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Ronin Odachi
38th Joint Tactical Command
127
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Posted - 2012.08.19 06:23:00 -
[1] - Quote
First off, I for one welcome our new highly maneuverable overlords. I feel that once we pilots get the hang of the new flight controls, dropships will be even more epic. It feels kind of like flying choppers in Arma II, except turning is a little easier.
One thing I don't like is that as soon as you get hit by swarms, you pitch like a madman. One group put my nose about a hundred degrees downward, which just made me that much more of a sitting duck for the second barrage. When your only defense against being shot down is your maneuverability, this is very unbalanced.
Speaking of shaking swarms, I believe that countermeasures should and can be added in a balanced manner. The system could be similar to BF3's; flares have a cooldown, and during that time you're vulnerable to missiles. Since forge guns and tank fire are also lethal to DS's, they will still be far from invincible. The only hard part would be dialing in the cooldown, but it could be done without too much difficulty. After all, if the cooldown is long enough, the pilot would have to be evasive for quite some time before he could deploy countermeasures again. While you're flying evasively, you're far less combat effective; you won't get as many kills or be able to pick up or drop off people at objectives. Because of that, a pilot might survive a whole round, but they won't get much for it if they're constantly being swarmed. Doing this would make a speed tank more viable, as currently the best thing to do short of ramming the missiles into a tower is to take the hits bit by bit, then repair between volleys. Maybe there could be a countermeasure module, so this kind of thing could be added to other vehicles as well? It would also help balance out the dropship for if there were countermeasures, but now I'm just throwing ideas around.
In a nutshell: if you add in countermeasures and balance the cooldown properly, evasion with DS's can become more viable without making them OP. Also, the physics upon being hit screws with the balance. And the new controls have potential. |
wathak 514
Circle of Huskarl Minmatar Republic
106
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Posted - 2012.08.19 07:01:00 -
[2] - Quote
Well done mate this is the first thread i have read that i cant find one enemy dropship to shotdown
1000+ thumbs up
In fact im actually so hapy ill pitch in my own ideas
1. I havent goten to play with th dropship much do to the fact that ccp has no rookie versions and my skills havent bust through the grind wall for a drop ship though i have stolen 1 or 2 cause i was so anxious to fly. But nvm that back to my point dropships have a fairly difficult control interface and im afraid there at risk of being overlooked by new players because ull be spending 200thousand isk plus to learn to fly it plus the grind wall making the first moments potentially unattractive to new flyers. As for this i suggest a rookie drop ship with possible no skill reqs and very cheap to no expense but it will be eriously week. As a cokmparison ill use eves rookie ships and frigates. A rookie ship in eve is trully just for the first few moments of gameplay when ur learning the controls. If u were to try doing anything else well goodluck as a maxed out player will barely be able to get 100dps if theres no tank and if there is tank he could have it all tank but still only survive 3 shots from a newbie rifter which is the next pvp ship in the ship tree if ur training minmitar. The rookie drop ship will be purely for new pilots to get a feal for the controls as it would only have enough stats to survive extremly low rank games which have other players that have no clue as to whats going on. When u get a little higher then that in the ranks good luck getting off the ground.
2.i agree with u on the dropship physics there awsome but if swarm launchers or anything we get hit by ganna bounce us into the ground i wont want to fly. Not saying there shouldnt be some reaction to a hit but it dont need to be so drastic.
3. I love the idea of counter measures though i would have to guess ccp had a couple ideas with ecm and eccm so well just have to wait and see |
Ronin Odachi
38th Joint Tactical Command
127
|
Posted - 2012.08.19 07:09:00 -
[3] - Quote
wathak 514 wrote:Well done mate this is the first thread i have read that i cant find one enemy dropship to shotdown
1000+ thumbs up
In fact im actually so hapy ill pitch in my own ideas
1. I havent goten to play with th dropship much do to the fact that ccp has no rookie versions and my skills havent bust through the grind wall for a drop ship though i have stolen 1 or 2 cause i was so anxious to fly. But nvm that back to my point dropships have a fairly difficult control interface and im afraid there at risk of being overlooked by new players because ull be spending 200thousand isk plus to learn to fly it plus the grind wall making the first moments potentially unattractive to new flyers. As for this i suggest a rookie drop ship with possible no skill reqs and very cheap to no expense but it will be eriously week. As a cokmparison ill use eves rookie ships and frigates. A rookie ship in eve is trully just for the first few moments of gameplay when ur learning the controls. If u were to try doing anything else well goodluck as a maxed out player will barely be able to get 100dps if theres no tank and if there is tank he could have it all tank but still only survive 3 shots from a newbie rifter which is the next pvp ship in the ship tree if ur training minmitar. The rookie drop ship will be purely for new pilots to get a feal for the controls as it would only have enough stats to survive extremly low rank games which have other players that have no clue as to whats going on. When u get a little higher then that in the ranks good luck getting off the ground.
2.i agree with u on the dropship physics there awsome but if swarm launchers or anything we get hit by ganna bounce us into the ground i wont want to fly. Not saying there shouldnt be some reaction to a hit but it dont need to be so drastic.
3. I love the idea of counter measures though i would have to guess ccp had a couple ideas with ecm and eccm so well just have to wait and see 1. Actually, the rookie versions still exist, but they aren't BPO's anymore. They're still very fragile, perhaps even more so because of those issues.
2. Yeah, a bump would be understandable, but a barrage shouldn't put you into a tailspin; I agree.
3. That's true, I hadn't taken into account ECM and ECCM. Though if we're following the EVE model, that would just affect how easy or difficult it is for them to lock onto you, it wouldn't affect the missiles once they're in-flight. Though they could add a whole other type of ECM module...IDK |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.08.19 07:18:00 -
[4] - Quote
Last i check the militia dropships went from costing nothing to costing asmuch as a regular dropship i think this is a bad move as rookies wont be able to afford dropships till they've specialized heavily into a dropsuit which may leave the mechanic out of the game till very late in a players lifespan |
Ronin Odachi
38th Joint Tactical Command
127
|
Posted - 2012.08.19 07:22:00 -
[5] - Quote
wathak 514 wrote:Last i check the militia dropships went from costing nothing to costing asmuch as a regular dropship i think this is a bad move as rookies wont be able to afford dropships till they've specialized heavily into a dropsuit which may leave the mechanic out of the game till very late in a players lifespan Yeah, I definitely agree here. Losing one militia dropship will set you back about 3 rounds. It isn't anywhere near cost-effective at this point for how vulnerable they are. Though this will effectively limit how many dropships we see on the battlefield, it goes too far. Speccing into DS's is worthless now. |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.08.19 07:34:00 -
[6] - Quote
I think a price change may be sufficent though i wouldnt hate a stats change but the price needs to be lowered to around 50,00 isk (my average payout since i currently have extremly low skills and all militia gear by all deffinitions except low experiance im a newb) |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.19 07:47:00 -
[7] - Quote
love the new phsyics hate the new controls
Why is it I can giddy up and go up or down but not foward? Oh what I would kill for a couple degrees in tilt from my engines instead of having to rely on shoving the entire dropship in that direction then 'rising' to it. |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.08.19 08:03:00 -
[8] - Quote
Sofar ive manage to go up down side to side hell even do a moon walk but the only thing i cant figure out yet is the brakes which make hovering very difficult another positive note i have figureout how to land welll enough to squash my victims
The controls are defiantly tough to master and may need a secound look at to smooth them out but sofar ive had 3 attmepts at flying and have goten to the point i can doge buildngs and slow down enough for gunners to hi something but this is coming from one of the better pilots in the last build that could survive waves of peototype swarm launchers an still keep it steady enough for gunners to kill ****.
But all aside i cant wait for a dogfight with anouther pilot even if i got no gunners ill give him a hard time |
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