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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3130
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Posted - 2014.09.24 17:21:00 -
[61] - Quote
Let's break this down point-by-point
CommanderBolt wrote: I find myself agree with you too much today. A GOON as well!? What dark magic is this?
I'm always right. When I'm wrong, the universe itself bends around itself to make me right. Goons control reality.
Quote:And dude about speed tanking and pushing scouts to brick tank earlier;
I understand what you are saying and I do actually properly speed tank. There might be a case for increasing time it takes to switch directions but I fear that this will make it even harder for me to escape bad engagements. As it is now many times I seem to get clipped through corners (I am assuming this is because of latency and other issues not my end), then we have the sprinting glitch that really f**ks you up when you least want it.
Scouts should not be fearlessly engaging CQC. In my opinion if someone is that effecive at murder on an unknowing target then he should be MUCH more vulnerable to screwing up. A scout who's fired upon in CQC should have their ass pucker so tight that they don't crap for a week, not think "Oh well, I got this" and proceed to succeed 80-90% of the time. Scouts should be a binary figt. Unseen, you win. If you get caught, or you screw up your options should be flee or die.
Latency can be reduced by changing servers from automatic to your closest region. for most this is America.
Quote:Yes I shouldn't argue on a basis of glitches and bugs but I am just telling it as it is right now.
Make a post, get a video and work to find out if Rattati can fix it.
Quote:Regardless strafing is a big part of this game, it has been since day one. Now if we as a community agree that there might need to be changes that's fine, however people saying that KB/M gives some imaginary advantage grinds my gears. It's also a horrible point to start a reason to balance on.
I use the KB/M because I hate the controllers. i LOATHE THEM. I'd rather use my gimped interface. But my advocacy is not strafe SPEED, it's the instant direction change with no notable loss of momentum. When you suddenly change direcction there should be a notable slowdown where you're fighting inertia which allows a shot on you.
Quote:I also on a personal level do not want strafing to be slowed down in any way as I like the fast gameplay I can get with a speed scout. Having 200-300 hp in my opinion makes it perfectly balanced.
This isn't EVE Online where tracking speeds are set in stone. All it takes is a good shot, a lucky shot or predictive shooting and poof I'm gone. This is also an FPS so the notion of speed tanking is somewhat different and actually unusual to these battlefield esq shooters. I like that.
Again I don't want the strafe speed nerfed. Just the ability to do the epilepsy jitter matrix bullet dodge dance. Aim doesn't matter in the meta, and never has because all you have to do to avoid enemy fire is wobble back and forth really rapidly. It makes EVERYONE a "speed tank," not just scouts. And it also takes away from true speed tanking mattering because why use speed and range when you can effectively fight EVERYONE in CQC? |
TheD1CK
Dead Man's Game
1258
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Posted - 2014.09.24 17:56:00 -
[62] - Quote
Close Quarters being any enclosed area within 10m range I suppose and your still in that territory up to 30m Starfing has been a part of Dust combat since release, And will continue until CCP put a ball and chain on suits Mercs need to adjust their fire and take them down the same as the fool who runs right at you
Could CCP confirm their opinion on strafing ? Is it working as intended?
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1937
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Posted - 2014.09.24 18:06:00 -
[63] - Quote
Gungame is OP |
Bradric Banewolf
D3ATH CARD
343
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Posted - 2014.09.24 19:44:00 -
[64] - Quote
It's good to see so many members of the community putting in feedback on such a controversial issue. Hearing the opinions of players from both sides of the fence is great! A lot of you are willing to discuss possible changes whether they benefit you personally or not. A lot of you see the need for fixes on broken mechanics. I want to try and make it as clear as possible that I am not advocating for any nerfs of anything so much as just trying to bring a level of reason and logic to the games mechanics. No nerfs of weapons, mods, vehicles, or dropsuits. I actually read a lot of these post, and hear what the community consensus is on issues. Then I search for this in-game to see if there is some sort of truth one way or the other.
So thank you again, and keep the input coming. o7
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
344
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Posted - 2014.09.24 20:01:00 -
[65] - Quote
Breakin Stuff wrote:KA24DERT wrote:Nerf strafing and make this game even slower paced?
The keyboard DOES NOT strafe faster than the controller, go test it. Adding inertia to strafing would make the game faster, since you couldn't use herky-jerky dancing to dodge fire at point blank range. Time to kill would drop pretty hard and make your fit more important than your ability to make the controller do funky things.
Comments like this really just broke down the entire issue in a nutshell. CCP, maybe in future, can take another look at inertia being more of a factor. CCP Rattati we need you! o7
"Anybody order chaos?"
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