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761. Sticky:[Feedback] Ambush vs Ambush OMS - in Feedback/Requests [original thread]
First off I would prefer to have only one type of game mode in the Ambush queue, since it is not possible to split them up. From what I have seen with the changes to installations and AV, vehicles now have an effective counter especially in Ambus...
- by Regis Blackbird - at 2014.08.28 07:47:00
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762. Regarding SMGs - in Feedback/Requests [original thread]
CCP Rattati wrote: ZDub 303 wrote: CCP Rattati wrote: what should we do with the Assault SMG, reduce the clip? Massive burst damage, but very limited ammo? Assault should have a lower range than normal variant... at least according to ...
- by Regis Blackbird - at 2014.08.26 14:55:00
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763. Incredibly mixed feelings about this game - in General Discussions [original thread]
I would say, stick with it and find a good corp squad to run with initially. Personally I run mostly solo lately due to many factors (very short gaming sessions primarily), which is OK when you get more SP. But initially, running in squads are th...
- by Regis Blackbird - at 2014.08.23 05:59:00
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764. selling assets to NPC - in Feedback/Requests [original thread]
+1 to the OP. This needs to happen, even selling things to 50% of their value (or lower) is OK in my book.
- by Regis Blackbird - at 2014.08.21 05:49:00
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765. BONUS SP - in General Discussions [original thread]
Yarrrg
- by Regis Blackbird - at 2014.08.21 05:45:00
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766. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
SHANN da MAN wrote: The problem with your current Mu calculation is that you are using Win/Loss (a TEAM metric) to calculate an INDIVIDUAL player's Mu. Players have NO ability to control who is on their team (other than the 6 in their squad, an...
- by Regis Blackbird - at 2014.08.20 16:28:00
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767. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: Sorry, but you are assuming that because matchmaking is not effective currently, then Mu must be inherently wrong. The data says otherwise, KDR and WP ratios verify that Mu correlates with skill, regardless of the matchmaker...
- by Regis Blackbird - at 2014.08.20 16:23:00
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768. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
To come back to the proposed matchmaking mechanics using WP/s, I think it's a very good step in the right direction My only worry have already been voiced by others in this thread, which is that this system might give a bias to certain roles, su...
- by Regis Blackbird - at 2014.08.20 15:20:00
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769. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Vell0cet wrote: While my intuition agrees with you, the data appears to indicate that win/loss is as good a metric as any other one. I'm surprised by that, but it's hard to argue against data. I am not so sure. The Mu distribution of playe...
- by Regis Blackbird - at 2014.08.20 09:40:00
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770. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
shade emry3 wrote: Regis Blackbird wrote: CCP Rattati wrote: Currently lifetime, but as Sponk says, a more complex system could have a decay methodology. Your Mu is persistent and updated every time you complete a battle. It is only set ...
- by Regis Blackbird - at 2014.08.20 08:31:00
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771. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: Currently lifetime, but as Sponk says, a more complex system could have a decay methodology. Your Mu is persistent and updated every time you complete a battle. It is only set at 25 upon your very first battle. Then this ...
- by Regis Blackbird - at 2014.08.20 08:18:00
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772. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: We actively calculate each players rank based on the result of every match, and we lovingly call that rank "Mu". Before the first battle, the player is given a rank of 25. That rank is updated after the battle, based on the ...
- by Regis Blackbird - at 2014.08.20 06:35:00
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773. Putting passive bonuses where there aren't any. (Rough Draft) - in General Discussions [original thread]
Why not make skills like Dropsuite Command and Basic Dropsuites give a bonus to Basic Frames? I have always been annoyed that Basic Frames (ex Caldari Medium Frame) don't get any bonus what so ever, which makes them not very usable in the field. F...
- by Regis Blackbird - at 2014.08.19 08:26:00
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774. Ey yo Rattati - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: Battlefield and Skirmish are almost exactly the same game. Skirmish 2.0 was modeled after Battlefield with MCC HP replacing the ticket system and clones staying independent instead of sharing the same HP pool. This chang...
- by Regis Blackbird - at 2014.08.03 15:38:00
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775. Ey yo Rattati - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: Regis Blackbird wrote: Himiko Kuronaga wrote: I think this thread is a good example of how even if you do the right thing, people will always react negatively due to inexperience and fear. Well whatever. At least ...
- by Regis Blackbird - at 2014.08.03 13:02:00
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776. Ey yo Rattati - in Feedback/Requests [original thread]
CCP Rattati wrote: That's the thing, you can make up for lost time by actually going on the counter attack, claim all three and catch up quicker with this solution as well. That's true, but the number of times I have seen both teams hold a...
- by Regis Blackbird - at 2014.08.02 17:04:00
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777. Ey yo Rattati - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: I think this thread is a good example of how even if you do the right thing, people will always react negatively due to inexperience and fear. Well whatever. At least Rattati knows whats up. I think it's more a case ...
- by Regis Blackbird - at 2014.08.02 16:34:00
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778. Ey yo Rattati - in Feedback/Requests [original thread]
OP FOTM wrote: This would turn a lot of close matches into losses. This is my fear as well. In my experience, player motivation (and their actions) increases the more "close-call" the game is. They use higher tier gear and are generally mor...
- by Regis Blackbird - at 2014.08.02 07:48:00
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779. Ey yo Rattati - in Feedback/Requests [original thread]
While I agree with the OP that one sided matches that continues forever is boring for both sides, wouldn't it be better to introduce mechanics that help a "under-dog team" to pull themselfs back up? Most outcomes can be determined within the firs...
- by Regis Blackbird - at 2014.08.01 11:25:00
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780. Sticky:New Player Experience - Simple tips/hints - in Feedback/Requests [original thread]
BLOOD Ruler wrote: What are you going to do with the hints?Put them on the loading screen ingame or make a thread about it. I would propose CCP Rattati update the Dust 514 User Manual to 1.8 status (preferably hotfixes as well), and include ...
- by Regis Blackbird - at 2014.07.31 07:13:00
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