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61. [Request]Squad Shared vision Mod - in Feedback/Requests [original thread]
Ranger SnakeBlood wrote: A module that would allow your suit to interface with tacnet of the entire squad this does not reveal targets you spot but if a friendly picks someone up on passive scan will be seen on your tac net also. I think we ne...
- by Roy Ventus - at 2013.09.04 19:43:00
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62. Suggestion: Planetary Interaction between Dust 514 and EVE - in Feedback/Requests [original thread]
Good ideas and that's a good(and long O_o) thread link. How about CCP makes it so that there's like a new type of colony or set of PI that's larger and makes more ISK but it has to be built in low-sec or null-sec and it can be attacked and defend...
- by Roy Ventus - at 2013.09.03 13:17:00
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63. Suggestion: Planetary Interaction between Dust 514 and EVE - in Feedback/Requests [original thread]
I went to look for a similar thread but I couldn't find it although I'm sure someone had the same idea and typed it up. My idea is simple and possibly a bit ignorant of EVE side operations. Why don't our mercenaries take part in Planetary Inte...
- by Roy Ventus - at 2013.09.03 06:36:00
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64. Suggestion: Light/Scout Suit Only Modules - in Feedback/Requests [original thread]
Cass Caul wrote: Roy Ventus, have you even played this game? Tracker Module - precision Enhancers Agility Module(For lack of better name) - Kinetic Catalyzers Kinetic Accelerator(For lack of better words) - Cardiac Regulators The SUPER bi...
- by Roy Ventus - at 2013.09.02 21:45:00
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65. Ascension cables, Jetpacks, and Nano Jump Drives, Oh My: Giving the Scout a Purp... - in Feedback/Requests [original thread]
Jet Packs :O! For the win!! Seriously. Even if it only allowed for a double jump(with the second jump being "better" than the initial jump) I'd love it. Shotgunners with Jetpacks would be scary AF btw. Imagine just hanging about and suddenly you...
- by Roy Ventus - at 2013.09.02 21:37:00
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66. Suggestion: Light/Scout Suit Only Modules - in Feedback/Requests [original thread]
Vell0cet wrote: I made a thread about scout-centric modules: Ascension cables, Jetpacks, Nano Jump Drives a few months ago. I agree that the scout needs access to sexy modules to balance how squishy they are on the field. o,o I like your t...
- by Roy Ventus - at 2013.09.02 21:32:00
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67. Suggestion: Light/Scout Suit Only Modules - in Feedback/Requests [original thread]
@Oswald I always wanted the Scout to be the Anti-Logi. It makes sense. @Diurnal Yeah. Being blasted should slow anyone down. As for the percentages? Sure I guess but I'm not CCP so I don't know the actual numbers.
- by Roy Ventus - at 2013.09.02 15:21:00
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68. Suggestion: Light/Scout Suit Only Modules - in Feedback/Requests [original thread]
Because Scouts need more to set themselves apart from logistics and actually have a role that other suits can't really play as well, I'll suggest some modules only for light dropsuits. Tracker Module - This lengthen the time you can see someone'...
- by Roy Ventus - at 2013.09.02 05:30:00
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69. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
CCP FoxFour wrote: An update! :D Personnel Director will remain being named that as it's name matches the EVE name, and it will be the same role between the two games. This goes for accountant as well. Chief Operations Officer does need a new...
- by Roy Ventus - at 2013.06.07 13:47:00
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70. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
Squad member is optional, so is Squad Leader if you don't want to use them and only allow directors to handle battles. It's all about how you can use it and honestly I could use both options based on the way my corporation is ran. Squad Leaders c...
- by Roy Ventus - at 2013.06.07 00:39:00
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71. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
Wtf CCP. Have you been reading my mind? >__________________________________> This is perfect for Foxhound's Divisional system. I mean seriously.
- by Roy Ventus - at 2013.06.07 00:20:00
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72. That awkward moment when... - in Feedback/Requests [original thread]
Lol >Thought Spawns were fixed for Ambush >This is Dust 514 >Is dead serious Lol wat?
- by Roy Ventus - at 2013.04.30 21:46:00
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73. [Suggestion] Add suppressive fire bonus to HMG - in Feedback/Requests [original thread]
Cosgar wrote: HMG kind of already does that. Ever noticed that you can never outrun a heavy if he gets at least 1 bullet into you? When they mean movement speed slows down when hit, they mean movement speed gets slowed down when hit. wat. ...
- by Roy Ventus - at 2013.04.26 21:45:00
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74. How to fix skirmish issues with War points, Kills, and deaths not being processe... - in Feedback/Requests [original thread]
Well the question would be how would this affect the system? Can it be done without sacrificing other things?
- by Roy Ventus - at 2013.04.02 01:00:00
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75. This game is not worth playing. - in Feedback/Requests [original thread]
Kiltak Warstar wrote: I'm sorry but this game is complete crap. I fart better games then this. You know I could deal with the crappy graphics and the overly complex skills and weapons and what not. However the fact that I have a gun and nothing...
- by Roy Ventus - at 2013.03.29 02:13:00
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76. Different types of Nova Knives - in Feedback/Requests [original thread]
I'm pretty sure CCP has thought of this but if I'm wrong, I'd like to bring them up. Different types of Nove Knives: Nova Knife #1- Does moderate damage to both shields and armor. Has a wider spread than normal. Nova Knife #2- Does high damage...
- by Roy Ventus - at 2013.02.09 19:54:00
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77. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread]
Yes. Players should have access to the AV weapons from the start. Why? Because it's extremely hard to kill a tank without AV equipment. If you say it's not go against a militia tank without a AV weapons. You can have all the cover you want, infini...
- by Roy Ventus - at 2013.02.02 00:48:00
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78. [Request] include a corp tax rate - in Feedback/Requests [original thread]
An in-game system would be nice...would take away from the stress of being a CEO and making sure funds are appropriately sent in.
- by Roy Ventus - at 2013.02.01 20:45:00
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79. Why bother driving a Tank? How they need to be Fixed. - in Feedback/Requests [original thread]
I heard something about removing AV equipment for starters...Wtf? No. Just stahp. STAHP. Seriously. AV stuff is there to give some kinda defense against tanks and dropships if they come along. You know how messed up the game would be if there w...
- by Roy Ventus - at 2013.01.31 00:37:00
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80. Something to Consider. - in Feedback/Requests [original thread]
How about just a simulation? Would be cool with rogue drones and stuff.
- by Roy Ventus - at 2013.01.16 20:55:00
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