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KingBabar
Seraphim Initiative. CRONOS.
442
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Posted - 2012.12.28 09:53:00 -
[31] - Quote
sed them intelligently in this beta.
And what does the MAG2 controller have to do with this?[/quote]
I'm trolling with the MAG 2 bit... there are still people looking for MAG 2 ....
MAG you could stand from the bottom of valor's C and launch grenades into the top window from a 87 degree incline with almost no trouble at all... grenades in mag flew too high went too far and compared to ACTUAL grenades were garbage. and that was very similar to last build..... you could get grenades at peoples feet and it felt like you migth as well have just turned an ran now the grenade actually kills actually does decent.
I just dont like the lag between hitting the button and the thing leaving my hand
EDIT or the lag which shows them dying and then throwing the grenade[/quote]
Not entirely sure what you mean here:
and that was very similar to last build..... you could get grenades at peoples feet and it felt like you migth as well have just turned an ran now the grenade actually kills actually does decent.
Do you mean that the Dust nades last build wasn't working or that the mechanics weren't good enough?
With this I don't agree, its harder to get accurate throws this build than the last, as mentioned before. It just seems to me that no one actually bothered to train with them. Very few people coked them, throwing a nade that lies on the floor for 3 seconfds before blowing is really easy to dodge... |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2012.12.28 10:15:00 -
[32] - Quote
mr babar I was taught with actual grenades when you pull the pin you dont play with the spoon so in that fact i could keep a grenade in my hand indefinitely without "cooking"
you know what i realized... idgaf i use flux grenades.... carry on with your mind---numbing conversation about fictional grenades thousand of years in the future |
Wako 75
SVER True Blood Unclaimed.
76
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Posted - 2012.12.28 10:20:00 -
[33] - Quote
arimal lavaren wrote:Yes the one tool EVERYONE has is OP, give me break dude.
We can discuss Throwing mechanics being weird and kinda sloppy but to cry OP constantly is simply tedious and non productive.
crying op is actually very productive it adds balance in a way. but yes it can cause unbalance hint missiles which were op but nerfed to almost unusable levels. i think that alot of the stuff we have now will become balanced in the future but dont rush things. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.12.28 13:43:00 -
[34] - Quote
I agree with KingBabar especially. Codex grenade mechanics was spot on. Only problem was the wonky and random nade trajectories that could ruin your move.
Now, cooking has disappeared. 2-sec timer has made every nade launched by any scrub a huge CQC threat and created an unpleasant "i'm dead, launching nade" habit.....
But it's classic CCP. Instead of changing the ONE thing that was irritating everyone aka trajectories, well they decided to change mostly everything : trajectories, force, timers, etc.
Give us back codex mechanic and just work on the damn trajectory |
OgTheEnigma
Seraphim Initiative. CRONOS.
90
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Posted - 2012.12.28 14:45:00 -
[35] - Quote
The dark cloud wrote:what annoys me the most every scrub that is about to lose a gunfight instantly throws a grenade. My impression is that "Sir spam alot" has left his sign on grenades. Yeah that's probably me. They're addictive. I throw them even if I can win with my rifle alone.
I think I have a problem. |
J0hlss0n
Doomheim
30
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Posted - 2012.12.28 15:14:00 -
[36] - Quote
Exmaple Core wrote:this is the thread ive been waiting to see, these things are very unfair. The very first thing people do to me is throw 2 grenades, i dont even have gun fights anymore its just me shooting at people who throw grenades. Its bad when the bear basic, milita grenade can kill anything in the game with no promblem. Why bother running higher teir equipment if the lowist teir can take you out no promblem? Its unfair and uncounterable with the 2 second timer. Expescially for slow heavys
x2
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Wakko03
Better Hide R Die
134
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Posted - 2012.12.28 16:03:00 -
[37] - Quote
Grenades are fine...... as long as any suit can jump in out and out of an LAV/ Tank faster than Bo and Luke Duke getting into the General Lee.
Hey, sometimes my Sharpshooter Move holding gets tiring and I have a move moment where I toss all the grenades just trying to walk around.
All I read here is that you are tired of walking into an enemy grenade, stop walking into enemy grenades. I've spent close to a million skill points and probably about 10 million in isk on grenades this build. Of course it could be that your Blob of HMG users was too close together. It is like the same thing for LAV drivers, you choose to try to run me down when I actually have prototype AV for the tank that nobody else is fighting, so excuse me for using them against your convertible but you stopped me from getting to the tank before reloading.
And if you are coming at me in a group or with a vehicle yes I will throw a grenade at my own feet for the suicide if I feel like it, since all of you find no problem with a tank with infinite ammo or an lav that allows you to cannonball. |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.12.28 16:12:00 -
[38] - Quote
Wakko03 wrote:Grenades are fine...... as long as any suit can jump in out and out of an LAV/ Tank faster than Bo and Luke Duke getting into the General Lee.
Hey, sometimes my Sharpshooter Move holding gets tiring and I have a move moment where I toss all the grenades just trying to walk around.
All I read here is that you are tired of walking into an enemy grenade, stop walking into enemy grenades. I've spent close to a million skill points and probably about 10 million in isk on grenades this build. Of course it could be that your Blob of HMG users was too close together. It is like the same thing for LAV drivers, you choose to try to run me down when I actually have prototype AV for the tank that nobody else is fighting, so excuse me for using them against your convertible but you stopped me from getting to the tank before reloading.
And if you are coming at me in a group or with a vehicle yes I will throw a grenade at my own feet for the suicide if I feel like it, since all of you find no problem with a tank with infinite ammo or an lav that allows you to cannonball. Grenades are not fine. As long as any lame random player can throw an uncooked (militia) grenade at someone's feet and that someone has no time to escape from the grenade, they're not fine.
You should have to cook the grenade to achieve such a thing, but currently you don't have to.
I don't care about someone cooking a grenade before throwing it at someone and it instantly explodes. He would had stood there for several seconds defenceless while cooking it.
I don't care about someone throwing a grenade as soon as he realizes he's about to get killed, but it should have a several seconds long timer in that case.
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Wakko03
Better Hide R Die
134
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Posted - 2012.12.28 16:36:00 -
[39] - Quote
Sorry but if someone throws a grenade at your feet, what do you expect the non comedy movie outcome to be again? Why not ask them for a an animation that allows you to use your gun as a bat or golf club and knock the grenade back towards the enemy. I expect the little nano's inside to not be allowed to be picked up and thrown back at me.
I hate when I am de-fenced... then all the tanks just roam free out of their pen, but being defenseless against 3 guys who just jumped out of an LAV or 2 HMG users walking around a corner is something I have found a way to tolerate, by taking at least 1 of them with me.
It is an effective counter to the blob, stop getting within grenade range, maybe try not to be so close when finishing off an enemy.
Be grateful that they don't have a 50/50 AV-Frag variant or a 50/50 AV-Flux or some combination there in.
Almost anyone can throw a grenade, I think you guys should worry about the grenade launcher attachment for the AR, the actual noob tube. |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.12.28 16:41:00 -
[40] - Quote
Wakko03 wrote:Sorry but if someone throws a grenade at your feet, what do you expect the non comedy movie outcome to be again? Try reading my post...
I do not care about people throwing a grenade at my feet that instantly explodes, as long as they cooked it first.
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Wakko03
Better Hide R Die
134
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Posted - 2012.12.28 16:58:00 -
[41] - Quote
And I did read it, but I fail to see how throwing a grenade is any different from cooking it so far in the future.
How many seconds to cook it, and again how fast can a future grenade go off when you pull the pin, or press the plunger/ button and throw?
It just seems that you want the enemy to just stand there and let themselves get shot.
The sleek variants for Frag before they were removed (i forget right now if they were) say in the description they can be thrown farther at the cost of damage. Leaving the normal frag at a much shorter distance....
So I say with the amount of people dying to everything else on the battlefield this is working almost right, does it need some slight adjustment, I will not say no, but is it as bad as this thread is making it out to be, no.
I just want to know when my AV grenades will get a firmware update to be able to take out enemy installations. |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.12.28 17:11:00 -
[42] - Quote
Wakko03 wrote:And I did read it, but I fail to see how throwing a grenade is any different from cooking it so far in the future.
How many seconds to cook it, and again how fast can a future grenade go off when you pull the pin, or press the plunger/ button and throw? Seriously, who cares about what you can do with grenades in the future. How about we all just use grenades as weapons and the game then is about who can throw the most grenades at the other team?
The grenades are currently unbalanced. Since you can't see that, you're probably running around with milita grenades throwing them at everyone's feet.
Thankfully many others in this thread can see they're not fine right now.
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Wakko03
Better Hide R Die
134
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Posted - 2012.12.28 17:32:00 -
[43] - Quote
Now you are just being confusing.
And I thought we were all supposed to run around in tanks and dropships.......
Well, point of fact, this whole thread is about what you can do with grenades in the future.
Nope not me, I usually live thru militia grenades thrown near me, and I needed the punch only prototype AV can provide against some of the best tankers in the game... so my grenades are either advanced or proto.
Again you bring up your annoyance with "anyone" throwing them at your feet and killing you....how is this not a valid tactic, was the enemy charging at the grenade thrower like an enraged bull, did their weapons range get reduced so much that they have to be at less than grenade throwing range in order to kill. |
Reimus Klinsman
BetaMax.
319
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Posted - 2012.12.28 17:55:00 -
[44] - Quote
xAckie wrote:Agree. Grenade mechanics are wrong this build. You should cook a grenade if you want a shorter timer. And the arc of throwing should determine distance / placement. Instead we have hold L2 for distance. Result ? Stupid spam
Seriously? L2 does something for grenades? I didn't know that. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2012.12.28 18:42:00 -
[45] - Quote
Wakko03 wrote:Now you are just being confusing.
And I thought we were all supposed to run around in tanks and dropships.......
Well, point of fact, this whole thread is about what you can do with grenades in the future.
Nope not me, I usually live thru militia grenades thrown near me, and I needed the punch only prototype AV can provide against some of the best tankers in the game... so my grenades are either advanced or proto.
Again you bring up your annoyance with "anyone" throwing them at your feet and killing you....how is this not a valid tactic, was the enemy charging at the grenade thrower like an enraged bull, did their weapons range get reduced so much that they have to be at less than grenade throwing range in order to kill.
Perhaps who need to re-read the post, its not the spamming nades at feet that is the issue, its that its a desperate last second tactic in CQC that is basically an insta win at this point because of the 2s contact delay, if the fuse was longer or had to be cooked to achieve the result than that would be acceptable because it a greater skill requirement than just throw and pray. As it is now it has the same results as the drop RE method, Now if someone want to hold nade and suicide bomb with it thats fine too, but as it is now its a just plain stupid |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2012.12.28 18:43:00 -
[46] - Quote
Reimus Klinsman wrote:xAckie wrote:Agree. Grenade mechanics are wrong this build. You should cook a grenade if you want a shorter timer. And the arc of throwing should determine distance / placement. Instead we have hold L2 for distance. Result ? Stupid spam Seriously? L2 does something for grenades? I didn't know that.
It supposed to allow farther throw, ive tested this multiple times and have found no difference. |
Terram Nenokal
BetaMax.
115
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Posted - 2012.12.28 20:29:00 -
[47] - Quote
I'm not a fan of the new grenade mechanic either. When someone is backpedaling from me they just spam grenades, and I'm pretty sure that isn't their intended use. I'm pretty sure the intended use of grenades is to either flush someone out of hiding or to scatter a cluster of enemies (hopefully killing them while doing so)
Cooking a grenade required some time spent doing so, and if someone wanted to plant an insta-exploding grenade at your feet, they either had to do it under fire, or do it from behind cover. This was the reward for your risk. Removing the cooking mechanic and changing it to a distance mechanic removed this and made performing this trick automatic.
So yeah, grenades are kind of lame right now. |
Psychotic Shooter
Opus Arcana Orion Empire
23
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Posted - 2012.12.28 20:33:00 -
[48] - Quote
Guys i cook grenades so they blow up about head height but if i just chucked a granade and it landed on the flow and blew up in 2 secs you can get far enough away or jump behind a heavy it would be the same affect as i throw my granades |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.12.28 20:40:00 -
[49] - Quote
Wakko03 wrote:Now you are just being confusing.
And I thought we were all supposed to run around in tanks and dropships.......
Well, point of fact, this whole thread is about what you can do with grenades in the future.
Nope not me, I usually live thru militia grenades thrown near me, and I needed the punch only prototype AV can provide against some of the best tankers in the game... so my grenades are either advanced or proto.
Again you bring up your annoyance with "anyone" throwing them at your feet and killing you....how is this not a valid tactic, was the enemy charging at the grenade thrower like an enraged bull, did their weapons range get reduced so much that they have to be at less than grenade throwing range in order to kill.
Man,do I hate to agree with you,but you are absolutely right.People are crying over tactics and not function.grenade mechanics were totally broken in previous builds,and finally then did something to make them work better.
The one and only argument that can be made for grenades are it seem that the blast raduis seems too wide.
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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2012.12.29 16:11:00 -
[50] - Quote
Th3rdSun wrote:Wakko03 wrote:Now you are just being confusing.
And I thought we were all supposed to run around in tanks and dropships.......
Well, point of fact, this whole thread is about what you can do with grenades in the future.
Nope not me, I usually live thru militia grenades thrown near me, and I needed the punch only prototype AV can provide against some of the best tankers in the game... so my grenades are either advanced or proto.
Again you bring up your annoyance with "anyone" throwing them at your feet and killing you....how is this not a valid tactic, was the enemy charging at the grenade thrower like an enraged bull, did their weapons range get reduced so much that they have to be at less than grenade throwing range in order to kill. Man,do I hate to agree with you,but you are absolutely right.People are crying over tactics and not function.grenade mechanics were totally broken in previous builds,and finally then did something to make them work better. The one and only argument that can be made for grenades are it seem that the blast raduis seems too wide.
Im not crying over the tactic, i think it is a valid tactic, what breaks it is the 2s contact is not enough time to dodge them, especially since grenade notifications are woefully inconsistent, but even when i do see the physical grenade being tossed with no symbol indicator(it's really sporadic right now) there is nothing i can do. Now i will grant you that i run a BPO logi with 2 basic shield and armor so my total HP isnt greater 450 let alone the 500hp a militia nade can do, this is often the reason why i die. So i leave room for the possibility that in a more tanked suit i would survive one, but even then most have two and can spam them quick toss without delay. But perhaps you are right and it is the radius that is the problem because even when i think im far enough away from a nade it still gets me.(I know exactly where they are because i have good SA and also a really good headset so i hear them hit the ground and where in relation they are to my body).
But regardless 2s window for an uncooked nade is too short. If the nade had to be cooked to achieve that result this whole thread would be unnecessary and I and the OP along with others have repeatedly stated that point. As it is without friendly fire people will throw nades from behind the bodies of teammates knowing they can only damage enemies and themselves. When an entire squad is doing this i dont care how fast you are you're not dodging it.
At least with cooking the nade you have the opportunity to see someone is getting ready to throw a nade, right now a person can shoot their gun press L2 and a nade is out before you even have a chance to react. Quick toss nades should not have such a short timer as their default., and if they do then give me the option to toss back. Ive been killed by nades the last few days than by anything else, many of which were badly thrown but still got me no matter how quickly i reacted, that is partially due to the 2s timer but indeed perhaps also due to the radius, now if they reduce the radius and i find myself being able to dodge a 2s nade more effectively i will STFU and concede it is entirely radius.
Edit--Even without friendly fire in games i have always seen explosive damage in games being friendly fire on, this is done specifically to combat the aforementioned scenario. If they are not going ahead with friendly fire they should perhaps consider this with locus and MD's. I use flux and perhaps even those should be friendly fire on since they can be tossed into a heated battle without thought and only effect the enemy. This would indeed reduce the spam quite heavily and likely solve some other issue in this game that are off-topic with this thread but similarly related |
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KingBabar
Seraphim Initiative. CRONOS.
442
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Posted - 2012.12.29 16:45:00 -
[51] - Quote
Th3rdSun wrote:Wakko03 wrote:Now you are just being confusing.
And I thought we were all supposed to run around in tanks and dropships.......
Well, point of fact, this whole thread is about what you can do with grenades in the future.
Nope not me, I usually live thru militia grenades thrown near me, and I needed the punch only prototype AV can provide against some of the best tankers in the game... so my grenades are either advanced or proto.
Again you bring up your annoyance with "anyone" throwing them at your feet and killing you....how is this not a valid tactic, was the enemy charging at the grenade thrower like an enraged bull, did their weapons range get reduced so much that they have to be at less than grenade throwing range in order to kill. Man,do I hate to agree with you,but you are absolutely right.People are crying over tactics and not function.grenade mechanics were totally broken in previous builds,and finally then did something to make them work better. The one and only argument that can be made for grenades are it seem that the blast raduis seems too wide.
Please elaborate the "totally broken in previous builds" part, what was wrong with them?
In my experience, at least in the previous build, I had much more control of the aim and they were a lot more consistent. The main problem was the way most people used them, they tapped L2 and threw them with a 4 second explosion delay, very few actually cooked them and calculated the time/trajectory/distance. Many couldn't aim the nades properly and people stopped using them smartly, it was more a matter of spamming them over a hilltop for a lucky kill.
I'm pretty sure you would find the previous nade mechanics good with a little effort put into training. And what I really mean is that you're probably a scrub who couldn't figure the nades' behavior out. In any chase the fault is yours, last builds nade mechanics were the best I've ever had in any game. Get gud, don't blame the game.
As a tactic for getting a last kill before dying, I don't really care, it comes pretty far down my list of cheesy tactics in ths beta. My main concern is the, and I say it proudly, dumbing down of the nade mechanics. When anyone can tap L2 for a short range of a 2 second timed dropped explosions, it gets too easy. I fear the effect will be a too nade heavy game. Do we really want a game with everybody spamming nades like bomberman in cqc as a norm? I don't think so.
Using a cooked nade in cqc is difficult and takes a lot of skill. When cooking it behind cover, waiting for 1.5 seconds, then darting out and place them well in an enemys face, I salute that player for playing smart and precise. Having a guy just tapping L2 repetdly spamming his nades all over the place in cqc, like so many do now, makes the game too nade heavy and slightly booring in my opinion.
I don't expect a change though, CCP like making a lot of stuff too easy, why not this?
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Washlee
UnReaL.
131
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Posted - 2012.12.29 19:40:00 -
[52] - Quote
I won't lie I pull the "Im taking you with me" deal. In my opinion grenades are overpowered but overused because of the 2second timer. |
Obama DAT
Doomheim
389
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Posted - 2012.12.29 19:47:00 -
[53] - Quote
I'm exploiting the new mechanic for sure. I hide from enemies, cook a grenade and throw at feet. It's just as effective as the thukker grenades from two previous builds ago. |
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
181
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Posted - 2012.12.29 20:09:00 -
[54] - Quote
Obama DAT wrote:I'm exploiting the new mechanic for sure. I hide from enemies, cook a grenade and throw at feet. It's just as effective as the thukker grenades from two previous builds ago.
I personally don't see a problem with this method. Isn't this how one's supposed to use grenades on close targets? Granted, I don't know how this tactic is viewed in other games, this is my first FPS, but it seems perfectly fair to cook a grenade on a target you know is coming for you, and plant it at his feet when he gets in range.
To me, unskilled grenade use is what King Babar spoke of in the middle of his post - lobbing grenades over some natural barrier hoping for a lucky kill (A habit I'm in the process of breaking). What do you guys think?
PS |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.12.29 20:10:00 -
[55] - Quote
KingBabar wrote:Th3rdSun wrote:Wakko03 wrote:Now you are just being confusing.
And I thought we were all supposed to run around in tanks and dropships.......
Well, point of fact, this whole thread is about what you can do with grenades in the future.
Nope not me, I usually live thru militia grenades thrown near me, and I needed the punch only prototype AV can provide against some of the best tankers in the game... so my grenades are either advanced or proto.
Again you bring up your annoyance with "anyone" throwing them at your feet and killing you....how is this not a valid tactic, was the enemy charging at the grenade thrower like an enraged bull, did their weapons range get reduced so much that they have to be at less than grenade throwing range in order to kill. Man,do I hate to agree with you,but you are absolutely right.People are crying over tactics and not function.grenade mechanics were totally broken in previous builds,and finally then did something to make them work better. The one and only argument that can be made for grenades are it seem that the blast raduis seems too wide. Please elaborate the "totally broken in previous builds" part, what was wrong with them? In my experience, at least in the previous build, I had much more control of the aim and they were a lot more consistent. The main problem was the way most people used them, they tapped L2 and threw them with a 4 second explosion delay, very few actually cooked them and calculated the time/trajectory/distance. Many couldn't aim the nades properly and people stopped using them smartly, it was more a matter of spamming them over a hilltop for a lucky kill. I'm pretty sure you would find the previous nade mechanics good with a little effort put into training. And what I really mean is that you're probably a scrub who couldn't figure the nades' behavior out. In any chase the fault is yours, last builds nade mechanics were the best I've ever had in any game. Get gud, don't blame the game. As a tactic for getting a last kill before dying, I don't really care, it comes pretty far down my list of cheesy tactics in ths beta. My main concern is the, and I say it proudly, dumbing down of the nade mechanics. When anyone can tap L2 for a short range of a 2 second timed dropped explosions, it gets too easy. I fear the effect will be a too nade heavy game. Do we really want a game with everybody spamming nades like bomberman in cqc as a norm? I don't think so. Using a cooked nade in cqc is difficult and takes a lot of skill. When cooking it behind cover, waiting for 1.5 seconds, then darting out and place them well in an enemys face, I salute that player for playing smart and precise. Having a guy just tapping L2 repetdly spamming his nades all over the place in cqc, like so many do now, makes the game too nade heavy and slightly booring in my opinion. I don't expect a change though, CCP like making a lot of stuff too easy, why not this?
No offense,but I don't know what grenades you were playing with in previous builds to say that they were better.
Totally Broken=pushing the button and they not throwing,complete lack of bounce,ridiculous arch,dud grenades,vanishing grenades,wuss arms(throwing distance sucked) yet throwing full blast on every toss which isn't very far(something that still hasn't been fixed).
For the record,I'm talking specifically about locus grenades,but in all,they are much,much better.Quite frankly,I wish they would get rid of the cooking function altogether and make it where you can actually run with the grenades in your hand without the fear of getting blown to kingdom come.
Hate to bring up MAG,but the frags in that game were close to perfect,and it's something that CCP should just straight up poach from.
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