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121. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
The dark cloud wrote: The new values of 2.5, 5 and 7.5HP/s are before skills i assume? Which would mean we can add another 25% on top of a repper. Which then means it would turn out as 3.125HP/s, 6.25HP/s and 9.375HP7s (basic-complex). Im warni...
- by Ryme Intrinseca - at 2014.05.23 10:20:00
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122. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Overall this looks quite good. People are poo-pooing the AR/CR changes, but it might be enough to tempt me back to the Duvolle. Still, I have some concerns: 1. I really agree with the dampening reduction on cloaks and the increased decloak delay...
- by Ryme Intrinseca - at 2014.05.23 10:08:00
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123. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
What about HMG stunlock? AKA tractor beam of death. This is the worst thing about the game at present IMO. I use gk.0 sentinel often and have some 50+ kill games with HMG this build. I guess I was benefiting from the stunlock but I didn't feel li...
- by Ryme Intrinseca - at 2014.05.22 18:20:00
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124. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: We want to stick to the dampening removal on cloaks. How, and you only have one stat to change, do we do that while not making Gallente scout the only viable (PC) meta? Go! You are also nerfing armour plates. Combine the ...
- by Ryme Intrinseca - at 2014.05.22 11:11:00
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125. Shield extenders - in Feedback/Requests [original thread]
Driftward wrote: Ryme Intrinseca wrote: Driftward wrote: Ryme Intrinseca wrote: @driftward So because ferroscale is already terrible we should make it even less competitive (relative to shield)? You must work for ccp with 'balancing' ...
- by Ryme Intrinseca - at 2014.05.21 20:14:00
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126. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks for the feedback, it came at a good time. Not against an adjustment of some sort but tread carefully. Removing overheat would be a massive buff, and ammunition supply is no serious limitation (an LAV can get to a sup...
- by Ryme Intrinseca - at 2014.05.21 19:33:00
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127. Shield extenders - in Feedback/Requests [original thread]
DeathwindRising wrote: Ryme Intrinseca wrote: Cardio Therapy wrote: Ryme Intrinseca wrote: As for making basic/enhanced shield extenders more competitive, 33/44/66 would do the job. I still think 55 /66/ 88 will be best with some st...
- by Ryme Intrinseca - at 2014.05.21 18:08:00
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128. Shield extenders - in Feedback/Requests [original thread]
Driftward wrote: Ryme Intrinseca wrote: @driftward So because ferroscale is already terrible we should make it even less competitive (relative to shield)? You must work for ccp with 'balancing' ideas like that. What makes you think ferro...
- by Ryme Intrinseca - at 2014.05.21 18:07:00
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129. Shield extenders - in Feedback/Requests [original thread]
Cardio Therapy wrote: Ryme Intrinseca wrote: As for making basic/enhanced shield extenders more competitive, 33/44/66 would do the job. I still think 55 /66/ 88 will be best with some stacking penalties. thus you can put several extenders...
- by Ryme Intrinseca - at 2014.05.21 08:51:00
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130. Shield extenders - in Feedback/Requests [original thread]
As for making basic/enhanced shield extenders more competitive, 33/44/66 would do the job.
- by Ryme Intrinseca - at 2014.05.21 07:02:00
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131. Shield extenders - in Feedback/Requests [original thread]
@driftward So because ferroscale is already terrible we should make it even less competitive (relative to shield)? You must work for ccp with 'balancing' ideas like that.
- by Ryme Intrinseca - at 2014.05.21 06:52:00
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132. [Feedback] High slot modules in general are lacking - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: This leaves shield extenders as the one module worth using for the majority of situations (the exceptions being if you are a scout or a sniper). Well as you say, if you're over 1000HP you get more value %-wise from a d...
- by Ryme Intrinseca - at 2014.05.20 19:04:00
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133. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
Small blasters are fine as they are. In this build I've seen Grimmiers get a 38 kill game purely from small blaster gunning on an LAV with (I think) Master Herm driving. Yes it was in a lolpub, but I've never seen anyone do anything comparable wit...
- by Ryme Intrinseca - at 2014.05.20 18:49:00
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134. Shield extenders - in Feedback/Requests [original thread]
Driftward wrote: Ryme Intrinseca wrote: CLONE117 wrote: 33 55 77. could this make good new shield extender values?.im not so sure.. No because enhanced and complex ferroscale would then be worse than shields in every respect. As arken...
- by Ryme Intrinseca - at 2014.05.20 18:33:00
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135. Shield extenders - in Feedback/Requests [original thread]
Driftward wrote: Ryme Intrinseca wrote: CLONE117 wrote: 33 55 77. could this make good new shield extender values?.im not so sure.. No because enhanced and complex ferroscale would then be worse than shields in every respect. As arken...
- by Ryme Intrinseca - at 2014.05.20 18:25:00
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136. Shield extenders - in Feedback/Requests [original thread]
CLONE117 wrote: 33 55 77. could this make good new shield extender values?.im not so sure.. No because enhanced and complex ferroscale would then be worse than shields in every respect. As arkena said, the problem is that armour clearly out...
- by Ryme Intrinseca - at 2014.05.20 12:00:00
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137. Shield extenders - in Feedback/Requests [original thread]
CCP Rattati wrote: Yes, we want to look at comparative scaling of ehp/tank modules, whether armor or shield. It is fairly obvious that plate hp/pg is high and we need to make shield extenders competitive Armour hp has to be high to compensate...
- by Ryme Intrinseca - at 2014.05.19 22:09:00
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138. AV Nerf in 1.8- Really CCP? - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: Tebu Gan wrote: Ryme Intrinseca wrote: jaksol returns wrote: Dustbunny Durrr wrote: https://dust514.com/news/blog/2014/03/expanding-the-arsenal-with-uprising-1.8/ CCP is reducing enhanced/complex damage mod m...
- by Ryme Intrinseca - at 2014.03.07 09:38:00
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139. AV Nerf in 1.8- Really CCP? - in Feedback/Requests [original thread]
jaksol returns wrote: Dustbunny Durrr wrote: https://dust514.com/news/blog/2014/03/expanding-the-arsenal-with-uprising-1.8/ CCP is reducing enhanced/complex damage mod multipliers (from 5% and 10% to 4% and 5%, respectively) to extend TTK. ...
- by Ryme Intrinseca - at 2014.03.06 10:33:00
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140. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Given we've narrowed the 1.8 release window down to the 18th or 25th , shouldn't CCP be announcing their decision about the infantry respec round about now? The vehicle respec was announced on 20 Nov, three weeks before 1.7 release on 10 Dec.
- by Ryme Intrinseca - at 2014.03.05 16:14:00
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