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41. [Suggestion] Dealing with TTK - Nerfing the AR - in Feedback/Requests [original thread]
21yrOld Knight wrote: Roy Ventus wrote: I know, I know I sound crazy for trying to nerf the AR but you know what? It makes sense when you think about it. 1.6 helped the gun-game by making hit detection even better but it has also thrown a wr...
- by Roy Ventus - at 2013.11.09 23:33:00
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42. [Suggestion] Dealing with TTK - Nerfing the AR - in Feedback/Requests [original thread]
Cat Merc wrote: Sigh... I wonder how long it will take for people to realize that not only the AR benefitted from this change, and pretty much all direct fire weapons are now much much more deadly A nerf would require a universal damage reduc...
- by Roy Ventus - at 2013.11.09 15:43:00
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43. [Suggestion] Dealing with TTK - Nerfing the AR - in Feedback/Requests [original thread]
I know, I know I sound crazy for trying to nerf the AR but you know what? It makes sense when you think about it. 1.6 helped the gun-game by making hit detection even better but it has also thrown a wrench in the mechanics by letting each player t...
- by Roy Ventus - at 2013.11.09 14:35:00
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44. Raising Reload awareness. - in Feedback/Requests [original thread]
I'm honestly afraid of how much it will change the game...I'd say we focus on other stuff beforehand.
- by Roy Ventus - at 2013.11.04 17:07:00
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45. Let's think up some game modes!! - in Feedback/Requests [original thread]
No. This is not a list but a think tank. I want some game modes now and I can't really think of any myself. I'm more than sure that if we group together and recommend our own and improve them as we go along, we can give CCP some ideas. How about i...
- by Roy Ventus - at 2013.10.09 15:21:00
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46. [Request] Shield Wall Gadget (Needs a better name) - in Feedback/Requests [original thread]
Smooth Assassin wrote: Roy Ventus wrote: Smooth Assassin wrote: Great idea! but how about a cooldown instead of a HP? couple of ARs could easily take it down. CCP should definitely implement this gadget for all i know it would help me as...
- by Roy Ventus - at 2013.10.06 18:06:00
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47. [Request] Shield Wall Gadget (Needs a better name) - in Feedback/Requests [original thread]
Smooth Assassin wrote: Great idea! but how about a cooldown instead of a HP? couple of ARs could easily take it down. CCP should definitely implement this gadget for all i know it would help me as a scout a lot. See the thing about it is th...
- by Roy Ventus - at 2013.10.06 15:00:00
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48. [Request] Shield Wall Gadget (Needs a better name) - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I like it, but the HP values on it seem a little low. Any weapon can break the proto one in less than a second - it doesn't afford much protection. Yeah. I was worried about that. But it's only an example value. It ca...
- by Roy Ventus - at 2013.10.05 18:52:00
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49. [Request] Shield Wall Gadget (Needs a better name) - in Feedback/Requests [original thread]
I basically had this idea of equipment that would aid players by putting up a weak wall of shielding when activated. It's not a drop-down equipment but rather a handheld(think Active Scanners). Why would players need this? Well there's not just on...
- by Roy Ventus - at 2013.10.03 16:14:00
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50. [REQUEST] Revise OB Requirements in Pubs - in Feedback/Requests [original thread]
Leave it alone and wait until 1.5 comes out before judging. We'll have plenty of time to experiment and test it out between that, 1.6, and the weapons/tanks hopefully in 1.7.
- by Roy Ventus - at 2013.10.01 15:51:00
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51. DUST ceo's need to be able to apply to/make alliances without having to risk... - in Feedback/Requests [original thread]
Maybe have mercenary based alliances that are extremely cheap(compared to capsuleer corporation alliances) with limits and junk. I agree though. We have no real connection with EVE right now and having an alliance means we have to work with someo...
- by Roy Ventus - at 2013.10.01 15:45:00
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52. [Requests] Need more supply depots. - in Feedback/Requests [original thread]
Atiim wrote: I've noticed that with the addition of new maps, supply depots are very scarce. In some maps there are only 1 supply depot And I don't have a sidearm (Mimmie logi) and I usually run explosives so this leads to me getting pounded...
- by Roy Ventus - at 2013.09.27 18:52:00
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53. Suggestion: Active Profile Dampener - in Feedback/Requests [original thread]
I love how fun scanning has made the game but at the same time I know that it will become boring over time if there's nothing to combat Active Scanners. What would be perfect to combat active scanners? Some equipment that would do the job. I start...
- by Roy Ventus - at 2013.09.27 18:42:00
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54. Suggestion: Should Scout Suits Have High-Melee Damage? - in Feedback/Requests [original thread]
low genius wrote: can't they get a nova knife bonus if they want to? there are also biotics if you really want to take a guy down up close. Yeah. It's my point tho. Having the enhancement already will help boost the damage output when you ad...
- by Roy Ventus - at 2013.09.24 21:35:00
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55. Suggestion: Should Scout Suits Have High-Melee Damage? - in Feedback/Requests [original thread]
Synbot wrote: Nerf the heavy and medium frame dropsuit melee speed. Wouldn't it hurt them though if Scouts had harder hitting melee attacks and they had lower melee speeds? I mean I would imagine that in a situation where everyone is using b...
- by Roy Ventus - at 2013.09.24 20:47:00
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56. Suggestion: Should Scout Suits Have High-Melee Damage? - in Feedback/Requests [original thread]
Should scout suits have high-melee damage? I believe so. Why? Because Scouts are super-duper weak against any form of weapon and since they're either chasing or being chased, shouldn't we give them the option to strike hard when in CQC? How wou...
- by Roy Ventus - at 2013.09.24 20:34:00
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57. Scanner leading to a kill - in Feedback/Requests [original thread]
xAckie wrote: so stupid. This only adds further ways for logis being able to WP farm injector, nano (repairer), scanner = WP farm. 15s will be popping up everywhere, and injectors give 60Wp more than a kill. Seriously, do you not want anyone...
- by Roy Ventus - at 2013.09.24 20:16:00
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58. [Request] More Objectives, More Objective Types - in Feedback/Requests [original thread]
Yeah I was thinking the same thing for a warp terminal. It needs to be limited though to stop spamming attacks. Both terminals have to be hacked. It only accepts one person every five seconds and the warp delay is two seconds or it can do a bit of...
- by Roy Ventus - at 2013.09.24 20:07:00
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59. weather conditions plz with effects on ground play - in Feedback/Requests [original thread]
I think the lag would be worrisome.
- by Roy Ventus - at 2013.09.11 14:04:00
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60. CCP STOP SPAMMING MY CORPORATION!!!! - in Feedback/Requests [original thread]
Bartimaeus of Achura wrote: Fizzer94 wrote: Set taxes to 0.0%, that way you won't get spammed with tax messages. I am obviously not going to do that this is something that needs to be fixed but I can conclude that you don't lead in any cor...
- by Roy Ventus - at 2013.09.10 03:09:00
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