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101. Idea to wein enemy off crushing you..... - in Feedback/Requests [original thread]
Jonquill Caronite wrote: No I like this idea A LOT, its the best one I've heard so far, but I want to make it fully effective, any death results in a 3000 dmg explosion for the militia one within a 1m radius, up to 5000 for the next and 9000 fo...
- by Ronin Odachi - at 2012.07.07 03:07:00
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102. [Feedback] Initial thoughts - in Feedback/Requests [original thread]
I have no idea, but if I were to venture a guess, I would tentatively say rigs. Doesn't seem like that would make much sense though with the way Dust's vehicles are set up vs. EVE's ships...Idk. You're very welcome good sir.
- by Ronin Odachi - at 2012.07.06 22:48:00
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103. [Request] Nerf Scissors - in Feedback/Requests [original thread]
Just yesterday I was rolling in my rock and out of nowhere paper covered me!!! In one shot!!1! Paper is way OP!!!!!1!!11!1! NERF TEH PAPERZ!
- by Ronin Odachi - at 2012.07.06 22:45:00
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104. [Request] Spawn location requires changes (LONG) - in Feedback/Requests [original thread]
I think MAG had a good approach for preventing spawn camping on bunkers, as far as having those different spots you could choose. Not sure if that's what OP is referring to, but I think it would make for a good solution.
- by Ronin Odachi - at 2012.07.06 22:35:00
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105. Ideas For Vehicles - in Feedback/Requests [original thread]
Mobius Kaethis wrote: That would be great. Another idea: Flak Cannons. I made a post about this a few days ago, namely an airburst launcher. It's in my "Dropship ideas" thread, and I definitely think there needs to be a turret along these l...
- by Ronin Odachi - at 2012.07.06 21:32:00
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106. [Request] VR Training Room - in Feedback/Requests [original thread]
First off: Forums Veteran wrote: ...make training -8x... lulz @ epic math fail. Anyhoot, I think a VR training environment is practically required. Figuring out controls, fits, corp tactics, practicing with vehicles, etc; there are a multit...
- by Ronin Odachi - at 2012.07.06 21:29:00
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107. [Feedback] Initial thoughts - in Feedback/Requests [original thread]
Linnar Wu'ut wrote: Ah, you meant the overall suit statistics inside the drop suit fitting area that updates based on what you have assigned, or are potentially assigning, to a slot. I thought you meant an actual side-by-side item comparison. ...
- by Ronin Odachi - at 2012.07.06 20:57:00
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108. Deep Fitting/Market integration - in Feedback/Requests [original thread]
I've actually been meaning to make a request about this, but forgot. I was thinking there should be an integrated EFT inspired tool (DFT, I suppose it would be) so that we don't have to buy a bunch of random numbers of modules to see if they fit,...
- by Ronin Odachi - at 2012.07.06 20:51:00
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109. [Request] Stasis Webifier Mine - in Feedback/Requests [original thread]
Lephis Macintosh wrote: Problem: You can see it. Solutions: Make them more robust. What if that was one of the factors seperating one type from another? Have less visible ones with less HP for ambushes, have more visible ones with more HP fo...
- by Ronin Odachi - at 2012.07.06 20:34:00
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110. Joining friends game - in Feedback/Requests [original thread]
I believe I read that it will be in the next significant update. ...could be wrong, but I'm pretty sure.
- by Ronin Odachi - at 2012.07.06 20:30:00
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111. [Request] Aircraft - in Feedback/Requests [original thread]
That's what compilation threads are for. You get them every so often, and you can recap good ideas that have fallen off page 1.
- by Ronin Odachi - at 2012.07.06 20:28:00
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112. [Request] Aircraft - in Feedback/Requests [original thread]
Zach Shanna wrote: bump? I see no opposition, I think this was a successful thread. Let it sink. Will likely be making a compilation thread later today, will include some of these ideas.
- by Ronin Odachi - at 2012.07.06 20:26:00
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113. skill points for preveting virus upload? - in Feedback/Requests [original thread]
A wise plan. +1
- by Ronin Odachi - at 2012.07.06 20:23:00
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114. [REQUEST] please bother to read the forums before posting the same ideas over an... - in Feedback/Requests [original thread]
Zach Shanna wrote: I used to have a problem where the rockets would stop in midair. My opponent actually stopped shooting me and we walked around the missile because it was so cool to see it in mid air. Then it blew up in our faces and we both ...
- by Ronin Odachi - at 2012.07.06 20:18:00
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115. [Feedback] Initial thoughts - in Feedback/Requests [original thread]
Linnar Wu'ut wrote: - What is the purpose of the star map? Looks neat, and gives some sense of just how large the universe is, but what is it for? Anything right now or just planned? Navigating the map is difficult. Not sure what system I am a...
- by Ronin Odachi - at 2012.07.06 20:14:00
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116. [REQUEST] please bother to read the forums before posting the same ideas over an... - in Feedback/Requests [original thread]
Zach Shanna wrote: Check GD and you'll find a few. They're complaining that as it is now so useless against infantry, someone can come up to you and kill you and you have no defence lol It's not supposed to kill infantry, thus the dispersion...
- by Ronin Odachi - at 2012.07.06 20:11:00
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117. Request - Flares for dropships - in Feedback/Requests [original thread]
This has been brought up in passing a few times, and I personally think it would work IF the cooldown is long enough and/or there is only a limited number of flares per vehicle spawn.
- by Ronin Odachi - at 2012.07.06 20:09:00
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118. [Feedback] Latest server hotfix for the market - in Feedback/Requests [original thread]
^^^ This. Don't know why it doesn't work for some people.
- by Ronin Odachi - at 2012.07.06 20:08:00
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119. [REQUEST] please bother to read the forums before posting the same ideas over an... - in Feedback/Requests [original thread]
Kay High wrote: People are still complaining about swarm launcher? CCP fixed that with the last patch. Yeah, I haven't seen anyone posting about it. There's nothing wrong with it now, cept the shot dispersion is kinda annoying in tight spaces.
- by Ronin Odachi - at 2012.07.06 20:06:00
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120. [Feedback] Initial thoughts - in Feedback/Requests [original thread]
Linnar Wu'ut wrote: There is? Where/how? All I can find is Show Info. Select the module slot, then choose replace, then hit square. The panel on the right that normally has your HP, speed, etc, will instead show the currently equipped module'...
- by Ronin Odachi - at 2012.07.06 20:05:00
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