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21. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Right-wing Extremist wrote: Cat Merc wrote: The game is risk/reward driven, sitting in a concealed position 500m away in the redline is probably one of the lowest risk things you can do. Hence the reward being the stupidly useless sniper ri...
- by S-PANZA - at 2014.08.30 17:53:00
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22. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Ive noticed that these feedback posts usually cater to a handfull that dedicate themselves to be forum warriors and lobby for changes to benefit their play styles. The different classes of drop suits implies different play styles, some like offens...
- by S-PANZA - at 2014.08.30 17:32:00
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23. The PG+CPU skills cost way too much SP - in Feedback/Requests [original thread]
Lvl 5 for Engineering and Electronics at that price is a bargain. It affects all your suits CPU /PG and in adequate increments. If you want to complain about an SP sink, take a look at weapon optimization, its a x6 skill, roughly 1.9mill SP to ge...
- by S-PANZA - at 2014.08.03 03:26:00
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24. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Tesfa Alem wrote: [quote= http://www.youtube.com/watch?v=NxwLQAFLbJM&list=UUy11xToip47aIW0M9TSOKrQ Swarms from the ADS point of veiw, explains much better than i can. Its so hard for infantry only players to comprehend, because you do...
- by S-PANZA - at 2014.07.28 01:40:00
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25. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Judge Rhadamanthus wrote: If you want to see dropships run away more, making all tiers fire the same number of missiles is a great way to do it. It also adds a very large imbalance into the engagement. The swarm player can see my vehicle type j...
- by S-PANZA - at 2014.07.27 18:46:00
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26. Stopping Roof Campers - in Feedback/Requests [original thread]
I Love roof campers. Two words ,,,Sniper meat.
- by S-PANZA - at 2014.07.27 18:04:00
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27. differences between kbm and ds3 when tanking..and dual commanding - in Feedback/Requests [original thread]
Maiden selena MORTIMOR wrote: CCP kbm has drastically given an edge to tankers for all of dust Ds3 is far inferior. With kbm u accelerate faster turn sharper and can accelerate through turns.. THERE IS AN EASY FIX Please create an alternat...
- by S-PANZA - at 2014.07.26 19:21:00
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28. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati wrote: The path is clear however, this overemphasis of eHP buffing has to be countered, simply by increasing PG of plates, it is obvious and imminent. I hope your taking into account the Heavies CPU / PG nerfs, Heavies are tank...
- by S-PANZA - at 2014.07.25 18:17:00
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29. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Lets be honest , the only real swarms that pose a threat now are proto swarms with prof. I cant begin to tell you how many times Ive witnessed ADS playing with infantry like a cat plays with a mouse. ADS should fear swarms , doesnt mean swarms s...
- by S-PANZA - at 2014.07.25 16:59:00
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30. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
IgniteableAura wrote: I don't see the logic behind nerfing swarms. Dropships are so incredibly hard to kill with swarms its not even worth bringing them out. The only AV weapon that is slightly useful to dropships are proto assault forge guns w...
- by S-PANZA - at 2014.07.24 20:37:00
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31. Balance is IMPOSSIBLE! - in Feedback/Requests [original thread]
I think AV vs V is close to where it should be. Why does a ADS pilot think he can hover over a proto swarm and not have to worry about it. Proto swarmer has to empty clip to take it down... ADS should have to retreat and worry about AV if confront...
- by S-PANZA - at 2014.07.24 18:34:00
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32. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
SponkSponkSponk wrote: S-PANZA wrote: Theres not much room for adjusting , your not suggesting that a Proto suit shouldnt be able to handle half a fit consisting of proto and adv gear? I'm saying that when you fit a proto variant of a...
- by S-PANZA - at 2014.07.24 04:49:00
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33. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
S-PANZA wrote: SponkSponkSponk wrote: S-PANZA wrote: and try and make a Pro Cal Heavy Sent forger with 3 comp dam mods,PRO Ish Assault Forge with either PRO sidearm + ADV AV grenades or ADV sidearm + PRO AV grenades... I'll tell you what...
- by S-PANZA - at 2014.07.24 04:39:00
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34. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
SponkSponkSponk wrote: S-PANZA wrote: and try and make a Pro Cal Heavy Sent forger with 3 comp dam mods,PRO Ish Assault Forge with either PRO sidearm + ADV AV grenades or ADV sidearm + PRO AV grenades... I'll tell you what will happen youll...
- by S-PANZA - at 2014.07.24 03:50:00
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35. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CommanderBolt wrote: CCP Rattati - I would like to know why you are removing one of the Caldari Sentinel high slots and adding a low slot? The Caldari Sentinel already struggles to compete with armour sentinels as it is and now removing a high ...
- by S-PANZA - at 2014.07.24 02:36:00
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36. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati wrote: The dark cloud wrote: Didnt saw that you changed the slot layout on caldari sentinels. 3 high and 2 low? Seems a bit weird but on the other hand i can achieve a recharge delay of about 1.64s with 2 complex regulators and a...
- by S-PANZA - at 2014.07.23 23:58:00
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37. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
It's been brought up in other posts. Proto suits should be able to fit proto modules and weapons if your skilled to the max. Adv suits should be able to fit adv modules and weapons but should have to make choices as to Pro or Adv gear if SP is m...
- by S-PANZA - at 2014.07.23 21:59:00
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38. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
On the Cal Pro Sentinnel I can only fit 3 complex dam mods and a Pro Assault Forge and i run out of PG at lvl 5 enginneering and maxed core skills. The nerf in Cal Sent PG seems drastic. On another note Cal Sent Pro should be 4/1 , its a shield ...
- by S-PANZA - at 2014.07.23 21:32:00
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