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21. recognized mercs - in General Discussions [original thread]
Nova Knife and Noc Tempre for the most part.
- by Ronin Odachi - at 2012.08.20 23:55:00
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22. Everything is to expensive. - in General Discussions [original thread]
Although the prices do need some tweaking, I think they're on the right track. Last build, everyone turned into protoman and any newcomers were just so much cannon fodder. This system allows skill gain while slowing equipment gain, resulting in a ...
- by Ronin Odachi - at 2012.08.20 23:52:00
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23. weapon pointer - in Feedback/Requests [original thread]
Maybe he's asking for the option to turn off the crosshairs or trade them for a single dot in the middle of the screen? I have no idea.
- by Ronin Odachi - at 2012.08.20 23:44:00
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24. Openning and Closing Doors - in Feedback/Requests [original thread]
I think this would be especially good when invading ships. Think of the opening scene from A New Hope.
- by Ronin Odachi - at 2012.08.20 23:42:00
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25. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
After running a quick search through this thread, I didn't find too many references to Kamino, so I'd like to bring that up again. I think it would be awesome to fight in an environment like that.
- by Ronin Odachi - at 2012.08.20 23:36:00
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26. Submachine guns (look at Please) - in Feedback/Requests [original thread]
They also have no range. SMG falls somewhere between a shotgun and an AR, and is fine as-is.
- by Ronin Odachi - at 2012.08.20 23:27:00
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27. My grenades aren't exploding - in Feedback/Requests [original thread]
Yep. Colloquially know as "throwing potatoes", this has been an issue for quite some time now.
- by Ronin Odachi - at 2012.08.20 22:10:00
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28. Drone/Fighter/Fighter-Bomber Strikes - in Feedback/Requests [original thread]
Klivve Cussler wrote: I assume that when you set up a "fleet" or whatever with an Eve Pilot, you'll be able to "Warp to Battle", taking you to a point over the planet that has line of site on the battlefield. These wouldn't need to be generated...
- by Ronin Odachi - at 2012.08.20 22:03:00
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29. [req] please fix Revive/Repair hit box - in Feedback/Requests [original thread]
DUST Fiend wrote: This certainly needs to be looked into. As it stands, I just charge towards their corpse jamming R1 and running around in circles around them, since I rarely find the sweet spot right away. lol Currently this is the only w...
- by Ronin Odachi - at 2012.08.20 21:35:00
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30. [Feedback] UVTs - in Feedback/Requests [original thread]
I'm expecting that sooner or later, they'll have free VoIP for corp chat, like in EVE, so that should help things. The UVT might just be for if you want to talk to your friends from different corps, on different maps. At least, I hope that's how i...
- by Ronin Odachi - at 2012.08.20 21:31:00
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31. [Request] Drawing routes on the Overview Map - in Feedback/Requests [original thread]
I think the easiest way to implement something like this would be via a waypoint system, with the waypoints labeled numerically as they're placed. A solid idea, +1
- by Ronin Odachi - at 2012.08.20 21:25:00
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32. Drone/Fighter/Fighter-Bomber Strikes - in Feedback/Requests [original thread]
Klivve Cussler wrote: We aren't talking about realism. We're talking about gameplay. However, since the US air force can control a drone at 4000km range, I don't think 150km is a problem, especially since you have line of site. The point is: W...
- by Ronin Odachi - at 2012.08.20 21:24:00
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33. Logistics Repair Exploit - in Feedback/Requests [original thread]
I would like to point out that repair based on HP rather than percentage would also mean that if we repair something, but not enough to gain points, it will carry over to the next thing we repair. That ways the points gained for repairing is per m...
- by Ronin Odachi - at 2012.08.20 21:09:00
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34. Drone/Fighter/Fighter-Bomber Strikes - in Feedback/Requests [original thread]
Klivve Cussler wrote: Physics have a place in any sim game, but I'm not talking about real-world physics, just cinematic physics. The physics engine of any game makes things feel and act "real", but rarely do they reflect any sort of real-life ...
- by Ronin Odachi - at 2012.08.20 20:52:00
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35. Sticky:DUST 514 IRC channel - in General Discussions [original thread]
I have registered the name Ronin_Odachi.
- by Ronin Odachi - at 2012.08.20 18:46:00
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36. [feedback] New Aura Voice? - in Feedback/Requests [original thread]
I actually like the new voice. It does sound more digital, and I actually like that. With Aura it was just like someone was talking to you, but now it sounds more like a computer. Maybe it's just me, but I think it makes things feel just a little ...
- by Ronin Odachi - at 2012.08.20 18:35:00
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37. Drone/Fighter/Fighter-Bomber Strikes - in Feedback/Requests [original thread]
Wouldn't make sense for drones; coming in from orbit would be way outside of their operating range. As for fighter(bomber)s, Dust will have its own fast-movers, so it seems to me that it could just create a problem with too many aircraft.
- by Ronin Odachi - at 2012.08.20 18:30:00
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38. [Feedback] If we earn rewards by contribution, then rank as that way - in Feedback/Requests [original thread]
+1 Ranking should be based on points, not kills.
- by Ronin Odachi - at 2012.08.20 18:30:00
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39. Distance readout for downed Teamates. - in Feedback/Requests [original thread]
+1, would be nice to know how far away they are.
- by Ronin Odachi - at 2012.08.20 18:27:00
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40. [Request] Display # of Assists and Revives - in Feedback/Requests [original thread]
+1 This is a necessary implementation. As it is, it generally looks like I suck after every round, while I have a ton of revives, repairs, and resupplies. Give us support guys some love please.
- by Ronin Odachi - at 2012.08.20 18:23:00
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