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201. [Request] Do Not Change CPU on STD/ADV Caldari Logi Suit! - in Feedback/Requests [original thread]
I've been crunching the new suit numbers and have discovered that the Advanced Cal Logi suit will be extremely hard-hit by the upcoming nerf. Now that the racial bonus will be gone, say goodbye to the extra 18 HP per extender. You will need to ru...
- by Sana Rayya - at 2013.07.19 12:53:00
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202. delete - in Feedback/Requests [original thread]
please delete, posted in the wrong forum.
- by Sana Rayya - at 2013.07.16 13:29:00
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203. CCP Nothin: the weekly skill cap and the implications of it [UPDATE PLEASE] - in Feedback/Requests [original thread]
I would support an increased cap for new players (maybe 1.5 times the regular rate) until they hit a certain arbitrary SP amount. Doing away with cap completely until said amount would again lead to active booster abuse (at least in CCPs eyes).
- by Sana Rayya - at 2013.07.10 20:07:00
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204. [Feedback] Let's talk about Uplinks... - in Feedback/Requests [original thread]
I find this whole thread silly. If there is too much uplink/hive spam, spawn with fluxes and nanohives and clear them all out. If you're talking about uplinks/hives amassed around a supply depot due to Logis changing fits and spamming every type...
- by Sana Rayya - at 2013.07.10 20:01:00
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205. CCP Nothin: the weekly skill cap and the implications of it [UPDATE PLEASE] - in Feedback/Requests [original thread]
I've written and rewritten this post many times, and I've come to the conclusion that the present system should be maintained. Here is why. 1. Imagine the cap rollover was implemented. If this happens, the nature of active boosters would have to ...
- by Sana Rayya - at 2013.07.10 19:42:00
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206. [Request] 3x sp every week!! - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Aikuchi Tomaru wrote: Rust Rage wrote: Does anyone have a rough estimate for how many million points it takes to make one decent proto fit? That is how long it will take new players to have a fair chance in Dust. ...
- by Sana Rayya - at 2013.07.10 15:44:00
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207. Shot through driver seat in LAV - in Feedback/Requests [original thread]
Blaster tanks/LAVs can easily shoot out the driver while leaving the LAV mostly unharmed (while the LAV is moving, even from behind). It's much harder to do with infantry fire, as you really need to shoot the driver and not just the LAV to accompl...
- by Sana Rayya - at 2013.07.09 15:24:00
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208. [Feedback/Request] The respawn in ambush has been reset to a broken version. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Now what is happening is if there is Any Drop Unlink the Auto Deploy will use it. Which is exactly the wrong thing to do and, indeed, it didn't used to do that. If X is pressed the result should be to choose the uplink. ...
- by Sana Rayya - at 2013.07.09 15:18:00
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209. [Request/Feedback] Jumping and Stamina cost - in Feedback/Requests [original thread]
I agree. Melee also seems to take a percentage of stamina rather than a flat amount. If the current percentage system is maintained, then the percentage increase in the stamina recovery rate of complex cardiac regulators should be increased so th...
- by Sana Rayya - at 2013.07.08 20:34:00
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210. [Feedback/Request] The respawn in ambush has been reset to a broken version. - in Feedback/Requests [original thread]
Are you talking about ambush games where there is only one drop uplink, and even if you press triangle, the respawn timer initiates on that drop uplink? As far as I can tell, it only uses that uplink to signal the respawn timer and doesn't actual...
- by Sana Rayya - at 2013.07.08 12:45:00
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211. Nerf LAV's already - in Feedback/Requests [original thread]
It's easy to knock out a driver on a LLAV with the splash damage from blasters (especially blaster tanks). If yellow cars keep running you over, you need to chase them down with your own LAV/gunner or trap them and AV them. In the meanwhile stay o...
- by Sana Rayya - at 2013.07.08 12:40:00
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212. Damage Tool - in Feedback/Requests [original thread]
shaman oga wrote: A damage needle for me sir. That would also be interesting but if you need to use the same animation it might not work if your enemy is moving as opposed to standing still? But it would be an awesome OHK on players not pay...
- by Sana Rayya - at 2013.07.08 12:32:00
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213. Damage Tool - in Feedback/Requests [original thread]
I think it would be awesomely fun if repair tools could lock onto enemy infantry, vehicles, or installations, and cause armor damage. It doesn't have to be equal to the repair rate (or else Core Focus Repair Tool would be super OP) but could be pr...
- by Sana Rayya - at 2013.07.08 12:16:00
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214. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
What's the problem with spamming uplinks? They clutter up the map for you or something? Whenever I get to a supply depot I switch to my Aurum uplink fit and put down fast ones, then switch back to R-9s to deploy closer to the objective. Better to ...
- by Sana Rayya - at 2013.07.04 12:02:00
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215. Dropship Drop Uplink - in Feedback/Requests [original thread]
Halador Osiris wrote: You know you can get out, put down a drop uplink, get back in and keep flying, right? But then you have to land it, and that's hard >.< It'd be easier if the put in a flip your dropship command. Those Vipers seem...
- by Sana Rayya - at 2013.07.03 20:02:00
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216. The new revival mechanics - in Feedback/Requests [original thread]
Vin Mora wrote: Sana Rayya wrote: Vin Mora wrote: We get points for every revive no matter how soon after the previous one. And you go to the map and select to spawn in you automatically bleed out. That's the problem. Until you actua...
- by Sana Rayya - at 2013.07.03 17:53:00
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217. The new revival mechanics - in Feedback/Requests [original thread]
Beeeees wrote: An issue of tactical understanding should not be an issue solved through changing a game mechanic. If my squadleader says "no revving, no repping, speed-uplinks only, final destination" then I do exactly that. I ditch the revver...
- by Sana Rayya - at 2013.07.03 17:25:00
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218. The new revival mechanics - in Feedback/Requests [original thread]
Vin Mora wrote: We get points for every revive no matter how soon after the previous one. And you go to the map and select to spawn in you automatically bleed out. That's the problem. Until you actually select an uplink or spawn location a...
- by Sana Rayya - at 2013.07.03 15:45:00
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219. The new revival mechanics - in Feedback/Requests [original thread]
Beeeees wrote: Sana Rayya wrote: Agreed that nanite injectors are working better, HOWEVER the mechanic needs to be fixed so that a player cannot be resurrected if he/she does NOT call for help. This is ******** and you should feel accordin...
- by Sana Rayya - at 2013.07.03 15:34:00
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220. The new revival mechanics - in Feedback/Requests [original thread]
Agreed that nanite injectors are working better, HOWEVER the mechanic needs to be fixed so that a player cannot be resurrected if he/she does NOT call for help. There are a number of stupid medics out there who will jab jab the needle while a fire...
- by Sana Rayya - at 2013.07.03 14:45:00
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