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301. Does anyone care anymore? - in General Discussions [original thread]
Lurchasaurus wrote: This isn't a charity. If you want land you have to go get it. If you don't have the capacity to go get it then do something about it or accept that you won't be given land for free. New Eden politics are well known for being...
- by RydogV - at 2013.09.08 20:31:00
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302. A message to the independent corporations of New Eden - in The War Room [original thread]
Red Dot 24601-HA wrote: I have updated the original post with this link to our web page for the ICN. Check us out! http://seven-corporation.enjin.com/independent I posted up in the ICN section. Will check regularly for replies and communi...
- by RydogV - at 2013.09.08 20:08:00
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303. Shadow Company HQ - Recruitment Office - in Corporation Recruitment [original thread]
SCHQ is always actively recruiting. Visit our website HQ at www.shadowcompanyhq.com to sign up.
- by RydogV - at 2013.09.08 20:04:00
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304. Does anyone care anymore? - in General Discussions [original thread]
I care Honestly I am of the opinion that PC needs to become less exclusive. Lets agree to reserve the exclusivity as it grows and expands in the future. Right now, with such a small and fragile player base, people need a reason to log on. PC is...
- by RydogV - at 2013.09.07 23:18:00
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305. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
I already completed the survey but I wanted to come back, after getting considerably more playtime on the new maps, and say Bravo CCP. If these new maps are any indication of the kind of battlefields we have to look forward to down the line then I...
- by RydogV - at 2013.09.07 22:55:00
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306. Anyone who likes the new aim assist is clearly a scrub - in General Discussions [original thread]
Guess I am a scrub then. The way I figure, if the aim assist has gotten such a major increase in whatever aim assist does (personally I can't tell)...then it is an improvement that all infantry players can enjoy right? It does not discriminate. So...
- by RydogV - at 2013.09.07 22:37:00
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307. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
Yeah well claims of 'easy mode' aim assist are exaggerated. An improvement in aiming mechanics generally should result in a player actually hitting their target with more rounds making contact, no? More rounds making contact will result in you dyi...
- by RydogV - at 2013.09.06 19:29:00
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308. A Discussion of Suit Bonuses - in General Discussions [original thread]
Monkey MAC wrote: The problem with logis is that they have to many module slots, to much pg cpu and not enough relevant bonuses!! The bonuses dont have to be strong, but that doesnt mean you cant have more than 2? Logis need to swap there modu...
- by RydogV - at 2013.09.06 13:47:00
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309. If aim- assist is going to be this strong... - in General Discussions [original thread]
Honestly, I have noticed very little difference in aiming. Some people say it is worse. Others say it is 'easy mode'. I think most people don't even know what the hell they are talking about. Try and keep up...before 1.4 aiming mechanics were '...
- by RydogV - at 2013.09.06 13:34:00
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310. A Discussion of Suit Bonuses - in General Discussions [original thread]
Double Rep range is not a decent bonus. For one, with the changes to health bar visibility in the 1.4 update you can barely tell when someone needs reps even if they are standing right in front of you. So extending the range is no good IMO. As fo...
- by RydogV - at 2013.09.06 13:26:00
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311. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
True Adamance wrote: RydogV wrote: True Adamance wrote: Good thoughts and suggestions but ultimately like in EVE those who are the best at what they do will own the lions share of...well everything and will always have the vision to keep ...
- by RydogV - at 2013.09.06 12:36:00
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312. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
1. The layout detail was a very nice change. Of course it is a bit confusing right now, since we have not had the chance to play on it as often as most of the older maps. But in time it should become a favorite for sure. I love the verticality the...
- by RydogV - at 2013.09.06 12:33:00
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313. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
Well it would seem, based on the latest news Blog, Results of Molden Heath Conflicted , that we should not expect any expansion of Planetary Conquest anytime in the near future. I still stand by my original posting, that smaller battles should b...
- by RydogV - at 2013.09.06 12:07:00
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314. As a logibro, I need to be able to see my teammates health without having to aim... - in General Discussions [original thread]
This is the biggest downfall of 1.4 changes aside from the matchmaking bugs.' Logi's need to be able assess quick triage priority for fellow teammates on the battlefield. Friendly health bars need to be visible to Logistics players for anyone who...
- by RydogV - at 2013.09.04 15:39:00
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315. why can't we link squads yet - in Feedback/Requests [original thread]
I believe the hope is that queue syncing multiple Squads into one battle will become easier with the next iteration of Faction Warfare. If not it needs to happen in order to make the game mode viable and relevant. As for EVE-side relevance, it t...
- by RydogV - at 2013.09.04 15:32:00
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316. Sticky:Matchmaking in Uprising 1.4 - in General Discussions [original thread]
I too feel like some of the details of the matchmaking were held back from the Community. That is your call to make CCP but doing so only encourages the blasting forum posts we are starting to see now. Being able to "turn off" specific gamemodes ...
- by RydogV - at 2013.09.03 16:40:00
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317. I dont want to hear any complaints about wait times - in General Discussions [original thread]
Chances Ghost wrote: RydogV wrote: Longer wait times due to low user levels on a patch day it one thing, but it does not explain: Getting into game modes you have disabled.
Impossible wait times for full Squads.
Dropping mul...
- by RydogV - at 2013.09.03 15:34:00
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318. I dont want to hear any complaints about wait times - in General Discussions [original thread]
Longer wait times due to low user levels on a patch day it one thing, but it does not explain: Getting into game modes you have disabled.
Impossible wait times for full Squads.
Dropping multiple Squad members when entering a match...
- by RydogV - at 2013.09.03 14:54:00
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319. The BPO Initiative - in General Discussions [original thread]
I used strictly BPO's for about a month prior to the original 'Uprising' Launch. My goal was to save ISK and not much else. I was effective but not particularly dominating. Of course I was playing Logi in my 'Sever' Logistics Suit most of the time...
- by RydogV - at 2013.09.01 15:40:00
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320. Announcement:Dev blog: No Fighting in the Lab Room: New Outpost Coming in Uprising 1.4 - in Announcement and Events [original thread]
Variety is the spice of the life...and the only type of triage that will revitalize the game at this point. The new installations look great and should make for some decent gameplay. Keep them coming...only faster. I don't mean to seem ungrateful...
- by RydogV - at 2013.09.01 14:57:00
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