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41. In regards to dropships - in Feedback/Requests [original thread]
wathak 514 wrote: Last i check the militia dropships went from costing nothing to costing asmuch as a regular dropship i think this is a bad move as rookies wont be able to afford dropships till they've specialized heavily into a dropsuit which...
- by Ronin Odachi - at 2012.08.19 07:22:00
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42. In regards to dropships - in Feedback/Requests [original thread]
wathak 514 wrote: Well done mate this is the first thread i have read that i cant find one enemy dropship to shotdown 1000+ thumbs up In fact im actually so hapy ill pitch in my own ideas 1. I havent goten to play with th dropship much do t...
- by Ronin Odachi - at 2012.08.19 07:09:00
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43. Stelth - in Feedback/Requests [original thread]
theschizogenious wrote: quick question... how is it that you are able to spell stealth in your op but not in the threads name? Funny, I was thinking the exact same thing.
- by Ronin Odachi - at 2012.08.19 06:56:00
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44. [Request] Let my people sell! - in Feedback/Requests [original thread]
So the newly implemented salvage system is nice, getting some free stuff on finishing rounds and all. However, I've been getting equipment I don't want/cannot use. Additionally, when creating fits, sometimes we buy items that don't end up being a ...
- by Ronin Odachi - at 2012.08.19 06:53:00
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45. Grass, shrubs, trees - in Feedback/Requests [original thread]
Yeah, played on a map earlier that had grass (not models, just texture). Man, was that a breath of fresh air! I've gotten so tired of the same brown and gray over and over again on every map...
- by Ronin Odachi - at 2012.08.19 06:47:00
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46. KBM Gimped Beyond Measure. - in Feedback/Requests [original thread]
MKB needs a little bit of love; the fact that you have to recenter your mouse means you brief periods when you're not turning at all, so mouse sensativity should be able to be at least a little higher when turning. There also needs to be a way to ...
- by Ronin Odachi - at 2012.08.19 06:44:00
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47. In regards to dropships - in Feedback/Requests [original thread]
First off, I for one welcome our new highly maneuverable overlords. I feel that once we pilots get the hang of the new flight controls, dropships will be even more epic. It feels kind of like flying choppers in Arma II, except turning is a little ...
- by Ronin Odachi - at 2012.08.19 06:23:00
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48. capes - in Feedback/Requests [original thread]
Meh, could be cool/would make sense on Amarr armor/characters. Aside from that...idk
- by Ronin Odachi - at 2012.08.19 03:37:00
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49. Drop ship Physics/cost - in Feedback/Requests [original thread]
Yeah, costs definitely jumped too much. Massive barrier to new players, that's for sure. You really do have to go through three or more matches just to field one, and that leaves you little to no money to spend on other things. Makes piloting well...
- by Ronin Odachi - at 2012.08.19 03:34:00
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50. the ability to join up with friends or form parties - in Feedback/Requests [original thread]
They're already working on adding this. Run a forum search in the future, please.
- by Ronin Odachi - at 2012.07.12 06:08:00
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51. [Idea] Headshot kill indicator - in Feedback/Requests [original thread]
General Funguy wrote: It would be cool if there was some way of telling if you killed someone with a headshot. Like a crosshairs in the battle text or a ping sound when the person dies. Then I can laugh and say "BOOM HEADSHOT SUCKA!" +1, been...
- by Ronin Odachi - at 2012.07.12 06:07:00
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52. Training - in Feedback/Requests [original thread]
Protips for Newblood pilots: L1 to climb L2 to drop Watch out for swarm launchers. If you have missiles inbound, fly quickly behind towers/buildings and hope the missiles hit them instead. Your team can spawn in the free dropship fit you start off...
- by Ronin Odachi - at 2012.07.12 06:06:00
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53. [REQUEST] Sensitivity options for aiming down sights (do not lower zoom) - in Feedback/Requests [original thread]
Won't be an issue when they release kbm support.
- by Ronin Odachi - at 2012.07.12 06:00:00
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54. [Request] DMR - Designated Marksman Rifle. - in Feedback/Requests [original thread]
Geirskoegul wrote: I am being civil, but you're being ridiculous. Pulse lasers actually seem to be the best suited to fit an AR role, due to the medium range and rapid firing. Beam lasers fall more in line with a sniper (probably perfect for th...
- by Ronin Odachi - at 2012.07.09 07:40:00
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55. hey squad leaders - in Feedback/Requests [original thread]
Kristoff Atruin wrote: The interface for doing so is difficult to use without getting yourself killed, and at the moment I don't think it's working as well as it did in the last build. I've tried using it as a defending squad leader before but ...
- by Ronin Odachi - at 2012.07.09 06:22:00
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56. We need to have a serious talk about the Sagaris. - in Feedback/Requests [original thread]
One is hard enough to take down, with teamwork. When the match starts and the other team brings in 2+, there is no hope unless you're lucky enough to have a few up your own sleeve. Two-shotting a 7k EHP madrugar, with an extra 25% resists in addit...
- by Ronin Odachi - at 2012.07.09 06:19:00
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57. walking spider tank - in Feedback/Requests [original thread]
At first was "Oh, spider tanking for infantry. Could be interesting." Then I
- by Ronin Odachi - at 2012.07.09 05:55:00
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58. [Request] DMR - Designated Marksman Rifle. - in Feedback/Requests [original thread]
Geirskoegul wrote: Ok, I thought that might be what you were saying. That's freaking r-tarded (goddamned censor). You're basically saying to completely ignore all the characteristics of those weapon types just so that each "class" (assault rif...
- by Ronin Odachi - at 2012.07.08 22:10:00
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59. [Request] DMR - Designated Marksman Rifle. - in Feedback/Requests [original thread]
Geirskoegul wrote: Uhhh, no, I'm not... lol How am I saying that just because Race X makes it, it completely changes the nature, behavior, and stats of the weapon type? Pulse lasers have longer range and less damage than blasters. Beam lasers...
- by Ronin Odachi - at 2012.07.08 21:27:00
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60. [Request] Display vehicle CPU/PG in Requirements column - in Feedback/Requests [original thread]
On the market. That way we can more easily compare at a glance, and they're currently empty anyway. Not a big deal, just would make sense.
- by Ronin Odachi - at 2012.07.08 20:48:00
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