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341. New Battle AI is freaking awesome - in General Discussions [original thread]
the ETA and success notification are so nice, agreed.
- by Rhadiem - at 2012.08.16 02:27:00
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342. Ambush Maps Should be Fundamentally Changed (solution) - in Feedback/Requests [original thread]
this concept is good for the term Ambush also.. as you'd ambush a convoy. It would also make military sense.. randomly deathmatching isn't very productive for a military campaign when both sides can respawn.
- by Rhadiem - at 2012.08.16 02:25:00
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343. Dropship Controls - in Technical Support/Bugs [original thread]
I like the extra turning that can be done, but yeah dropships need some love. Z rotation (spinning like a top) needs to be improved, and it floats too easily. I'd prefer to pulse the jets to keep aloft.. it helps a ton when landing not to fight th...
- by Rhadiem - at 2012.08.16 02:20:00
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344. I wish - in General Discussions [original thread]
Lurchasaurus wrote: lol dont complain to me about slots. armor tanks basically dont get to use damage mods. I generally fit my low slots with the 7/7/7% powergrid/shields/regen modules so I don't use'em either. :p damage mods are heavy cpu ...
- by Rhadiem - at 2012.08.16 02:05:00
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345. I wish - in General Discussions [original thread]
Nice, I hadn't looked at max rep hp as something to keep in mind. I wish the shield regen modules did a better job, I'd love to make an effective active fit. They'd be much more useful as low slots.
- by Rhadiem - at 2012.08.16 02:02:00
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346. I wish - in General Discussions [original thread]
Lurch, have you figured out the EHP difference between more resist and HP buffer? I've just been stacking on resist, given the shield regen and shield reppers do more EHP per cycle as well, but have a sinking feeling I may be doing too much resis...
- by Rhadiem - at 2012.08.16 01:40:00
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347. The flight ceiling is soooo high - in General Discussions [original thread]
You'll be noticed less and get there faster if you just activate it when you're close to the ground.
- by Rhadiem - at 2012.08.16 01:32:00
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348. Why is Ambush even a game mode? - in General Discussions [original thread]
I dont' mind ambush until I'm MADE to go to it by the matchmaking system. I just leave them and waste the 1 game I'm able to get into in a 30 min period. :( Why I waste my time on things as buggy/goofy as they are now, I don't know. Just trying t...
- by Rhadiem - at 2012.08.16 01:30:00
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349. Keyboard and Mouse - Turn Speed - in Feedback/Requests [original thread]
the issue is it plays unlike any other keyboard/mouse fps, which is what people expected when they said kb/m is going to be supported, everyone expected a workable version that was at least on par with the quality of control using the DS3. It wou...
- by Rhadiem - at 2012.08.16 01:20:00
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350. we really need a good sandbox testing ground for dropships - in Feedback/Requests [original thread]
Perhaps a large assault map with 4 CRU's, 2 very safe inside a redzone for the enemy (can't be hit by spawncampers), and 2 that are capture-able, or just random spawns that are close enough for infantry to fight like a normal assault map. Give us...
- by Rhadiem - at 2012.08.16 00:38:00
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351. [Request] Dropship Physics change - in Feedback/Requests [original thread]
I'm starting to agree it's pretty much impossible to be a bus driver and do hot drops in combat areas without crashing or getting blown out of the sky before you get there. my old E3 eryx would shrug off swarm launchers because I knew I could get...
- by Rhadiem - at 2012.08.16 00:16:00
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352. [Feedback] Lets talk Logistics dropsuit... - in Feedback/Requests [original thread]
the design for logistics is really confusing. they give us scout type II with an extra equipment slot, but for "logistics" suits you only get one speed. I'd like to see a light, medium and heavy logistics suit option all within the logistics dro...
- by Rhadiem - at 2012.08.16 00:06:00
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353. Salvage - in General Discussions [original thread]
Th3rdSun wrote: Rhadiem wrote: Does anyone know precisely how Salvage is working, who gets what, etc? I've heard of dropships, proto suits and stuff as salvage, but as primarily an AV / Pilot, even when I shoot down many vehicles in a game,...
- by Rhadiem - at 2012.08.15 22:11:00
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354. nobody likes ambush - in General Discussions [original thread]
Ambush seems to be an infantry man's game. Pilots, support and AV don't feel very useful except for playing taxi. Games are too short to pull down a 1M+ vehicle. So I find myself in a mid-grade scout suit with proto SMG running lonnng distances ...
- by Rhadiem - at 2012.08.15 22:09:00
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355. Salvage - in General Discussions [original thread]
Does anyone know precisely how Salvage is working, who gets what, etc? I've heard of dropships, proto suits and stuff as salvage, but as primarily an AV / Pilot, even when I shoot down many vehicles in a game, I'm getting simple cpu upgrades as l...
- by Rhadiem - at 2012.08.15 21:43:00
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356. Commercial Release 720 or 1080p ??? - in General Discussions [original thread]
if it supports 1080p, I hope we can downgrade it to 720p for better frame rate. 1080p is a lot of pixels to push in a game that could have a lot of things going on in a small area.
- by Rhadiem - at 2012.08.15 20:03:00
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357. A heavy now has to specialize in two suits - in General Discussions [original thread]
train LAV or make a dropship/lav pilot friend/teamwork ftw even scouts have to run a lot in bigger maps
- by Rhadiem - at 2012.08.15 19:51:00
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358. what determines Salvage? - in General Discussions [original thread]
Some of it could possibly be materials needed for blueprints and such for the eve manufacturing people, or a forthcoming dust crafting setup? Since there is no "vendor trash" in EVE, the seemingly pointless stuff often is used for manufacturing. (...
- by Rhadiem - at 2012.08.15 19:49:00
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359. The poor man's technique to Dropship pilot testing - in General Discussions [original thread]
Yeah I'm not a fan of the flames melting the ship for shield tanks, we have so little armor. I wanted flames to go out when shields were at full (sort of extinguishing them, yet keeping armor at where it was) Back in E3 build, I made a pretty ta...
- by Rhadiem - at 2012.08.15 19:43:00
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360. Let's talk dropship technique - in General Discussions [original thread]
I agree landing is quite different than before. I still need to take some gunners on a loop de loop. Maybe those that shoot me while I'm practicing will get to experience one ;)
- by Rhadiem - at 2012.08.15 19:33:00
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