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101. Write George Lukas a letter an borrow the ADAT WALKER! - in General Discussions [original thread]
TEBOW BAGGINS wrote: did you seriously spell ATAT wrong? Yeah and George Lucas too. Had to chuckle.
- by RydogV - at 2013.11.18 04:55:00
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102. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
XxGhazbaranxX wrote: Why don't I need a light weapon? This is simple. My work is to keep my teammate alive. If I cannot do this then I am no logi. Every engagement, every battle comes down to communication and having a partner with which you ca...
- by RydogV - at 2013.11.18 04:51:00
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103. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
Kasira Vorrikesh wrote: RydogV wrote: Weak Logi does not equal balance or even strong Assault. It just equals weak support for all classes. And every team is only as strong as the weakest link. #ThinkAboutIt I fail to see how allowin...
- by RydogV - at 2013.11.18 02:48:00
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104. Take A Look At This Video.... - in General Discussions [original thread]
That was probably the worst map to use in Tournament play. At least for a Donination match. That particular point has become the subject of incessant explosives spamming no matter what game mode you are playing. Siege warfare at its finest with th...
- by RydogV - at 2013.11.18 02:40:00
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105. (vid) Ahhh pretty colors. - in My DUST 514 [original thread]
Indeed.
- by RydogV - at 2013.11.18 02:18:00
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106. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
ACE OF JOKERS wrote: Cosgar wrote: There's no facts, just a bunch of people sitting back and playing armchair developer, looking at spread sheets and pretending they know everything. With your proposed changes, nobody would play logistics, ...
- by RydogV - at 2013.11.18 02:04:00
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107. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
Hi my name is RydogV and I am a "True Logi' through and through. I have played Logistics (primarily triage-based) since Closed Beta. I can count the number of times I entered the Burnzone without all my equipment slots filled on one hand. A 'side...
- by RydogV - at 2013.11.17 22:46:00
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108. Should we have a Basic lobby? - in General Discussions [original thread]
Poonmunch wrote: Why not have a lobby that doesn't allow pre-made squads to jump in? It would stop team stomping. I like the idea of restricting meta level for equipment. I don't think it should be restricted by how many SP you have. My 0.02...
- by RydogV - at 2013.11.17 15:05:00
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109. Dust 514 and the DualShock 4 - in General Discussions [original thread]
Arkena Wyrnspire wrote: Interesting. Are the sticks really that much better? In my opinion they are. Honestly, I thought all the hype over DS4 was just that....hype. The kind of filler used to get people excited and talking about next-gen. ...
- by RydogV - at 2013.11.17 14:47:00
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110. Dust 514 and the DualShock 4 - in General Discussions [original thread]
For those of you lucky enough to have gotten a PS4 already and are sensible enough to realize, just because you hold the power of 'next-gen' in the palm of your hands, it does not mean that you have to stop playing Dust 514, there is a way to br...
- by RydogV - at 2013.11.17 14:34:00
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111. Who Has Still Got Hope for DUST 514? - in General Discussions [original thread]
Some of us still remember , some of us still believe. #PS4 #CarbonEngine
- by RydogV - at 2013.11.16 18:03:00
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112. Should we have a Basic lobby? - in General Discussions [original thread]
I know there is an effort by the developer to stay away from placing players into 'boxes' and keeping elements of the community separated. But I truly believe, Dust as it is right now needs to have various levels of difficulty as it where. I belie...
- by RydogV - at 2013.11.16 17:34:00
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113. Who is your ingame arch enemy? - in General Discussions [original thread]
Johnny Mullholland...oh, wait...no he was my arch enemy from the Cub Scouts Pinewood Derby. Hmmmm....let me get back to you.
- by RydogV - at 2013.11.16 08:02:00
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114. Dynamic Merc Movement - How can Dust514 be more fluid? - in General Discussions [original thread]
Just give me 'Knee Slide'. All the cool kids are doing it!!
- by RydogV - at 2013.11.14 15:20:00
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115. PS4 Tomorrow! - in General Discussions [original thread]
Looking forward to midnight launch. I got PS4 early specifically for the new Killzone. It has been a long two and a half years since KZ3 launched. I will be looking at some of the F2P stuff like Blacklight: Retribution and Warframe too. It had bee...
- by RydogV - at 2013.11.14 15:14:00
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116. [REQUEST] Reworking Weapon Type Damage Percentages - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: RydogV wrote: Arkena Wyrnspire wrote: RydogV wrote: Finally it would be great to see Damage Modules altered. First their buff effect should be reduced at each level. And second their stacking penalty should ...
- by RydogV - at 2013.11.14 14:48:00
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117. stuff to come timeline - in General Discussions [original thread]
Interesting stuff. But honestly, none of this matters until we get a bit more variety in game. I don't need more stuff to skill into at this point. What I need are more options for my game play. More maps are needed urgently. But more importantly...
- by RydogV - at 2013.11.13 21:25:00
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118. Sticky:Interview questions for CCP FlyingScotsman - Friday 15th November - in General Discussions [original thread]
What is the expected rate of new content release...specifically new maps and (especially) new objective based game modes. What are his thoughts on the current variety that we have in terms of game modes? Did content release suffer significantly be...
- by RydogV - at 2013.11.13 21:19:00
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119. [REQUEST] Reworking Weapon Type Damage Percentages - in Feedback/Requests [original thread]
Krom Ganesh wrote: Hmmm.... I could see it working for the Hybrids, but I'm not sure about laser and projectiles. The penalty seems incredibly steep. Be interesting if CCP had a single day where they operated with these damage types to see how ...
- by RydogV - at 2013.11.13 19:44:00
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120. [REQUEST] Reworking Weapon Type Damage Percentages - in Feedback/Requests [original thread]
Ulysses Knapse wrote: This idea is horrid. That is all. And your comment is profound. Thanks.
- by RydogV - at 2013.11.13 18:35:00
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