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81. [Request] platoons skill - in Feedback/Requests [original thread]
I like the idea. Maybe certain matches would be locked from having squads over 4 but other than that, yeah.
- by Roy Ventus - at 2013.01.16 15:52:00
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82. Section 8 prejudice is the best example - in Feedback/Requests [original thread]
Zekain Kade wrote: Of what this game will probably be like with it's population 2 months down the road. Why? 1 reason. It takes too long to get anywhere in this game. The skill system is so slow, it's preventing me from actually wanting to j...
- by Roy Ventus - at 2013.01.15 03:01:00
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83. [Request] Squad leader HUD icon, squad names/locations on HUD - in Feedback/Requests [original thread]
This. Times 100. I mean it.
- by Roy Ventus - at 2012.12.12 19:15:00
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84. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: They only work on people who are bad at sniping. So I'm not surprised if you've seen them work over and over. Exactly. Can I say that 90 percent of these snipers out there are bad? Hell. If you're redlining without ...
- by Roy Ventus - at 2012.11.05 00:14:00
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85. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Scurvy Granger wrote: Actually...yes. Think about it realisticly How about we think about it in the context of a video game instead? Quote: Honestly lets just grab that nerf bat and make all the players in p...
- by Roy Ventus - at 2012.11.04 23:42:00
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86. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
TEXA5 HiTM4N wrote: You do know most of the snipers don't even cover objectives and are very easy to kill right? My squad rarely has trouble with enemy snipers because I take them out while watching 2 objectives. seriously this ain't call of du...
- by Roy Ventus - at 2012.11.04 22:01:00
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87. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
How am I wrong? For stating the obvious choice of tactics? Someone's sniping you and you can't get to them from your position with your current fit. What do you do? Take an alternative and deal with the enemy. As I have said in this thread you...
- by Roy Ventus - at 2012.11.04 21:10:00
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88. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Roy Ventus wrote: Lol. I play sniper and understand them to some degree. You need to stop assuming that everyone who thinks snipers need to be toned down has never played as a sniper before. Lol. I won't st...
- by Roy Ventus - at 2012.11.04 20:50:00
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89. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: I agree. Sniping is very low-skill, very safe, and very powerful. It isn't fun to deal with at all and needs to be reworked. Roy Ventus wrote: Snipers? No problem. Get some dropships and buddies and take em down. H...
- by Roy Ventus - at 2012.11.04 18:50:00
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90. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
Snipers? No problem. Get some dropships and buddies and take em down. Hell a tank can do it. HELL why don't we just chase them down as infantry?
- by Roy Ventus - at 2012.11.04 17:21:00
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91. [Request] Vehicle Access Code - in Feedback/Requests [original thread]
I've never driven any vehicle other than the basic LAV but I think my idea will be a extremely good thing for true pilots. You ever wanted to hop out of your vehicle due to lack of use or letting it recover from damage without being in a high ri...
- by Roy Ventus - at 2012.11.04 17:17:00
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92. Corporation "Tags" - in Feedback/Requests [original thread]
Noc Tempre wrote: I would personally prefer corp tags instead of suit level when you zoom in. I find the MLT/STD etc redundant. I kinda hate that too. It's a cool feature but not much use for it.
- by Roy Ventus - at 2012.10.30 19:13:00
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93. Corporation "Tags" - in Feedback/Requests [original thread]
I do believe certain assets that belong to the corp should be able to get Corporation "tags" on them. By tags I mean images on items that advertise and represent the corporation. I also suggest this idea in knowing that we'll get corporation asset...
- by Roy Ventus - at 2012.10.30 17:40:00
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94. Planning in the Warbarge - in Feedback/Requests [original thread]
You know that map console we have in the middle of the Warbarge? It should be put to good use. Allow the players to look at the map that we're heading to and allow the squad leaders to plot out points ahead of time. I don't know if it's been con...
- by Roy Ventus - at 2012.10.16 21:32:00
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95. [Request] Corporation Armory - in Feedback/Requests [original thread]
Jason Pearson wrote: Don't know if this may be included in the future, but a Corporation Armory would be nice. Allow every corp member to put items in to the Armory. Allow every corp member to request an item(s), which is approved by the CEO o...
- by Roy Ventus - at 2012.10.07 05:01:00
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96. Increase sp cap or return it back to last build 500sp a game wtf - in Feedback/Requests [original thread]
I'm torn here. A SP cap would limit me in my choices in case I make a mistake. Would also mean I can't experiment. A SP cap is good for keeping players from being too strong. I always assumed Dust to become a part of the cruel EVE Online Univer...
- by Roy Ventus - at 2012.10.06 22:53:00
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97. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
I thought this was just for maps? Anyways. I've seen some cities and I'm NGL a city, abandon or not, would be cool. A base on a water-covered planet. Another planet with mountains and maybe a hot desert with desert storms.
- by Roy Ventus - at 2012.09.26 19:54:00
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98. Stealth Play - in Feedback/Requests [original thread]
Well the Alarm thing wouldn't really be that redundant if stealth gameplay really happens. Imagine having to play on a CQC map where there is an urban area with many corners and covers and ambushing areas. This would be perfect when "setting up sh...
- by Roy Ventus - at 2012.09.23 02:15:00
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99. Stealth Play - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: I gotta say no to everything other than cloaking, drone if it requires you to pilot it and binoculars And why? if you make those things high-priced, and i'm talking eat your funds from using them and losing them in thr...
- by Roy Ventus - at 2012.09.22 23:54:00
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100. Stealth Play - in Feedback/Requests [original thread]
Before I can get into this I would like to say I had this idea for a week or two and it's been bugging me in the back of my mind, because I wanted to post it. Now I'm sure CCP gave this some thought already but I want to give the players some idea...
- by Roy Ventus - at 2012.09.22 23:36:00
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