Pages: [1] 2 |
1. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
I completely disagree with the premise of equal distribution DK's for active involvement in building up command points. There is a clear difference between a member completing daily mission's and active A-team player in PC. The idea that sell...
- by ReGnYuM - at 2015.05.26 06:22:00
|
2. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Mexxx Dust-Slayer wrote: Kalante Schiffer wrote: These where three quick videos i was able to make yesterday. Two vs Regular basic and advanced players. And another one against more experienced players. Viziam vs Basic and Adv players #1 ...
- by ReGnYuM - at 2015.03.31 15:45:00
|
3. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Anyway, to stay on topic. CCP Rattati wrote: The weapon obviously works too well in CQC. I see three ways Increase heat cost, so that you have less followup shots to spam increase hip fire kick, with compounding so the 3rd shot in succession...
- by ReGnYuM - at 2015.03.31 15:03:00
|
4. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Fizzer XCIV wrote: ReGnYuM wrote: Fizzer XCIV wrote: Doesn't mean it isn't better than the ScR. The only advantage that ScR has over TacAR is charge shot, a more predictable recoil pattern, and a few more meters of range. Literally ev...
- by ReGnYuM - at 2015.03.31 14:55:00
|
5. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Breakin Stuff wrote: CUSE TOWN333 wrote: CCP Rattati wrote: Arkena Wyrnspire wrote: o_O Buff TAR and nerf SCR? Really? That seems pretty odd. why does it seem odd? because every player in the game right now ...
- by ReGnYuM - at 2015.03.31 13:31:00
|
6. Yet another Hotfix Echo thread review: Sgt Kirk edition. - in Feedback/Requests [original thread]
D3LTA Blitzkrieg II wrote: Also all vehicles removed from ambush :( Turn that frown upside down!
- by ReGnYuM - at 2015.03.19 01:39:00
|
7. Why is the ScR allowed to be so good at CQC range? - in Feedback/Requests [original thread]
The Ak.0 Assault + ScR combo is all in one do it all slayer. It is literally the only suit that can get away with triple stacking complex damage Mods, and still have over 900+ EHP
- by ReGnYuM - at 2015.03.16 19:30:00
|
8. Dropships: the future - in Feedback/Requests [original thread]
Are Pilots really pulling the Feedback inequality card I am primarily a infantry player, and I think ADS are in a good place.
- by ReGnYuM - at 2015.03.16 05:12:00
|
9. Next Hotfix ( Hotfix Fred???) - in Feedback/Requests [original thread]
Pokey Dravon wrote: All I can say that if Logistics do not get some attention in the next hotfix, Jaysyn Larrisen will probably kill everyone ever. Just not in a Logi suit, because they suck. I did not know a Logi suit was a Slayer suit
- by ReGnYuM - at 2015.03.16 02:17:00
|
10. Replace MU matchmaking system with something else - in Feedback/Requests [original thread]
Nothing Certain wrote: ReGnYuM wrote: CCP Rattati wrote: The-Errorist wrote: For better matchmaking, a personal skill level stat should be used to match player of similar skill levels. Win/Loss ratio shouldn't heavily impact that numbe...
- by ReGnYuM - at 2015.03.07 23:39:00
|
11. Replace MU matchmaking system with something else - in Feedback/Requests [original thread]
CCP Rattati wrote: The-Errorist wrote: For better matchmaking, a personal skill level stat should be used to match player of similar skill levels. Win/Loss ratio shouldn't heavily impact that number and needs to incorporate more than just WP...
- by ReGnYuM - at 2015.03.07 05:10:00
|
12. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
IMHO, I think the focus on the HMG rebalance needs to be its range. I think any PC player (or any seasoned vet) understands that if you run at a heavy full-frontal, you will lose . However, on numerous occasions I have have placed myself at reaso...
- by ReGnYuM - at 2015.03.04 15:34:00
|
13. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: If the HMG hits a certain range/damage threshold, the competitive players in PC will move directly to shotguns. Worst post in a long time... Shotgun performance is heavily based on the speed and agility of the suit, mor...
- by ReGnYuM - at 2015.03.03 15:11:00
|
14. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Can we possibly get a separate sticky regarding raiding mechanics. More information regarding their format of 8v8 12v12 and 16v16 etc The possibility having corporations specialized in raiding intrigues me.
- by ReGnYuM - at 2015.02.25 21:24:00
|
15. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
CCP Rattati wrote: Hi everyone, We are going to try and implement a few tweaks to shake up PC a little bit. An interesting thought was been proposed. After a PC battle, team A gets the ISK equivalent of team B's losses, and vice versa. The s...
- by ReGnYuM - at 2015.01.20 14:30:00
|
16. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
So I just have one question? Are we going to do this the Eve way or the Carebear way? Eve: Warbarges can be destroyed and damaged. Carebear: Warbagres glorified guild clubhouses with special bonuses. From the direct tone of CCP and the ma...
- by ReGnYuM - at 2015.01.13 18:28:00
|
17. Remove Aim Assist from PC. - in Feedback/Requests [original thread]
GD Randoms need to stop posting about PC, especially regarding core mechanics. I remember playing PC when AA was off. AR fights were stupidly long and the general PC population shifted toward MD and FlayLock spam.
- by ReGnYuM - at 2014.12.17 06:10:00
|
18. [SUGGESTION] Fine tuning The Scout Suit - in Feedback/Requests [original thread]
[Suggestion #1] -Re-configuring the scout bonuses, of Ewar, to apply to module efficiency. Reasoning: This will put emphasis and incentive on using the E-War modules, and therefore take away from a tanked scout. Players can still run their brick...
- by ReGnYuM - at 2014.10.15 20:03:00
|
19. Removal of gal research facility - in Feedback/Requests [original thread]
remove ir
- by ReGnYuM - at 2014.10.10 12:51:00
|
20. CPM input request: Commandos - in Feedback/Requests [original thread]
Would the idea of enabling commandos with passive scan be out of the question
- by ReGnYuM - at 2014.10.08 16:33:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |