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1. [Request] Bring back the good KBM menu navigation! - in Feedback/Requests [original thread]
I remember once upon a time, you could navigate menus with just the mouse by using the scroll wheel to move up or down, left click select, right click cancel. IIRC, you could also use WASD to navigate like most modern games that have menus and KBM...
- by Ronin Odachi - at 2013.05.03 06:10:00
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2. [Suggestion] Mute background music during intro video. - in Feedback/Requests [original thread]
Perhaps this was just an oversight, but I noticed that the background music (the track that plays as you're logging in and selecting your character) continues to play even when the new track starts that accompanies the orientation video. The two s...
- by Ronin Odachi - at 2012.10.03 03:56:00
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3. [Request] Dragging - in Feedback/Requests [original thread]
Avenger 245 wrote: Dragging down soldier would be pointless if you can drag them then you can revive them. Tractor beam if merc sized is too star trekie for me, so beam me up scotty this is to much. ...You are aware that tractor beams are al...
- by Ronin Odachi - at 2012.09.26 18:24:00
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4. Suggestion - Menu "standards" - in Feedback/Requests [original thread]
I don't have much of an issue with it; I always just use the D-pad to navigate various levels of the neocom, only occasionally pressing X or O. Of course, that could just be because I'm more of a PC gamer, so I'm more accustomed to using WASD to n...
- by Ronin Odachi - at 2012.08.27 03:20:00
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5. vehicle variants - in Feedback/Requests [original thread]
They already have plans for a CAS-oriented craft, it's demonstrated in the 2009 CCP Presents Dust segment and you can see a hologram of it on your coffee table.
- by Ronin Odachi - at 2012.08.27 03:15:00
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6. Graphics details/textures, and performance when walking. - in Feedback/Requests [original thread]
Look for the Dust page on facebook and lay any doubts about graphics to rest.
- by Ronin Odachi - at 2012.08.27 03:13:00
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7. Spotting System is Esoteric - in Feedback/Requests [original thread]
If the enemy can see you, their entire team sees you marked on their HUD/minimap. If you sprint or jump, same deal. Shooting does not make you show up, which is a bit silly.
- by Ronin Odachi - at 2012.08.27 03:12:00
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8. My 2 cence - in Feedback/Requests [original thread]
If we had a straight-firing, unguided missile launcher, Dust would quickly turn into BF3 (or at least, how it was last time I played it). Swarm launchers are the way they are because of people using them as anti-infantry weapons, when they're mean...
- by Ronin Odachi - at 2012.08.23 07:37:00
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9. Type II Logistics could use a little tweaking - in Feedback/Requests [original thread]
Currently, the Type II logistics dropsuit features the exacts same PG/CPU as the Type I, has one less equipment slot and has a slightly longer sprint duration/higher sprint speed. IMO, I might as well be running around in a milly logi dropsuit as ...
- by Ronin Odachi - at 2012.08.23 07:26:00
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10. Dying to fast. Feels like COD. Should feel like halo - in Feedback/Requests [original thread]
Keep in mind that although we may have advanced shields and armor, we also have advanced weaponry, so the two kind of cancel each other out. Also, if you feel you're still dying to fast, find a logistics guy and stick close to him. We logis are a...
- by Ronin Odachi - at 2012.08.23 07:00:00
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11. Assault rifle effective range - in Feedback/Requests [original thread]
Hobos-N-Guns wrote: Varys Targaryen wrote: Solid slugs work differently than a bolt of plasma. Plasma probably disperses drastically once it leaves the barrel. That's how I would explain it. +1 I think the only weapon that fires solid p...
- by Ronin Odachi - at 2012.08.23 06:53:00
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12. The sniper debate, from the perspective of a sniper. - in Feedback/Requests [original thread]
I make a habit of never standing completely still when I can avoid it. When I do need to stop, I always look around for spots snipers could be, and adjust my position if exposed. Given the choice between a short, exposed route and a longer route w...
- by Ronin Odachi - at 2012.08.21 01:22:00
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13. weapon pointer - in Feedback/Requests [original thread]
Maybe he's asking for the option to turn off the crosshairs or trade them for a single dot in the middle of the screen? I have no idea.
- by Ronin Odachi - at 2012.08.20 23:44:00
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14. Openning and Closing Doors - in Feedback/Requests [original thread]
I think this would be especially good when invading ships. Think of the opening scene from A New Hope.
- by Ronin Odachi - at 2012.08.20 23:42:00
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15. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
After running a quick search through this thread, I didn't find too many references to Kamino, so I'd like to bring that up again. I think it would be awesome to fight in an environment like that.
- by Ronin Odachi - at 2012.08.20 23:36:00
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16. Submachine guns (look at Please) - in Feedback/Requests [original thread]
They also have no range. SMG falls somewhere between a shotgun and an AR, and is fine as-is.
- by Ronin Odachi - at 2012.08.20 23:27:00
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17. My grenades aren't exploding - in Feedback/Requests [original thread]
Yep. Colloquially know as "throwing potatoes", this has been an issue for quite some time now.
- by Ronin Odachi - at 2012.08.20 22:10:00
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18. Drone/Fighter/Fighter-Bomber Strikes - in Feedback/Requests [original thread]
Klivve Cussler wrote: I assume that when you set up a "fleet" or whatever with an Eve Pilot, you'll be able to "Warp to Battle", taking you to a point over the planet that has line of site on the battlefield. These wouldn't need to be generated...
- by Ronin Odachi - at 2012.08.20 22:03:00
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19. [req] please fix Revive/Repair hit box - in Feedback/Requests [original thread]
DUST Fiend wrote: This certainly needs to be looked into. As it stands, I just charge towards their corpse jamming R1 and running around in circles around them, since I rarely find the sweet spot right away. lol Currently this is the only w...
- by Ronin Odachi - at 2012.08.20 21:35:00
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20. [Feedback] UVTs - in Feedback/Requests [original thread]
I'm expecting that sooner or later, they'll have free VoIP for corp chat, like in EVE, so that should help things. The UVT might just be for if you want to talk to your friends from different corps, on different maps. At least, I hope that's how i...
- by Ronin Odachi - at 2012.08.20 21:31:00
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