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Thread Statistics | Show CCP posts - 1 post(s) |
zzZaXxx
The Exemplars Top Men.
159
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Posted - 2013.08.06 05:52:00 -
[31] - Quote
SponkSponkSponk wrote:I assume this change is to test adjusting the ratio between SP gains via war points and SP gains via staying alive in the MCC?
If so, I can tell you that the majority of non-hardcore players will struggle to hit their cap that week.
I think if changes like this are going to be permanent, then being able to roll over the active SP cap between weeks is required. This would be awesome. They must eradicate AFKing. More SP from WP, less passive, enable rollover. Maybe make the passive kick in after earning a minimum amount of WP, like 200, or after dieing 4 times or so. Also they just need to make the progression faster in this game. Even with boosters the grind takes waaaaay too long to just specialize in one thing. Never mind speccing into new stuff. |
Sinboto Simmons
SVER True Blood
912
|
Posted - 2013.08.06 05:54:00 -
[32] - Quote
saving my sp,i don't think they'd do this without a reason and with 1.4 round the corner............ |
SponkSponkSponk
The Southern Legion
144
|
Posted - 2013.08.06 05:59:00 -
[33] - Quote
zzZaXxx wrote:Also they just need to make the progression faster in this game. Even with boosters the grind takes waaaaay too long to just specialize in one thing. Never mind speccing into new stuff.
If I were CCP, I'd probably just provide better/different active and passive boosters instead.
e.g.
"passive booster gives you +50% skill point gain, as well as +1 skill points for each second you spend in game"
"Active booster gives you +50% skill point gain while in battle, as well as +500 skill points when your team wins a match"
etc etc.
Why? because money. |
ladwar
Dead Six Initiative Lokun Listamenn
1071
|
Posted - 2013.08.06 07:34:00 -
[34] - Quote
Sirpidey Adtur wrote:Sylvana Nightwind wrote:Tallen Ellecon wrote:I'm confused... I thought the majority of Bonus SP was Passive anyway. This means I just have a larger cap to hit........ PASSIVE IN BATTLE is not doubled. Regular passive is doubled. Learn to read <3 Quote:Passive skill point gain from matches are NOT doubled, this is to discourage AFK farming. Okay, I think I understand your confusion. There are two sources of SP Passive, which you accrue over time, at 1000 per hour, in combat, out of combat, logged in, logged out, whatever. And active, which you recieve at the end of a battle. For the ACTIVE portion, it is further divided into two parts. Battle time, and Warpoints. The battle time portion is what the OP is referring to by "passive" You simply earn 5 WP per second in battle (until you hit cap) The warpoint portion is you get 1 SP per WP in battle. Even if you have reached weekly cap, you still recieve this, (up to 1000 per battle) What the OP is saying, is the WP portion is doubled. Now, the WP portion is almost negligable compared to the battle time portion, so doubling it won't do much.the TRUE passive SP is untouched. the underlined part is so true i don't know why CCP doesn't get it.
the easiest way to explain this is with the 'double' SP on only on WP it still take 1000+ WP to beat the passive gains in any normal ambush and 2000+ on a any normal skirmish. while on skirmish you might have 6+ people break the 2k wp in a ambush its usually 1 tops that breaks 1k+ wp. so its really forcing more match and some people will give up and AFK matches. so you'll see more AFKers because to cap out most players will need to play 60-80% more games of their choice while flat AFKer just double theirs.
the normal ambush match last about 8 minutes while the normal skirmish is around 14-18minutes give or take. |
Bendtner92
Internal Error. Negative-Feedback
831
|
Posted - 2013.08.06 07:50:00 -
[35] - Quote
Why would this make people play instead of AFKing?
You just need double the matches to hit the cap if you AFK, or close to double the matches if you don't since it's only the WP gain in matches that are being doubled here.
For example in a 15 minutes Skirmish match where you earn 2.5k WP you would get 9.5k SP before boosters (14.25k with booster). Normally you would get 7k SP before boosters (10.5k with booster).
I doubt that will make people stop AFKing.
Well good try at fighting the dwindling numbers http://eve-offline.net/?server=dust |
mollerz
Minja Scouts
813
|
Posted - 2013.08.06 07:50:00 -
[36] - Quote
Discourage AFK?
With the way you guys are going with the extremely prevalent bugs, you are more like discouraging players from sticking around.
But who cares, right? You are only 96% of the way to breaking the entire game, may as well completely remove any incentive for old timers to stick around |
Absolute Idiom II
Greatness Achieved Through Training EoN.
293
|
Posted - 2013.08.06 09:02:00 -
[37] - Quote
So this event will award SP at 5 SP per second + 2 SP per WP (rather than the current 5 SP per second + 1 SP per WP).
The effect is this: http://i.imgur.com/DRIczly.png?1
Typical ordinary wp/h is probably 3000 (based on 1000 WP per skirmish or 750 WP per ambush). so the benefit to playing over AFKing is taking only x1.8 longer rather than x2. This is isn't all that much of an incentive to not AFK. At least not for me - I just don't have time for 17 hours of fun around chores, job, etc.
Now if you'd gone for a much more generous 5 SP per WP you'd get something like this: http://i.imgur.com/qIVjhjV.png?1 |
N311V
The Southern Legion
31
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Posted - 2013.08.06 09:19:00 -
[38] - Quote
Absolute Idiom II wrote:Typical ordinary wp/h is probably 3000 (based on 1000 WP per skirmish or 750 WP per ambush). so the benefit to playing over AFKing is taking only x1.8 longer rather than x2. This is isn't all that much of an incentive to not AFK. At least not for me - I just don't have time for 17 hours of fun around chores, job, etc.
At first I was excited to see a double XP week but unfortunately I doubt it'll benefit me at all.
I very rarely get in enough game time to cap out each week so a doubling of SP earned from WP probably won't make much difference to my bottom line. I'll be surprised if I earn much more than the normal cap in total SP.
This will however benefit those people that play enough to cap out in a day or two. |
Panther Alpha
DarkWingsss
880
|
Posted - 2013.08.06 09:48:00 -
[39] - Quote
Anyone gets the feeling that this is going to encourage Double Pubstomping ? Can i have Double ISK too ? to deal with the ridiculous amount of ISK i going to spend trying to benefit from this ? |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
174
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Posted - 2013.08.06 09:50:00 -
[40] - Quote
CCP Frame wrote:Dear mercenaries, The time has come to let loose the dogs of war again in New Eden during August and to make the lives of mercenaries more interesting, we are holding another 2x skill point event!
I'm still a little bit spoiled by the 3x SP Event. WOuld have loved another one of those. But well. Who cares. Double is good too.
Quote: Passive skill point gain from matches are NOT doubled, this is to discourage AFK farming.
Active skill point gain is doubled! Your warpoints earned during the match will be doubled when it is converted into skill points.
I actually don't quite understand this. I always thought: Passive SP = SP you get without playing and Active SP = SP you get during a match. So I understand that the weekly SP cap is doubled. And on top of that the SP we get with WP, but the 1 second in match = 1 SP stays the same for this event? |
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Absolute Idiom II
Greatness Achieved Through Training EoN.
295
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Posted - 2013.08.06 10:14:00 -
[41] - Quote
Actually 1 second = 5 SP and always has done. 1 WP is doubling to 2 SP. |
dullrust
Subsonic Synthesis Alpha Wolf Pack
10
|
Posted - 2013.08.06 11:05:00 -
[42] - Quote
Yay something at least trying to lower the afk folks. Won't work cause It's still double the cap and free isk. Still It's the thought that counts right?
Perhaps if they lowered the in battle passive SP to a max of 1000. Then change the active SP to 4 or 5 per WP. Also something that prevents passive in battle SP from counting while in the mmc.
Anyways thanks ccp for the 2x ACTIVE sp and the double cap. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
174
|
Posted - 2013.08.06 11:15:00 -
[43] - Quote
zzZaXxx wrote:SponkSponkSponk wrote:I assume this change is to test adjusting the ratio between SP gains via war points and SP gains via staying alive in the MCC?
If so, I can tell you that the majority of non-hardcore players will struggle to hit their cap that week.
I think if changes like this are going to be permanent, then being able to roll over the active SP cap between weeks is required. This would be awesome. They must eradicate AFKing. More SP from WP, less passive, enable rollover. Maybe make the passive kick in after earning a minimum amount of WP, like 200, or after dieing 4 times or so. Also they just need to make the progression faster in this game. Even with boosters the grind takes waaaaay too long to just specialize in one thing. Never mind speccing into new stuff.
Why not something simpler which doesn't spit new players in the face who can't get 200 WP. I guess the simplest possible method to fix AFKing would be: 1SP for each second in match and 5SP for every warpoint earned. Just switching the numbers. |
Absolute Idiom II
Greatness Achieved Through Training EoN.
297
|
Posted - 2013.08.06 11:21:00 -
[44] - Quote
Aikuchi Tomaru wrote:zzZaXxx wrote:SponkSponkSponk wrote:I assume this change is to test adjusting the ratio between SP gains via war points and SP gains via staying alive in the MCC?
If so, I can tell you that the majority of non-hardcore players will struggle to hit their cap that week.
I think if changes like this are going to be permanent, then being able to roll over the active SP cap between weeks is required. This would be awesome. They must eradicate AFKing. More SP from WP, less passive, enable rollover. Maybe make the passive kick in after earning a minimum amount of WP, like 200, or after dieing 4 times or so. Also they just need to make the progression faster in this game. Even with boosters the grind takes waaaaay too long to just specialize in one thing. Never mind speccing into new stuff. Why not something simpler which doesn't spit new players in the face who can't get 200 WP. I guess the simplest possible method to fix AFKing would be: 1SP for each second in match and 5SP for every warpoint earned. Just switching the numbers.
Although it would be great to do this, CCP seem reticent to do so because many players simply stop playing once they have hit their SP cap for the week.
In the absence of a global SP maximum which simply increases each week (allowing anyone to keep playing to catchup to this total) and/or a SP cap rollover I can't see them making a change that would simply reduce the number of man-hours Dust is played globally each week. |
Kekklian Noobatronic
Goonfeet Top Men.
284
|
Posted - 2013.08.06 11:23:00 -
[45] - Quote
This is going to be nothing but an extended grind.. Make no mistake about it.
Since it's being limited to increasing the amount earned per match based off of WP, all this is doing is encouraging Pubstomping even more. I feel bad for people who will be going in to matches earning basically the same amount, because they aren't scoring the insane WP that squads are. Alot of new players don't squad(since there is no robust squad system other than "Go in this channel, play with random people or else), and for some reason squads get extra WP(Because that makes sense..).
I see where they're coming from, but without a proper matchmaking system, all they did was extend the grind.
Very disappointing. I'll be hitting my standard cap and stopping. I've been grinding for months now, and I've barely got the stomach to do the weekly grind. Dust is already boring, having to face off against premades for double the time just to get a few more SP? I'd sooner snap my own neck. |
jpmannu
Maphia Clan Corporation CRONOS.
53
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Posted - 2013.08.06 11:23:00 -
[46] - Quote
I-Shayz-I wrote:Where are the Passive 60 and 90 day Omega Boosters to go along with this event?
I only bought 3 30 day ones because I figured within 3 months you guys would release the other two...
This. What's the problem in releasing Omega Boosters? Talking about active as well. Another feature promised months ago.
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Calroon DeVil
Internal Error. Negative-Feedback
109
|
Posted - 2013.08.06 11:39:00 -
[47] - Quote
Cool event. One way trying to get more than 5.000 playing. Obviously, it wont last.
Even you people should be able to figure that out. |
Absolute Idiom II
Greatness Achieved Through Training EoN.
299
|
Posted - 2013.08.06 11:45:00 -
[48] - Quote
And to demonstrate in graph form the number of hours it will take to hit cap, you can clearly see that the 2x WP doesn't really reduce the grind very much from the 2x it is for merely AFKing.
Graph: http://i.imgur.com/SzTbIb6.png?1
Something much more substantial would be required. |
Vrain Matari
ZionTCD
641
|
Posted - 2013.08.06 11:48:00 -
[49] - Quote
Absolute Idiom II wrote:So this event will award SP at 5 SP per second + 2 SP per WP (rather than the current 5 SP per second + 1 SP per WP). The effect is this: Table: http://i.imgur.com/DRIczly.png?1Graph: http://i.imgur.com/Uhevhax.png?1Typical ordinary wp/h is probably 3000 (based on 1000 WP per skirmish or 750 WP per ambush). so the benefit to playing over AFKing is taking only x1.8 longer rather than x2. This is isn't all that much of an incentive to not AFK. At least not for me - I just don't have time for 17 hours of fun around chores, job, etc. Now if you'd gone for a much more generous 5 SP per WP you'd get something like this: Table: http://i.imgur.com/qIVjhjV.png?1Graph: http://i.imgur.com/SzTbIb6.png?1edit: added graphs Absolutely great analysis. Whaddya think CCP? |
Vrain Matari
ZionTCD
644
|
Posted - 2013.08.06 11:58:00 -
[50] - Quote
The change to match sp CCP will make for this event is far from perfect, but i still find it encouraging - it at least acknowledges awareness of the issue.
And it's a valuable discussion - i'm betting that 50-75% of the players reading this thread had no idea of the existance or size of the in-match passive sp 'welfare' that CCP has us hooked on. It's like the pushers are also the doctors and the rehab clinic owners ;)
Anyway, Absolute Idiom is dead-on in his analysis, but still, every sp I earn in match will taste a little bit sweeter this week, because they won't be tainted as much by the stink of CCP's meritocratic charity.
I did not immigrate to New Eden for food stamps. I'm here to make my living as a killer. |
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SponkSponkSponk
The Southern Legion
149
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Posted - 2013.08.06 12:05:00 -
[51] - Quote
Absolute Idiom II wrote:And to demonstrate in graph form the number of hours it will take to hit cap, you can clearly see that the 2x WP doesn't really reduce the grind very much from the 2x it is for merely AFKing. Graph: http://i.imgur.com/SzTbIb6.png?1Something much more substantial would be required.
Cheers Mike. |
Sana Rayya
WASTELAND JUNK REMOVAL
68
|
Posted - 2013.08.06 12:35:00 -
[52] - Quote
If they wanted to discourage AFKers, then they should increase the multiplier on active SP gain from matches so that the average player can reach the 2x cap in the same amount of time it usually takes to reach regular cap at the regular rate (whatever that multiplier might be). |
Anarchide
Greedy Bastards
349
|
Posted - 2013.08.06 13:15:00 -
[53] - Quote
Yay! SP!
I'm an happy Merc!
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CommanderBolt
A.N.O.N.Y.M.O.U.S.
140
|
Posted - 2013.08.06 13:30:00 -
[54] - Quote
Yes yes, make us happy with a bit of double sp will you...... ok it works! Gimmie dat SP BRUVAAAAAAA!
Please fix the bugs n glitches! Get dem damn invisible people yooooo! |
Troy Wiegert
Swamp Marines
0
|
Posted - 2013.08.06 13:31:00 -
[55] - Quote
Are we going to get a reload if we exhaust our cap in the first day like the triple SP in July? |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
396
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Posted - 2013.08.06 13:35:00 -
[56] - Quote
So in order to combat afk farming they are making it only active WP SP, but keeping the cap? So essentially those of use even those of us who can get 1000 WP a match will only get and extra 1000 SP a match, but still have a larger cap. This means I have practically twice as long to cap..... So I'm going to AFK farm at some point which I wouldn't do otherwise. |
Absolute Idiom II
Greatness Achieved Through Training EoN.
304
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Posted - 2013.08.06 13:42:00 -
[57] - Quote
Tallen Ellecon wrote:So in order to combat afk farming they are making it only active WP SP, but keeping the cap? So essentially those of use even those of us who can get 1000 WP a match will only get and extra 1000 SP a match, but still have a larger cap. This means I have practically twice as long to cap..... So I'm going to AFK farm at some point which I wouldn't do otherwise.
You've completely misunderstood.
This event will award SP at 5 SP per second + 2 SP per WP (rather than the current 5 SP per second + 1 SP per WP). |
IgniteableAura
Pro Hic Immortalis League of Infamy
81
|
Posted - 2013.08.06 13:55:00 -
[58] - Quote
Just means more people will play ambush...which I am alright with since skirmish is redline fest. |
RINON114
B.S.A.A. General Tso's Alliance
392
|
Posted - 2013.08.06 14:07:00 -
[59] - Quote
Foley Jones wrote:oh boy! and i just finished level 5 shield extenders >:3 Me too! |
Harpyja
DUST University Ivy League
456
|
Posted - 2013.08.06 14:08:00 -
[60] - Quote
I think the passive SP gain should be doubled as well. SP from WPs are relatively minimal while the passive SPs make up the majority of the SP reward. You are penalizing everyone that doesn't AFK farm, and will take us longer to cap out due to not doubling our SP rewards.
THIS IS NOT A DOUBLE SP EVENT.
This is something more like a 30% SP boost but with a 100% cap boost. Instead of AFK farming, you are encouraging WP farming. |
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