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161. Remove the movement penalty on enhanced reactive plates - in Feedback/Requests [original thread]
No other support for this idea? The enhanced reactive plate really is useless as it stands; no point in it being in the game.
- by Ryme Intrinseca - at 2013.09.10 09:42:00
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162. Remove the movement penalty on enhanced reactive plates - in Feedback/Requests [original thread]
The proposal is in the title; reasoning follows below. My main fitting has two basic reactive plates on the low slots, with CPU and PG to spare. Although I could replace one of the plates with an enhanced reactive plate, I don't bother. Why? Beca...
- by Ryme Intrinseca - at 2013.09.04 13:21:00
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163. REs are OP - in Feedback/Requests [original thread]
Yun Hee Ryeon wrote: Ryme Intrinseca wrote: Another thing I don't like about REs is that they specifically target the few people who play the game right, i.e. hack objectives in public skirmish and domination. 90% of RE kills must be at obje...
- by Ryme Intrinseca - at 2013.09.03 19:09:00
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164. REs are OP - in Feedback/Requests [original thread]
ladwar wrote: you can use RE to kill red line snipers and LLAVS, actually really well. tower FG i doubt it but i bet it'll be funny to see. LLAVs I get (though this is <5% of RE kills). But redline snipers? How is that possible without sui...
- by Ryme Intrinseca - at 2013.09.03 09:52:00
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165. REs are OP - in Feedback/Requests [original thread]
Yun Hee Ryeon wrote: Ryme Intrinseca wrote: REs actually are OP, for three reasons. 1. MAP GLITCHES. I always search objectives before the hack. I find REs sometimes but occasionally they get through and I get blown up. The problem is that ...
- by Ryme Intrinseca - at 2013.09.03 09:16:00
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166. REs are OP - in Feedback/Requests [original thread]
REs actually are OP, for three reasons. 1. MAP GLITCHES. I always search objectives before the hack. I find REs sometimes but occasionally they get through and I get blown up. The problem is that they have unreasonably low visibility. Some moods ...
- by Ryme Intrinseca - at 2013.09.02 16:44:00
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167. Idea for the death taxi "problem" - in Feedback/Requests [original thread]
Arc-08 wrote: it's a little late to still be posting on this, just saying. murder taxis are being fixed in like 3 or 4 days, so they have most likely already done all the coding to fix it. we know they are making it based on the inertia of the...
- by Ryme Intrinseca - at 2013.09.01 07:43:00
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168. Idea for the death taxi "problem" - in Feedback/Requests [original thread]
Logi LAVs do need to be survivable to fulfil their intended role, so I don't think they should lose HP. It just needs to be much less viable to use the LLAV as a weapon, which has nothing to do with their role. I suggest ALL of the following are p...
- by Ryme Intrinseca - at 2013.08.31 19:34:00
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169. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
Not sure I'd want them working on this when they could be doing blatantly missing content, e.g. racial suits for heavies and scouts. It would be the same team working on it. Once they've got the basic content out they can move on to these 'nice to...
- by Ryme Intrinseca - at 2013.08.31 18:13:00
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