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141. [Request] Aircraft - in Feedback/Requests [original thread]
Zach Shanna wrote: The point of having the bomber vulnerable to fighter is to promote teamwork and force fighters to escort them to their are where they can deliver their payload. Though due to the nature of Dust, all planes will be customizabl...
- by Ronin Odachi - at 2012.07.06 15:59:00
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142. [Feedback&suggestions] High SP vs Low SP. Will New players in 1-2years stay? - in Feedback/Requests [original thread]
Traynor Youngs wrote: Ronin Odachi wrote: [ Vets get shafted, would take months to advance just one level in some skills. This would only be the case when vets are in games against noobs. Also don't forget that they would be getting pas...
- by Ronin Odachi - at 2012.07.06 15:45:00
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143. [Request] Aircraft - in Feedback/Requests [original thread]
I think there should be fighters and fighter-bombers. Fast movers should be able to attack both ground and air targets, albeit to differing degrees. If you create a vehicle that is unable to defend itself against a particular other vehicle, you cr...
- by Ronin Odachi - at 2012.07.06 15:10:00
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144. [Request] Active Module "Equip" - in Feedback/Requests [original thread]
Traynor Youngs wrote: I think that they should be shown on the screen along the bottom, selected with left and right D-pad (since those either aren't used, or not needed while already in a vehicle) and then activated with R2. This way, if you ...
- by Ronin Odachi - at 2012.07.06 14:58:00
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145. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
Sagaris does strike me as a little OP. High shields, high DPS, high speed (for an HAV). Spent about ten minutes following one around today, blasting it repeatedly with my madrugar. Kept easily outrunning me, and after overheating my guns a few tim...
- by Ronin Odachi - at 2012.07.06 05:22:00
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146. [Feedback&suggestions] High SP vs Low SP. Will New players in 1-2years stay? - in Feedback/Requests [original thread]
Traynor Youngs wrote: I have been thinking about the SP issue and my thoughts are that the amount of SP's you get for active skilling should be asymptotic and by that I mean that it when you first start the game it should rise quickly, and as y...
- by Ronin Odachi - at 2012.07.06 05:10:00
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147. [Request] Active Module "Equip" - in Feedback/Requests [original thread]
Currently, X does nothing in vehicles that I'm aware of, and turning on active modules is a bit of a pain. What if the module was "equipped" by selecting it on the wheel, then turned on by pressing X? By default, the first module would be on stand...
- by Ronin Odachi - at 2012.07.06 04:38:00
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148. [Request] Some dropship-related requests - in Feedback/Requests [original thread]
Traynor Youngs wrote: Ronin Odachi wrote: 2. There have been times where I've been either the tank or the gunner, and despite ground troops there wasn't much going on in terms of anti-air support. I think it would be nice for the tank to be...
- by Ronin Odachi - at 2012.07.05 22:56:00
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149. You are missing the prerequisites for item XXX - in Feedback/Requests [original thread]
Asno Masamang wrote: Greetings, Jazzking2001 wrote: what i would like is that you would be able to CLICK on the prerequisites item you do not have (you can highlight it now but it does nothing) Ummm, you click on the item info, then tab o...
- by Ronin Odachi - at 2012.07.05 22:14:00
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150. Vehicle Controls - in Feedback/Requests [original thread]
Eirik DenRoue wrote: CCP seriously need to re-vamp the vehicle controls. They are seriously BAD. * Activation of a module and trying to fly at the same time is absurd. * Pivoting a dropship left/right, and looking up/down with the same contr...
- by Ronin Odachi - at 2012.07.05 21:53:00
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151. Request: Remove Militia Vehicles - in Feedback/Requests [original thread]
I'm seriously getting tired of these "Down with milly vehicles!" threads. Dust is going to have a War Point system where you have to do stuff (get kills, hack stuff) to get points that you then spend to call in a vehicle. Milly tank spam will cea...
- by Ronin Odachi - at 2012.07.05 21:48:00
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152. Skill point payout and kill / loss ratio - in Technical Support/Bugs [original thread]
The kills the game counts are kills against players. Vehicle kills would add to your War Points, but that function is currently disabled. Unless someone is in the vehicle when you pop it, you won't get a kill towards your K/D ratio. And I'm not s...
- by Ronin Odachi - at 2012.07.05 21:28:00
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153. Beta Code is Invalid when I try to log on? - in Technical Support/Bugs [original thread]
Spiral Lightninghaw wrote: Ronin Odachi wrote: I'd like to point out that if you buy the merc pack, you get full beta access and $20 worth of aurum, in addition to some other items. You basically get your money back; it's like buying yoursel...
- by Ronin Odachi - at 2012.07.05 21:23:00
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154. Beta Code is Invalid when I try to log on? - in Technical Support/Bugs [original thread]
I'd like to point out that if you buy the merc pack, you get full beta access and $20 worth of aurum, in addition to some other items. You basically get your money back; it's like buying yourself a Dust gift card and getting beta access for free.
- by Ronin Odachi - at 2012.07.05 21:19:00
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155. Vehicle Controls - in Feedback/Requests [original thread]
They're unlisted. A few useful tidbits: L1 to go up in a dropship, but you need to rock it to actually climb. L2 to drop like a rock. Hold R2, highlight module, then release R2 without releasing stick to use an active module (armor or shield rep...
- by Ronin Odachi - at 2012.07.05 21:13:00
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156. [Request] destroyable battlefields - in Feedback/Requests [original thread]
There have been many times when I've been retreating in my tank from that crossroads area heading south, shooting behind me as I go. Suddenly WHAM, I stop dead and take a good deal of armor damage. Cause? The lamp post I could probably kick over i...
- by Ronin Odachi - at 2012.07.05 18:50:00
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157. [Request] Some dropship-related requests - in Feedback/Requests [original thread]
Garrett Blacknova wrote: I don't see why airburst turrets should be limited to dropships only. I think they should be available on ground vehicles too, but there should be some kind of limitation on attempts at using them against other ground ...
- by Ronin Odachi - at 2012.07.05 18:16:00
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158. [Request] Some dropship-related requests - in Feedback/Requests [original thread]
1. If there isn't a limit, then the ships just need to be more agile, I agree. It seems to take forever to get any decent altitude. 2. There have been times where I've been either the tank or the gunner, and despite ground troops there wasn't muc...
- by Ronin Odachi - at 2012.07.05 18:12:00
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159. [REQUESTS] Achievements - in Feedback/Requests [original thread]
These would likely be decorations, there's already a tab for it on the character sheet. What you're talking about would be NPC decorations, and I agree they should be added.
- by Ronin Odachi - at 2012.07.05 18:04:00
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160. [Request] Some dropship-related requests - in Feedback/Requests [original thread]
1. Raise teh roof It would be nice if dropships could fly higher than they can at the moment. It seems that as I'm flying around, even holding L1, I lose altitude as I move more quickly, and I can't go too high in the first place. Not as high as ...
- by Ronin Odachi - at 2012.07.05 18:00:00
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