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1. [Request] ISK Payout changes - Current payouts cause risk aversion - in Feedback/Requests [original thread]
I mostly agree. The only thing I would slightly disagree with is that I don't think the ISK payout necessarily needs to increase. I can see why CCP don't want to dope the overall market with more ISK. I think the way to go is rather to make ISK (a...
- by Ryme Intrinseca - at 2014.12.08 07:14:00
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2. [REQUEST] Balance Design Questions about Vehicles - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks for the topic. We will indeed be taking a look at vehicles, and I agree it's their time now. Right now I am hoping to be able to do so in December, with a hotfix. I will certainly be asking the CPM and Community for al...
- by Ryme Intrinseca - at 2014.11.30 17:30:00
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3. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Breakin Stuff wrote: Two shots. I was the gunner in that vid. Third shot happens fast enough after I was decloaked that there wouldn't have been enough time to react. One shot as the decloak animation starts. One as I become fully visible. Tw...
- by Ryme Intrinseca - at 2014.11.15 17:46:00
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4. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
If you watch the video closely it is clear that THREE shots are made during the decloak animation. The third shot is made just before the end of the decloak animation (if you pause just after the final shot at 0.23 you can clearly see blue declo...
- by Ryme Intrinseca - at 2014.11.15 13:18:00
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5. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
The cloak buff (yes buff) is ridiculous. The lengthened decloak animation means shotgunners are not even bothering to flank, they just run at you head on and OHK you while theyre cloaked. Sometimes you wont see them even if youre looking right at ...
- by Ryme Intrinseca - at 2014.11.14 08:46:00
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6. So I've been working on something... - in Feedback/Requests [original thread]
CCP Frame wrote: FYI: Mine is the most OP one. Frame, the merc/vet/elite packs are still not in the EU store, 2 and a half days later. PLEASE look into this. I only want to give you my money, is that so much to ask?
- by Ryme Intrinseca - at 2014.11.13 16:44:00
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7. To Rattati: Charge time on the ARR - in Feedback/Requests [original thread]
The thing that kills the ARR is the hipfire. It sprays all over the place. It is simply not viable at all as a short range weapon compared to all variants of AR, CR, & ScR.
- by Ryme Intrinseca - at 2014.11.11 11:18:00
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8. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Could you stop doing so many rebalances? For instance, rifle balance has been in a good place for several months EXCEPT for the fact that you keep messing about with them. The game is less enjoyable when weapons handle in unfamiliar ways due to al...
- by Ryme Intrinseca - at 2014.11.11 07:38:00
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9. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Alena Ventrallis wrote: BL4CKST4R wrote: CLONE ALPHA 001 wrote: BL4CKST4R wrote: CCP Rattati wrote: OP updated, less HMG nerf, less scanner nerf, added regen numbers aRR range reduction please also :) why? Has the dps of a a...
- by Ryme Intrinseca - at 2014.11.10 12:28:00
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10. Rattati - what did you do to my nanohive??? - in Feedback/Requests [original thread]
Commander Noctus wrote: As for your friend, soneone probably ran through his hives. Or he'd used grenades.
- by Ryme Intrinseca - at 2014.09.24 21:20:00
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11. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
Sequal Rise wrote: CCP Rattati wrote: Radec fett wrote: Is the assault CR getting that increased dispersion and damage? Will post the intent of the rifle changes under the Rifles page Where is it??? :3 Yep, where is it?
- by Ryme Intrinseca - at 2014.09.24 21:16:00
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12. CCP Rattati, strafing? Let's talk shall we? - in Feedback/Requests [original thread]
Gungame is OP
- by Ryme Intrinseca - at 2014.09.24 18:06:00
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13. Make it so that you can Rep yourself - in Feedback/Requests [original thread]
Thokk Nightshade wrote: Atiim wrote: Zindorak wrote: Atiim wrote: Zindorak wrote: Only for Logis That would still be broken. Not really logis are quite fragile and we get shot at alot this would fix that If your Logi suit is ...
- by Ryme Intrinseca - at 2014.09.24 00:17:00
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14. EWAR and Scouts - in Feedback/Requests [original thread]
Maken Tosch wrote: The Master Race wrote: As far as scanners the bonus is useless you can use one damp with bonus and be detectable at 24db or you can use two and be undetectable. They should just raise scouts natural db to assault lvs 50db ...
- by Ryme Intrinseca - at 2014.09.23 22:28:00
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15. Make it so that you can Rep yourself - in Feedback/Requests [original thread]
Reading this thread is much more entertaining if you replace every 'rep' with 'w@nk'.
- by Ryme Intrinseca - at 2014.09.23 22:18:00
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16. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: Gyn Wallace wrote: KA24DERT wrote: Gyn Wallace wrote: How are you using the MD? Are you maintaining range whenever possible, using its long range with no damage reduction out to maximum range to full advantage? Are you...
- by Ryme Intrinseca - at 2014.09.23 21:52:00
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17. Hotfix: ADS Community Respec - in Feedback/Requests [original thread]
manboar thunder fist wrote: 7. ADS bonus reduced from 50% to 15%. A bonus that costs 2 mil + SP. ( 2.48 MILLION SP FOR 0.233 SHOTS PER SECOND +) Infantry have always had to spend millions of SP for tiny percentage changes to damage output. Pr...
- by Ryme Intrinseca - at 2014.09.23 21:41:00
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18. EWAR and Scouts - in Feedback/Requests [original thread]
TheD1CK wrote: So most would agree that a Scout should dedicate his fits to Ewar to benefit the 'Scout' side of their role, And more than most will agree scouts should have a harder time tanking up then what they have Then we have those who wou...
- by Ryme Intrinseca - at 2014.09.23 11:03:00
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19. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Ryme Intrinseca wrote: 1. Why have large missiles been changed 'in accordance with projectile changes'? They're explosives, surely? 2. The small blaster buffs look too big, it will just be the same issue as with small rai...
- by Ryme Intrinseca - at 2014.09.23 10:05:00
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20. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
1. Why have large missiles been changed 'in accordance with projectile changes'? They're explosives, surely? 2. The small blaster buffs look too big, it will just be the same issue as with small rails at present - rapid fire+splash=instantakill e...
- by Ryme Intrinseca - at 2014.09.23 07:26:00
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