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1961. I've stopped using the Duvolle due to it being EZ-mode.... - in General Discussions [original thread]
KingBabar wrote: I'll stick to my Imperial Scrambler rifle and Freedom mass driver. Confused that so many people seem to think this was meant seriously. Yeah the DPS on the SCR is so out of whack, it seems to dominates every other weapon ...
- by Ryme Intrinseca - at 2013.11.14 08:11:00
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1962. "Ancient Exiles" is now "Ancient Exiles." ???? - in The War Room [original thread]
bigolenuts wrote: Maybe, just maybe changed corp name due to a sponsor. Why would anyone really care outside of AE.? You're sponsored by a punctuation mark?
- by Ryme Intrinseca - at 2013.11.13 10:34:00
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1963. The little rage-quit worthy things - in General Discussions [original thread]
Ryme Intrinseca wrote: The ambush spawn system. It still puts you in a spot with five reds pointing their ARs at you. Also, matches with no one on the other side. Especially ambush as you inevitably lose when someone leaves battle. I'm in one...
- by Ryme Intrinseca - at 2013.11.12 12:33:00
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1964. The little rage-quit worthy things - in General Discussions [original thread]
The ambush spawn system. It still puts you in a spot with five reds pointing their ARs at you.
- by Ryme Intrinseca - at 2013.11.12 11:47:00
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1965. Issues i have with the Minmatar meduim suits - in General Discussions [original thread]
Baal Omniscient wrote: Minmatar's strafe speed and 1 hp regen in armor in no way makes up for the Caldari's much higher potential HP threshold, higher shield recharge rate, better module layout and better CPU stats. Give all shield tanks 1 hp p...
- by Ryme Intrinseca - at 2013.11.11 21:23:00
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1966. Issues i have with the Minmatar meduim suits - in General Discussions [original thread]
gg JKl wrote: First the Caldari Logi ck.0 shield recharge rate 20 hp shield recharge delay 6 sec shield depleted recharge 8 sec Assault ck.0 shield recharge rate 25hp shield recharge delay 5 sec shield depleted recharge 8 sec Apart from the...
- by Ryme Intrinseca - at 2013.11.11 20:35:00
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1967. How a logibro thinks. - in General Discussions [original thread]
CCP Logibro wrote: It also works better when reviving armour tanked suits as they will have more health when revived, heavy suits even more so. I think you might see more battle revives with the LP exclusive Nanite Injector as it will restore 1...
- by Ryme Intrinseca - at 2013.11.11 17:35:00
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1968. 7162 - in General Discussions [original thread]
I-Shayz-I wrote: Ryme Intrinseca wrote: I-Shayz-I wrote: Currently the number of players using ARs is rising, and everyone just seems to be using the same loadout/suits/weapons. By having something like this possible, it makes the other l...
- by Ryme Intrinseca - at 2013.11.10 17:15:00
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1969. [Requests] The issues about (stationary) turrets. - in Feedback/Requests [original thread]
Reno Pechieu wrote: Ryme Intrinseca wrote: Reno Pechieu wrote: Ryme Intrinseca wrote: Turret AI is OP. I'm particularly thinking of large rails. Honestly, what is the point of putting AI in game that can OHK any infantry from across th...
- by Ryme Intrinseca - at 2013.11.10 16:28:00
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1970. [BUG] Omniscient Intallations & Level Design - in Technical Support/Bugs [original thread]
Shotty GoBang wrote: Bug: All objectives and installations (not just turrets) paint nearby hostiles on TacNet. Level Design: This bug plays significant role in defending Objective "B" in Gallente Research Facility. The Objective illuminates al...
- by Ryme Intrinseca - at 2013.11.10 16:03:00
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1971. Why do you still play Dust? - in General Discussions [original thread]
Sleepy Zan wrote: Not only that but CCP also owes a lot to their art team. Even though the graphics leave much to be desired the design of the suits and weapons is superb with a serious tone rather then cheezyness like other games I've seen goi...
- by Ryme Intrinseca - at 2013.11.10 15:25:00
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1972. [Requests] The issues about (stationary) turrets. - in Feedback/Requests [original thread]
Reno Pechieu wrote: Ryme Intrinseca wrote: Turret AI is OP. I'm particularly thinking of large rails. Honestly, what is the point of putting AI in game that can OHK any infantry from across the map? At least with tower forging, cheap as it i...
- by Ryme Intrinseca - at 2013.11.10 15:22:00
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1973. 7162 - in General Discussions [original thread]
I-Shayz-I wrote: Currently the number of players using ARs is rising, and everyone just seems to be using the same loadout/suits/weapons. By having something like this possible, it makes the other less popular items and playstyles actually viab...
- by Ryme Intrinseca - at 2013.11.10 15:12:00
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1974. [Requests] The issues about (stationary) turrets. - in Feedback/Requests [original thread]
Turret AI is OP. I'm particularly thinking of large rails. Honestly, what is the point of putting AI in game that can OHK any infantry from across the map? At least with tower forging, cheap as it is, someone feels the benefit. Getting OHKed by an...
- by Ryme Intrinseca - at 2013.11.10 14:30:00
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1975. Giving Up... - in General Discussions [original thread]
8213 wrote: Ryme Intrinseca wrote: Zatara Rought wrote: Ryme Intrinseca wrote: It's not just you, 8213's KDR is 1.21. To be fair that's higher than it was when he was claiming to have a 20KDR as a heavy a few weeks ago... Can't s...
- by Ryme Intrinseca - at 2013.11.09 13:12:00
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1976. Giving Up... - in General Discussions [original thread]
Zatara Rought wrote: Ryme Intrinseca wrote: It's not just you, 8213's KDR is 1.21. To be fair that's higher than it was when he was claiming to have a 20KDR as a heavy a few weeks ago... Can't say i'm surprised....does he at least have...
- by Ryme Intrinseca - at 2013.11.09 12:47:00
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1977. Giving Up... - in General Discussions [original thread]
Zatara Rought wrote: Rei Shepard wrote: 8213 wrote: The biggest mistake I ever made in this game was not taking my 13 million SP and investing it in: Gallant Medium Brick ARs Core Locus Grenades There is absolutely ZERO other method to ...
- by Ryme Intrinseca - at 2013.11.09 12:32:00
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1978. Let the 24 hr. Cap Marathon Begin! - in General Discussions [original thread]
Mobius Kaethis wrote: 1 merc, 1 booster 24 hrs. to cap hope my booze holds out! Not sure this is actually possible. I think maths in another thread suggested it would take roughly 30 hours to cap if you score 1000WPs per skirmish. Maybe for a...
- by Ryme Intrinseca - at 2013.11.08 11:15:00
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1979. Dust is getting better IMO, this is why. - in General Discussions [original thread]
KingBabar wrote: An ongoing issue, or raher issues, that have been my main gripe with Dust is slowly diminnished patch by patch. I am talking about what I and many other "protostomping wannabe elite players with inflated ego" have experienced a...
- by Ryme Intrinseca - at 2013.11.07 20:36:00
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1980. Announcement:November Events! - in Announcement and Events [original thread]
CCP Eterne wrote: From November 6 to 13, players will earn active Skill Points from battles at three times the normal rate. This is clearly untrue. Please explain why you have mislead the playerbase.
- by Ryme Intrinseca - at 2013.11.07 07:46:00
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