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RydogV
Shadow Company HQ
236
|
Posted - 2013.08.02 19:31:00 -
[1] - Quote
Something I would like to see when CCP decides to further expand Planetary Conquest out of Molden Heath (or even within it) is a version of PC that might provide improved access for smaller corporations.
[TL;DR]: 8v8 Matches, Smaller (3-point) Maps, Less ISK Payout, Less Salvage, Smaller Bonues
Greater Participation
I think most Dust 514 players like the idea of Planetary Conquest and want to be involved in some aspect of the Meta Game. PC as it stands right now is restrictive and exclusive. The necessity of fielding 16 players consistently on consecutive nights is just not possible. To that some might say "tough kitten". But in a title that seems to be hemorrhaging players as the development team scrambles to fix core mechanics, wouldn't it seem fitting to provide even access to premiere game modes to all corporation...just in the interest of retention?
Joining alliances is the only way small corporations can participate and even then we are penalized through high taxes and low participation for all but exemplary players. With no mode that supports player development properly and a Faction Warfare system that does everything within its power to turn away serious competition, Planetary Conquest is the only way for good players to become better and better players to become great players because (ideally) you are fighting players that are most skilled and organized.
Smaller Matches
Most small to medium size corporations could support sustained 8v8 gameplay. Fought on smaller (3-point) maps, teams can still used proper tactics and strategies through organized play, while fighting meaningful battles. Vehicle limits could also be halved.
Smaller Reward
Obviously things should be scaled back some. Smaller districts should provide less incentive, especially to larger corporations/alliances that have the capability to fight full 16v16 matches. ISK payouts can be smaller, say somewhere between half to two-thirds current levels. Salvage recovery could also be reduced.
The bonuses and capabilities, inherent within the districts themselves, could also be less than standard sized territories. Stunted clone production and reduced storage capabilities would be required.
In the end you have a version of PC that is accessible but does not undermine the current model supported by larger organizations. More importantly you provide incentive to smaller groups without forcing them into marginalized game modes or living under the thumb of mega corps and alliances.
Lets call it a Small Business movement within New Eden. |
Stalken Pathfinder
Shadow Company HQ
34
|
Posted - 2013.08.02 20:04:00 -
[2] - Quote
+1
You have outdone yourself once again good Sir! Fantastic idea. |
Forlorn Destrier
Bullet Cluster
1279
|
Posted - 2013.08.02 20:24:00 -
[3] - Quote
+1 |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
138
|
Posted - 2013.08.02 20:32:00 -
[4] - Quote
u do know that there is only one 3 point map right?? i think it would get really boring really fast, and as for the 8v8 i dont know about that either, what ccp needs to do is bring back corp battles, where corporations looking to be competitive can specify a time, number of players and a wager, but i do agree that ccp should open a new pc region though. |
Oso Peresoso
RisingSuns
515
|
Posted - 2013.08.02 20:40:00 -
[5] - Quote
interesting idea, there are certainly plenty of planets to try this on once PC expands beyond Molden Heath. however, I would much rather see content for 6v6 or 8v8 battles set up as an entirely distinct thing from PC, possibly related to new Eve-Dust interaction. Something with an actual mercenary feel to it. Although it looks like FW matches will be revamped to better support small groups. 8 dudes seems a bit.. wrong to be holding down planets, ya know? but maybe there can be some justification for it since those places would be getting special rules anyway.
Also, I would point out that the 16 person team doesn't have to be fielded from a single corp. Make some friends, put out some feelers. There are probably a lot of corps in that situation. Contact some of the corps with few districts and play with them, convince them you're good, and offer to assist in future attacks or defenses |
Soozu
5o1st
146
|
Posted - 2013.08.02 20:42:00 -
[6] - Quote
I posted a similar thread before realizing your was out there. Smaller PC is a must.
+1 |
Stalken Pathfinder
Shadow Company HQ
35
|
Posted - 2013.08.02 20:43:00 -
[7] - Quote
Alabastor 'TheBlaster' Alcar wrote:u do know that there is only one 3 point map right?? i think it would get really boring really fast, and as for the 8v8 i dont know about that either, what ccp needs to do is bring back corp battles, where corporations looking to be competitive can specify a time, number of players and a wager, but i do agree that ccp should open a new pc region though.
I for one would relish the chance to participate in any form as a small corp. Doesn't really matter that there is only one map at the moment. Putting aside the fact that I am sure they are working on new maps, when you own a district in PC you always fight in defense of it on the same map anyway. I agree corp battles would be great to have back! But this is an entirely separate idea. The OP is discussing lowering the barriers to entry for Planetary Conquest. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
845
|
Posted - 2013.08.02 21:03:00 -
[8] - Quote
A lower entry barrier would be a good start, though it still doesn't change that PIG needs to be removed entirely from Farmville.
No PIG, no Farmville.
Except for those of us currently farming it, I think we can all agree that Farmville isn't why we are playing Dust. |
RydogV
Shadow Company HQ
238
|
Posted - 2013.08.02 21:40:00 -
[9] - Quote
Alabastor 'TheBlaster' Alcar wrote:u do know that there is only one 3 point map right?? i think it would get really boring really fast, and as for the 8v8 i dont know about that either, what ccp needs to do is bring back corp battles, where corporations looking to be competitive can specify a time, number of players and a wager, but i do agree that ccp should open a new pc region though.
During the old Faction Warfare system, many of the larger maps were converted to tighter 3-point maps for....wait for it...8v8 gameplay |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
138
|
Posted - 2013.08.02 21:47:00 -
[10] - Quote
how often were the old battles 8v8, couldnt u always just bring a full 16 if u had the people??
wth is PIG? |
|
RydogV
Shadow Company HQ
238
|
Posted - 2013.08.02 21:58:00 -
[11] - Quote
Alabastor 'TheBlaster' Alcar wrote:how often were the old battles 8v8, couldnt u always just bring a full 16 if u had the people??
No the old Faction Warfare was strictly 8v8 battles and the only way to do corp v corp prior to PC. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
846
|
Posted - 2013.08.02 22:19:00 -
[12] - Quote
Alabastor 'TheBlaster' Alcar wrote:how often were the old battles 8v8, couldnt u always just bring a full 16 if u had the people??
wth is PIG? Passive Income Generation. |
RydogV
Shadow Company HQ
238
|
Posted - 2013.08.02 22:22:00 -
[13] - Quote
Oso Peresoso wrote:Also, I would point out that the 16 person team doesn't have to be fielded from a single corp. Make some friends, put out some feelers. There are probably a lot of corps in that situation. Contact some of the corps with few districts and play with them, convince them you're good, and offer to assist in future attacks or defenses
I am not against alliances but I do not think it should have to be a requirement for entry level participation in the Meta game (ie: owning a single district, maybe two). Sure if you want to control a whole planet or take over New Eden, then sure, an alliance is certainly needed. |
Draco Cerberus
Hellstorm Inc League of Infamy
242
|
Posted - 2013.08.02 22:44:00 -
[14] - Quote
RydogV wrote:Alabastor 'TheBlaster' Alcar wrote:how often were the old battles 8v8, couldnt u always just bring a full 16 if u had the people??
No the old Faction Warfare was strictly 8v8 battles and the only way to do corp v corp prior to PC. This is inaccurate. Faction warfare came with Uprising. Pre-Uprising we had 8v8 corp battles where a wager was placed with the other corp. |
The Black Jackal
The Southern Legion
674
|
Posted - 2013.08.02 22:46:00 -
[15] - Quote
RydogV wrote:Something I would like to see when CCP decides to further expand Planetary Conquest out of Molden Heath (or even within it) is a version of PC that might provide improved access for smaller corporations.
[TL;DR]: 8v8 Matches, Smaller (3-point) Maps, Less ISK Payout, Less Salvage, Smaller Bonues
Greater Participation
I think most Dust 514 players like the idea of Planetary Conquest and want to be involved in some aspect of the Meta Game. PC as it stands right now is restrictive and exclusive. The necessity of fielding 16 players consistently on consecutive nights is just not possible. To that some might say "tough kitten". But in a title that seems to be hemorrhaging players as the development team scrambles to fix core mechanics, wouldn't it seem fitting to provide even access to premiere game modes to all corporation...just in the interest of retention?
Joining alliances is the only way small corporations can participate and even then we are penalized through high taxes and low participation for all but exemplary players. With no mode that supports player development properly and a Faction Warfare system that does everything within its power to turn away serious competition, Planetary Conquest is the only way for good players to become better and better players to become great players because (ideally) you are fighting players that are most skilled and organized.
Smaller Matches
Most small to medium size corporations could support sustained 8v8 gameplay. Fought on smaller (3-point) maps, teams can still used proper tactics and strategies through organized play, while fighting meaningful battles. Vehicle limits could also be halved.
Smaller Reward
Obviously things should be scaled back some. Smaller districts should provide less incentive, especially to larger corporations/alliances that have the capability to fight full 16v16 matches. ISK payouts can be smaller, say somewhere between half to two-thirds current levels. Salvage recovery could also be reduced.
The bonuses and capabilities, inherent within the districts themselves, could also be less than standard sized territories. Stunted clone production and reduced storage capabilities would be required.
In the end you have a version of PC that is accessible but does not undermine the current model supported by larger organizations. More importantly you provide incentive to smaller groups without forcing them into marginalized game modes or living under the thumb of mega corps and alliances.
Lets call it a Small Business movement within New Eden.
EDIT: I failed to mention the impact such a change could have on recruitment for smaller corporations. Lets face it, there is not a deep well of players out there right now. Those that are serious about the game are obviously going to favor recruitment options that might provide them some opportunity to participate in PC. Right now smaller corps struggle because we generally do not have that to offer a prospective recruit.
In the case of my Corporation, we are actually part of a larger gaming community with over 500 members supporting multiple titles. Even internal recruitment is tough when you cannot offer something unique like PC.
Ultimately these opportunities could grow a corp to the point that they can begin to dip into the larger stakes and offer more competition at all levels. It certainly can't hurt the game in any substantial way.
While you do make a good point, I'd argue that in a gaming world where BIGGER is better, it would be better for DUST 514 to allow MORE players onto the battlefield with larger maps. And as I've stated. Open World.
Smaller teams will allow a smaller team of 'crack troops' to control even more territory. While you cater to small corps, the large corps that already dominate would be able to spread their influence even further... with the ability to DOUBLE their PC teams. Giving smaller corps an even harder time getting in, as they suddenly face a world where EVERY district is held by top-ranking corps.
Numerical Superiority is a valid tactic, and one that SHOULD be employed in this game. You have 400, they have 900... You MAY still be able to win... but geez would it be a good fight.
So, I vote no to smaller scale, and want to see the game upscaled.
Larger numbers, larger maps, more tactics and strategy, and the removal of the 'built in' match timers we have at the moment. Battle should last until the invading force has lost it ability to fight. |
Draco Cerberus
Hellstorm Inc League of Infamy
243
|
Posted - 2013.08.02 22:49:00 -
[16] - Quote
The Black Jackal wrote:RydogV wrote:Something I would like to see when CCP decides to further expand Planetary Conquest out of Molden Heath (or even within it) is a version of PC that might provide improved access for smaller corporations.
[TL;DR]: 8v8 Matches, Smaller (3-point) Maps, Less ISK Payout, Less Salvage, Smaller Bonues
Greater Participation
I think most Dust 514 players like the idea of Planetary Conquest and want to be involved in some aspect of the Meta Game. PC as it stands right now is restrictive and exclusive. The necessity of fielding 16 players consistently on consecutive nights is just not possible. To that some might say "tough kitten". But in a title that seems to be hemorrhaging players as the development team scrambles to fix core mechanics, wouldn't it seem fitting to provide even access to premiere game modes to all corporation...just in the interest of retention?
Joining alliances is the only way small corporations can participate and even then we are penalized through high taxes and low participation for all but exemplary players. With no mode that supports player development properly and a Faction Warfare system that does everything within its power to turn away serious competition, Planetary Conquest is the only way for good players to become better and better players to become great players because (ideally) you are fighting players that are most skilled and organized.
Smaller Matches
Most small to medium size corporations could support sustained 8v8 gameplay. Fought on smaller (3-point) maps, teams can still used proper tactics and strategies through organized play, while fighting meaningful battles. Vehicle limits could also be halved.
Smaller Reward
Obviously things should be scaled back some. Smaller districts should provide less incentive, especially to larger corporations/alliances that have the capability to fight full 16v16 matches. ISK payouts can be smaller, say somewhere between half to two-thirds current levels. Salvage recovery could also be reduced.
The bonuses and capabilities, inherent within the districts themselves, could also be less than standard sized territories. Stunted clone production and reduced storage capabilities would be required.
In the end you have a version of PC that is accessible but does not undermine the current model supported by larger organizations. More importantly you provide incentive to smaller groups without forcing them into marginalized game modes or living under the thumb of mega corps and alliances.
Lets call it a Small Business movement within New Eden.
EDIT: I failed to mention the impact such a change could have on recruitment for smaller corporations. Lets face it, there is not a deep well of players out there right now. Those that are serious about the game are obviously going to favor recruitment options that might provide them some opportunity to participate in PC. Right now smaller corps struggle because we generally do not have that to offer a prospective recruit.
In the case of my Corporation, we are actually part of a larger gaming community with over 500 members supporting multiple titles. Even internal recruitment is tough when you cannot offer something unique like PC.
Ultimately these opportunities could grow a corp to the point that they can begin to dip into the larger stakes and offer more competition at all levels. It certainly can't hurt the game in any substantial way. While you do make a good point, I'd argue that in a gaming world where BIGGER is better, it would be better for DUST 514 to allow MORE players onto the battlefield with larger maps. And as I've stated. Open World. Smaller teams will allow a smaller team of 'crack troops' to control even more territory. While you cater to small corps, the large corps that already dominate would be able to spread their influence even further... with the ability to DOUBLE their PC teams. Giving smaller corps an even harder time getting in, as they suddenly face a world where EVERY district is held by top-ranking corps. Numerical Superiority is a valid tactic, and one that SHOULD be employed in this game. You have 400, they have 900... You MAY still be able to win... but geez would it be a good fight. So, I vote no to smaller scale, and want to see the game upscaled. Larger numbers, larger maps, more tactics and strategy, and the removal of the 'built in' match timers we have at the moment. Battle should last until the invading force has lost it ability to fight.
This is not a new concept, and I agree with you on this Jackal, moar is better.
|
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
139
|
Posted - 2013.08.02 23:36:00 -
[17] - Quote
passive income is the only reason to even try pc in my view, if it were removed i think it would take away the incintive to even try to hold a district especially for small corps, the whole reason you want to own a district is because u make isk off of it. |
Killar-12
Molon Labe. League of Infamy
390
|
Posted - 2013.08.03 00:44:00 -
[18] - Quote
No Clone generation for $$, PI would be better, and it takes skill to do. Also it makes EVE-Dust more important. |
RydogV
Shadow Company HQ
238
|
Posted - 2013.08.03 01:26:00 -
[19] - Quote
The Black Jackal wrote:
While you do make a good point, I'd argue that in a gaming world where BIGGER is better, it would be better for DUST 514 to allow MORE players onto the battlefield with larger maps. And as I've stated. Open World.
Smaller teams will allow a smaller team of 'crack troops' to control even more territory. While you cater to small corps, the large corps that already dominate would be able to spread their influence even further... with the ability to DOUBLE their PC teams. Giving smaller corps an even harder time getting in, as they suddenly face a world where EVERY district is held by top-ranking corps.
Numerical Superiority is a valid tactic, and one that SHOULD be employed in this game. You have 400, they have 900... You MAY still be able to win... but geez would it be a good fight.
So, I vote no to smaller scale, and want to see the game upscaled.
Larger numbers, larger maps, more tactics and strategy, and the removal of the 'built in' match timers we have at the moment. Battle should last until the invading force has lost it ability to fight.
Granted, the desire for larger scale is out there and I support implementation if/when the game can support it. So +1 there.
But the introduction of smaller scale is possible right now and would require very little to facilitate when PC expands as it requires less of everything as far as the system goes.
And you may be correct in your assumption that larger corps/alliances will attempt to manipulate such an opportunity. My response...bring it on. Bottom line is smaller corporations have nothing to lose. We are absent from much of the Meta Game as it is. Implement the changes and at least we have a fighting chance.
Sorry but a chance is at least progress. |
TrueXer0z
DUST University Ivy League
49
|
Posted - 2013.08.03 06:20:00 -
[20] - Quote
The Black Jackal wrote:RydogV wrote:Something I would like to see when CCP decides to further expand Planetary Conquest out of Molden Heath (or even within it) is a version of PC that might provide improved access for smaller corporations.
[TL;DR]: 8v8 Matches, Smaller (3-point) Maps, Less ISK Payout, Less Salvage, Smaller Bonues
Greater Participation
I think most Dust 514 players like the idea of Planetary Conquest and want to be involved in some aspect of the Meta Game. PC as it stands right now is restrictive and exclusive. The necessity of fielding 16 players consistently on consecutive nights is just not possible. To that some might say "tough kitten". But in a title that seems to be hemorrhaging players as the development team scrambles to fix core mechanics, wouldn't it seem fitting to provide even access to premiere game modes to all corporation...just in the interest of retention?
Joining alliances is the only way small corporations can participate and even then we are penalized through high taxes and low participation for all but exemplary players. With no mode that supports player development properly and a Faction Warfare system that does everything within its power to turn away serious competition, Planetary Conquest is the only way for good players to become better and better players to become great players because (ideally) you are fighting players that are most skilled and organized.
Smaller Matches
Most small to medium size corporations could support sustained 8v8 gameplay. Fought on smaller (3-point) maps, teams can still used proper tactics and strategies through organized play, while fighting meaningful battles. Vehicle limits could also be halved.
Smaller Reward
Obviously things should be scaled back some. Smaller districts should provide less incentive, especially to larger corporations/alliances that have the capability to fight full 16v16 matches. ISK payouts can be smaller, say somewhere between half to two-thirds current levels. Salvage recovery could also be reduced.
The bonuses and capabilities, inherent within the districts themselves, could also be less than standard sized territories. Stunted clone production and reduced storage capabilities would be required.
In the end you have a version of PC that is accessible but does not undermine the current model supported by larger organizations. More importantly you provide incentive to smaller groups without forcing them into marginalized game modes or living under the thumb of mega corps and alliances.
Lets call it a Small Business movement within New Eden.
EDIT: I failed to mention the impact such a change could have on recruitment for smaller corporations. Lets face it, there is not a deep well of players out there right now. Those that are serious about the game are obviously going to favor recruitment options that might provide them some opportunity to participate in PC. Right now smaller corps struggle because we generally do not have that to offer a prospective recruit.
In the case of my Corporation, we are actually part of a larger gaming community with over 500 members supporting multiple titles. Even internal recruitment is tough when you cannot offer something unique like PC.
Ultimately these opportunities could grow a corp to the point that they can begin to dip into the larger stakes and offer more competition at all levels. It certainly can't hurt the game in any substantial way. While you do make a good point, I'd argue that in a gaming world where BIGGER is better, it would be better for DUST 514 to allow MORE players onto the battlefield with larger maps. And as I've stated. Open World. Smaller teams will allow a smaller team of 'crack troops' to control even more territory. While you cater to small corps, the large corps that already dominate would be able to spread their influence even further... with the ability to DOUBLE their PC teams. Giving smaller corps an even harder time getting in, as they suddenly face a world where EVERY district is held by top-ranking corps. Numerical Superiority is a valid tactic, and one that SHOULD be employed in this game. You have 400, they have 900... You MAY still be able to win... but geez would it be a good fight. So, I vote no to smaller scale, and want to see the game upscaled. Larger numbers, larger maps, more tactics and strategy, and the removal of the 'built in' match timers we have at the moment. Battle should last until the invading force has lost it ability to fight.
While I agree with the majority of your statement. I feel that match timers are needed. The idea that a small corp could ever participate would forever be out of the question if timers were taken away. Bigger is the way to go for sure. I even feel that if there were battles that could be run with 50/50 teams it would promote some very interesting changes in the way current corporation operate.
However I agree that the need for smaller corps to have the ability to be involved in certain game modes should be addressed. PC will lead to a PvE aspect within the game with drone infestations. It isn't fair that only district holders will be able to participate within that aspect of the game. (Although, I am not 100% on how the PvE will be worked.) If a district is needed to participate in PvE events then that is now 2 game modes smaller corps will be left out of.
When I think of the beginning of small corps being able to hold some sort of claim over a region I think of Wormhole space in EvE. Where a 5 member corp can make something for themselves as long as they understand what is needed. Why can't there be something to that effect in Dust.
New Eden caters to the long term players there is no doubt, but Dust is a different monster then EvE. If smaller corps get overlooked you end up hurting the game as a whole. |
|
The Black Jackal
The Southern Legion
681
|
Posted - 2013.08.03 09:27:00 -
[21] - Quote
TrueXer0z wrote:
While I agree with the majority of your statement. I feel that match timers are needed. The idea that a small corp could ever participate would forever be out of the question if timers were taken away. Bigger is the way to go for sure. I even feel that if there were battles that could be run with 50/50 teams it would promote some very interesting changes in the way current corporation operate.
However I agree that the need for smaller corps to have the ability to be involved in certain game modes should be addressed. PC will lead to a PvE aspect within the game with drone infestations. It isn't fair that only district holders will be able to participate within that aspect of the game. (Although, I am not 100% on how the PvE will be worked.) If a district is needed to participate in PvE events then that is now 2 game modes smaller corps will be left out of.
When I think of the beginning of small corps being able to hold some sort of claim over a region I think of Wormhole space in EvE. Where a 5 member corp can make something for themselves as long as they understand what is needed. Why can't there be something to that effect in Dust.
New Eden caters to the long term players there is no doubt, but Dust is a different monster then EvE. If smaller corps get overlooked you end up hurting the game as a whole.
The difference here is, that in EVE, you have things Small Corps can do effectively. ala Wormholes, Missioning, Industry. But Sov holding is only one aspect of EVE... at the moment in DUST, Sov holding is pretty much the only end-of-game content we have. Faction Warfare is... I wont comment... and Pub Matches are just as bland (tbh PC is pretty bland of itself, it's just a high-stakes Skirmish with organised teams).
Sov Holding Coalitions and Alliances in EVE number is hundreds and thousands, and can bring those numbers to bear in single battles.
Smaller corps can do other things, or join alliances.
Just so it's clear, what I'm saying is BEFORE we limit the End-Game content even further.... add more content aimed at smaller corporations. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
986
|
Posted - 2013.08.03 10:17:00 -
[22] - Quote
Good thoughts and suggestions but ultimately like in EVE those who are the best at what they do will own the lions share of...well everything and will always have the vision to keep taking whatever they can. |
KaTaLy5t-87
Shadow Company HQ
87
|
Posted - 2013.08.04 13:02:00 -
[23] - Quote
+1 to another great idea from Rydog.
I think the smaller Corps do need something to keep them interested at the moment. Faction Warfare is hit and miss as to whether or not there will be any battles and pubs just don't really do it for me. I would be happy with any kind of mechanic that would allow smaller Corps to test each other out, even Corp Battles would do the trick until something else could be worked out.
In response to those who said there is only one three map, yes there is currently only one map with three points on it, but what is to stop CCP doing smaller versions of the other maps with only 3 points on them instead of 4 or 5 points as normal? |
RydogV
Shadow Company HQ
257
|
Posted - 2013.08.12 23:33:00 -
[24] - Quote
True Adamance wrote:Good thoughts and suggestions but ultimately like in EVE those who are the best at what they do will own the lions share of...well everything and will always have the vision to keep taking whatever they can.
Even the most modest hunter should have the chance to stalk a lion. |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
139
|
Posted - 2013.08.18 12:09:00 -
[25] - Quote
Great idea |
John Demonsbane
Unorganized Ninja Infantry Tactics
65
|
Posted - 2013.08.18 12:32:00 -
[26] - Quote
+1 from the indie corp member |
IR Scifi
Beyond Gravity.OTF
57
|
Posted - 2013.08.18 15:31:00 -
[27] - Quote
Yes, what we need right now is the high sec -> low sec -> null sec progression that EVE has. RIght now you either do pub matches (high sec) or PC battles (null sec). There's no in-between. Even opening up the faction warfare system a bit more or (better yet) bringing back Corp battles would be make an improvement. |
RydogV
Shadow Company HQ
282
|
Posted - 2013.09.06 12:07:00 -
[28] - Quote
Well it would seem, based on the latest news Blog, Results of Molden Heath Conflicted, that we should not expect any expansion of Planetary Conquest anytime in the near future.
I still stand by my original posting, that smaller battles should be introduced into the premier game mode so that smaller Corporations can effectively participate. Smaller corporations need a reason to log in more often.
It would be a different situation if the game were thriving and recruitment opportunities were more abundant. But the player base right now is pretty stagnant and expansion for smaller organizations is too difficult, especially when you have no PC opportunities to offer.
I strongly believe this is needed. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1697
|
Posted - 2013.09.06 12:24:00 -
[29] - Quote
RydogV wrote:True Adamance wrote:Good thoughts and suggestions but ultimately like in EVE those who are the best at what they do will own the lions share of...well everything and will always have the vision to keep taking whatever they can. Even the most modest hunter should have the chance to stalk a lion. Doesn't mean the lion wont rip his face off and stuff the rest of his mangled corpse down its throat..... |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3487
|
Posted - 2013.09.06 12:31:00 -
[30] - Quote
The Black Jackal wrote:RydogV wrote:Something I would like to see when CCP decides to further expand Planetary Conquest out of Molden Heath (or even within it) is a version of PC that might provide improved access for smaller corporations.
[TL;DR]: 8v8 Matches, Smaller (3-point) Maps, Less ISK Payout, Less Salvage, Smaller Bonues
Greater Participation
I think most Dust 514 players like the idea of Planetary Conquest and want to be involved in some aspect of the Meta Game. PC as it stands right now is restrictive and exclusive. The necessity of fielding 16 players consistently on consecutive nights is just not possible. To that some might say "tough kitten". But in a title that seems to be hemorrhaging players as the development team scrambles to fix core mechanics, wouldn't it seem fitting to provide even access to premiere game modes to all corporation...just in the interest of retention?
Joining alliances is the only way small corporations can participate and even then we are penalized through high taxes and low participation for all but exemplary players. With no mode that supports player development properly and a Faction Warfare system that does everything within its power to turn away serious competition, Planetary Conquest is the only way for good players to become better and better players to become great players because (ideally) you are fighting players that are most skilled and organized.
Smaller Matches
Most small to medium size corporations could support sustained 8v8 gameplay. Fought on smaller (3-point) maps, teams can still used proper tactics and strategies through organized play, while fighting meaningful battles. Vehicle limits could also be halved.
Smaller Reward
Obviously things should be scaled back some. Smaller districts should provide less incentive, especially to larger corporations/alliances that have the capability to fight full 16v16 matches. ISK payouts can be smaller, say somewhere between half to two-thirds current levels. Salvage recovery could also be reduced.
The bonuses and capabilities, inherent within the districts themselves, could also be less than standard sized territories. Stunted clone production and reduced storage capabilities would be required.
In the end you have a version of PC that is accessible but does not undermine the current model supported by larger organizations. More importantly you provide incentive to smaller groups without forcing them into marginalized game modes or living under the thumb of mega corps and alliances.
Lets call it a Small Business movement within New Eden.
EDIT: I failed to mention the impact such a change could have on recruitment for smaller corporations. Lets face it, there is not a deep well of players out there right now. Those that are serious about the game are obviously going to favor recruitment options that might provide them some opportunity to participate in PC. Right now smaller corps struggle because we generally do not have that to offer a prospective recruit.
In the case of my Corporation, we are actually part of a larger gaming community with over 500 members supporting multiple titles. Even internal recruitment is tough when you cannot offer something unique like PC.
Ultimately these opportunities could grow a corp to the point that they can begin to dip into the larger stakes and offer more competition at all levels. It certainly can't hurt the game in any substantial way. While you do make a good point, I'd argue that in a gaming world where BIGGER is better, it would be better for DUST 514 to allow MORE players onto the battlefield with larger maps. And as I've stated. Open World. Smaller teams will allow a smaller team of 'crack troops' to control even more territory. While you cater to small corps, the large corps that already dominate would be able to spread their influence even further... with the ability to DOUBLE their PC teams. Giving smaller corps an even harder time getting in, as they suddenly face a world where EVERY district is held by top-ranking corps. Numerical Superiority is a valid tactic, and one that SHOULD be employed in this game. You have 400, they have 900... You MAY still be able to win... but geez would it be a good fight. So, I vote no to smaller scale, and want to see the game upscaled. Larger numbers, larger maps, more tactics and strategy, and the removal of the 'built in' match timers we have at the moment. Battle should last until the invading force has lost it ability to fight. Dust is small enough right now as it is.
I mean, we've so far only had confirmation of an eventual player count of 48.
As another point, you do realize that some people were complaining after Uprising that they couldn't hold territory as a 2-man Corp?
I don't see forcing larger groups to fight your smaller one on your terms as a good gameplay direction. There's nothing to stop even the smallest and most obscure Corp from recruiting more members, or joining an Alliance.
Those two should be the focus rather than trying to force smaller matches for "balance". |
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