on the Cal Logi is excessive and penalizes those using the Advanced Cal Logi suit for its intended purpose. A tanked Cal Logi Advanced suit running basic/advanced equipment will now require an excessive amount of SP in order to stac...
- by Sana Rayya - at 2013.07.19 13:05:00
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93. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
There is all this QQing about Caldari Logis being used as Assault suits. Can someone please explain to me what kind of build this entails/entailed? Seems to me that a 40 CPU reduction at Proto level won't affect a Logissault who only uses one or...
- by Sana Rayya - at 2013.07.18 19:42:00
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94. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
ZDub 303 wrote: I will say this too... All these changes really do is ensure caldari logis cannot and will not run proto equipment. There's no way we can afford it now when running complex modules is taking up every last shread of CPU/PG. Som...
- by Sana Rayya - at 2013.07.18 19:23:00
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95. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Muud Kipz wrote: Copy/pasted from my post on the LogiCode thread: Overall, the tweaks are all better than nothing, but a 25% shield regulator effectiveness bonus, combined with how broken current shield recharge mechanics are, are going to leav...
- by Sana Rayya - at 2013.07.18 19:09:00
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96. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
I can live with the removal of the Cal Logi racial bonus, but the 20 CPU on base suit (i.e. 40 CPU on the proto) is too much of a nerf. You pretty much HAVE to use a CPU and PG upgrade to make full use of the suit assuming you're running a proto w...
- by Sana Rayya - at 2013.07.18 18:37:00
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97. Sticky:EVENT: Mordu's Challenge - in Announcement and Events [original thread]
Are the rewards for these challenges hacked (no skill pre-req)? Or must we have the requisite skills to use them?
- by Sana Rayya - at 2013.07.12 15:10:00
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