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101. [Feedback] Latest server hotfix for the market - in Feedback/Requests [original thread]
^^^ This. Don't know why it doesn't work for some people.
- by Ronin Odachi - at 2012.07.06 20:08:00
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102. [REQUEST] please bother to read the forums before posting the same ideas over an... - in Feedback/Requests [original thread]
Kay High wrote: People are still complaining about swarm launcher? CCP fixed that with the last patch. Yeah, I haven't seen anyone posting about it. There's nothing wrong with it now, cept the shot dispersion is kinda annoying in tight spaces.
- by Ronin Odachi - at 2012.07.06 20:06:00
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103. [Feedback] Initial thoughts - in Feedback/Requests [original thread]
Linnar Wu'ut wrote: There is? Where/how? All I can find is Show Info. Select the module slot, then choose replace, then hit square. The panel on the right that normally has your HP, speed, etc, will instead show the currently equipped module'...
- by Ronin Odachi - at 2012.07.06 20:05:00
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104. Request - Expand the draw distance - in Feedback/Requests [original thread]
Please use the search function to find other threads on the topic you're about to post about before creating yet another thread on the same worn-out thing. They're working on it. Sorry for hostility, but this is getting pretty old.
- by Ronin Odachi - at 2012.07.06 20:01:00
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105. [REQUEST] please bother to read the forums before posting the same ideas over an... - in Feedback/Requests [original thread]
Just got another draw distance thread. Throw it on there too.
- by Ronin Odachi - at 2012.07.06 19:59:00
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106. [Feedback] Initial thoughts - in Feedback/Requests [original thread]
Linnar Wu'ut wrote: Right, I've got the point of the skirmish, but my question is what are the other installations? There isn't any list or explanation beyond A, B, C and the MCC. The blaster installations do damage to enemies and you can man...
- by Ronin Odachi - at 2012.07.06 19:18:00
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107. [Request] Night vision skill - in Feedback/Requests [original thread]
Zach Shanna wrote: Ronin Odachi wrote: I get the impression that since what we're seeing is a screen anyway (just take a look at the helmet), it's not beyond reason that the dropsuit's onboard computer and sensors would deal with night visio...
- by Ronin Odachi - at 2012.07.06 19:02:00
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108. [Request] Night vision skill - in Feedback/Requests [original thread]
I get the impression that since what we're seeing is a screen anyway (just take a look at the helmet), it's not beyond reason that the dropsuit's onboard computer and sensors would deal with night vision automatically.
- by Ronin Odachi - at 2012.07.06 18:57:00
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109. BPO's/BPC's on market - in Feedback/Requests [original thread]
Finn Kempers wrote: Suanar Daranaus wrote: Now, I know there is a color code, but I'm not sure where to look for it. Can we have something in the description saying what they are. in Words. Like when you bring up info on an Item. I might be ...
- by Ronin Odachi - at 2012.07.06 18:55:00
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110. [Feedback] Large missile turrets - in Feedback/Requests [original thread]
Pax Lumen wrote: Can Large Missile turrets be equipped to drop ships? I don't see it as an option in my list of purchased turrets. I have trained for the equipment but can not equip large missile turrets to my Myron Dropship. Erm. no.
- by Ronin Odachi - at 2012.07.06 18:52:00
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111. [Feedback] Initial thoughts - in Feedback/Requests [original thread]
Linnar Wu'ut wrote: - Dropsuit fitting Since you can't edit the default drop suit fittings, you can't see what items are assigned to what slots. Not seeing what items are in what slots you can't get an idea of what a normal build is so you can...
- by Ronin Odachi - at 2012.07.06 18:35:00
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112. [Feedback] Initial thoughts - in Feedback/Requests [original thread]
Let me work my way through here and help you out a bit. -icons are currently glitched, infantry will be running around with tank/dropship icons -d-pad doesn't work in fitting because of how the slots are arranged around the middle. D-pad can do e...
- by Ronin Odachi - at 2012.07.06 18:20:00
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113. [REQUEST] please bother to read the forums before posting the same ideas over an... - in Feedback/Requests [original thread]
You forgot OMG!!!1!1 Dropshipz 2 l33t they crush and camp on towers make them stop!!!!11!!!!!1!1!
- by Ronin Odachi - at 2012.07.06 18:16:00
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114. Devs Needed: Dust 514: Questions? - in Feedback/Requests [original thread]
Ender Storm wrote: ...What wories me is that the game launch is scheduled to August... False. There's a new build in August, but that is not when the game is being released.
- by Ronin Odachi - at 2012.07.06 17:10:00
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115. [Request] Stasis Webifier Mine - in Feedback/Requests [original thread]
Vexen Arc wrote: Agreed in that it should be destroy-able once deployed. Maybe similar to the Nanohive? The stasis field animates as green on a friendly's HUD, and red on an enemy's HUD? Only thing is, if the enemy can clearly see a web just ...
- by Ronin Odachi - at 2012.07.06 17:05:00
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116. [Request] Stasis Webifier Mine - in Feedback/Requests [original thread]
Would be great for ambushes. I think what might work better though is a sort of "web fence", where you place two relatively visible objects and the web effect is on anyone/thing that passes between them. This way a team could set up a solid killzo...
- by Ronin Odachi - at 2012.07.06 16:57:00
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117. Battle drones! - in Feedback/Requests [original thread]
Player drones should not be able to fight, or be very limited in their combat capabilities. I can just see five logis with combat drones running around hacking cannons because they don't have to worry about covering their backs as they hack. Drone...
- by Ronin Odachi - at 2012.07.06 16:50:00
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118. [Request] Aircraft - in Feedback/Requests [original thread]
^^^ This. Prolly the biggest reason I'm looking forward to them.
- by Ronin Odachi - at 2012.07.06 16:44:00
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119. Mini map - in Feedback/Requests [original thread]
If anyone sprints in close proximity, you should see a red dot and arrow, blue for allies and they should be there all the time. If you're saying it never shows anything, this should be posted in the bugs section.
- by Ronin Odachi - at 2012.07.06 16:43:00
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120. [Feedback] Resistance modules - in Feedback/Requests [original thread]
Thor Thunder Fist wrote: I'd like to be able to see what the resistance of my shields/armor is before I fit resistance modules and after I fit them. if you could please add these to the stats page next update or whenever it'd be greatly appreci...
- by Ronin Odachi - at 2012.07.06 16:39:00
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