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481. Request: prone on dust 514 - in Feedback/Requests [original thread]
As much as i see the advantages and disadvantages of having it in i would like to have it in so +1 But it aint vital Bad Company 2 worked perfectly with out it in fact id say it was the best FPS ever made on concole, Planetside 2 has also said it...
- by Ranger SnakeBlood - at 2012.09.27 21:46:00
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482. Repeater rifle: assault rifle varition - in Feedback/Requests [original thread]
If what you are looking for is something which has a effective range between SMG and standard AR we already have on that works like that the breach AR which is despite having lower rof and higher damage which would suggestlong range in practic it ...
- by Ranger SnakeBlood - at 2012.09.27 21:01:00
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483. [request]chemical warfare..? - in Feedback/Requests [original thread]
Um as far as i know allof our suits double as hazard suits they are designed to be used in hostile environments and to be droped from orbit so iam doing to assume they are air tight and quite tough
- by Ranger SnakeBlood - at 2012.09.27 20:44:00
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484. Death - in Feedback/Requests [original thread]
ugg reset wrote: let look at this from another angle. if you kill some one and they get picked up should you lose that kill and all that comes with it (war points, sp, ect)? Yes because you have still immobilesed the enemy sometimes it is n...
- by Ranger SnakeBlood - at 2012.09.27 17:32:00
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485. [Feedback/Request]Our mercs need to speak - in Feedback/Requests [original thread]
I have not noticed our characters talking at all and after reading a thread ive come to the conclusion it would be a good idea if they did, iam not talking about full blown conversations or conversation wheels just that characters anounce certain ...
- by Ranger SnakeBlood - at 2012.09.26 22:05:00
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486. request for "kill dancing" - in Feedback/Requests [original thread]
I dont think this would fit the game very well iam afraid maybe if someone made a kill then a freindly merc or squad member could shout "good shot" or the likes if recognition of kill is what your looking for, but then that bring up other voice ac...
- by Ranger SnakeBlood - at 2012.09.26 21:51:00
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487. Your average day in Dust 514! - in General Discussions [original thread]
Deside to be helpful logi suit hit spawn and pop out infront of about 5 reds, try to kill/hide/run but ultimately die, thinking this will happen again spawn as a Assult to kill the 5 red hit spawn and end up in one of 2 place in the ass hole of no...
- by Ranger SnakeBlood - at 2012.09.26 21:20:00
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488. [Request] When are we going to be able to shoot back at Orbital Bombardments - in Feedback/Requests [original thread]
Hopefully around the time when CCP lets people call in proper orbital strikes what we got now is just the war barge so its not actualy a player. So as it is not shooting that down is pointless
- by Ranger SnakeBlood - at 2012.09.26 21:11:00
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489. [REQUEST] Racial HUDs For Dropsuits - in Feedback/Requests [original thread]
+1 for this, never even crossed my mind but that would be cool addition, of course its not exactly vital just yet but deffinitaly a good idea for future/realease
- by Ranger SnakeBlood - at 2012.09.26 21:03:00
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490. The mouse/keyboard controls give players who use them an unfair advantage - in Feedback/Requests [original thread]
As far as i can tell the controller to MKB is fine balence wise they are both capped the same i dont care how many people say m/kb is better i hate using the damn things it feels more natural to me to use a controler, as long as ccp does not allow...
- by Ranger SnakeBlood - at 2012.09.26 20:55:00
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491. Think about ARs - in Feedback/Requests [original thread]
D3LTA NORMANDY wrote: But it shouldnt have the highest damage burst: lowest damage, low range, least recoil, highest rof normal: normal damage, normal range, normal recoil, normal rof tactical: high damage, highest range, highest recoil, high ...
- by Ranger SnakeBlood - at 2012.09.26 18:53:00
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492. CCP some bad reviews - in Feedback/Requests [original thread]
The game aint no where near ready there are quite a few layers of polish/refinment to be added to the basic gameplay aspects which are its main issue if the game does not play well then it will have a real issue but there is a very good reason for...
- by Ranger SnakeBlood - at 2012.09.25 22:48:00
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493. In Regards to SP cap - in Feedback/Requests [original thread]
Lavirac JR wrote: Here is what I'd do. 1- Deaths would subtract from SP and at double what Kills garner. So a death would be -100 SP and if in a match you lost more SP than gained, then it would subtract from your total SP after the match. 2...
- by Ranger SnakeBlood - at 2012.09.25 21:02:00
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494. NO win NO fee - in General Discussions [original thread]
In my opinion the sp should be totally based on what you do if you get rolled by a tank or if your rolling someone from a tank both people learn the same if not you should possibly get more sp for gettin pinned and the likes after all you will lea...
- by Ranger SnakeBlood - at 2012.09.25 20:48:00
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495. we want to see some more movement option - in Feedback/Requests [original thread]
+1 Leaning sounds like a good addition and would make cover a more viable than it is now after all in current build who needs cover when you can dodge bullets, also i think a new version of snap cover could be used to enhance this it would in co...
- by Ranger SnakeBlood - at 2012.09.25 20:26:00
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496. increase RoF on Breach assault rifles - in Feedback/Requests [original thread]
Ive been trying the breach quite abit i think its actually quite well balenced as it is it has a good advantage over standard upclose but once you are required to aim down the sights it starts showing weakness badly, with that opinion i think its ...
- by Ranger SnakeBlood - at 2012.09.25 19:55:00
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497. movement - in Feedback/Requests [original thread]
X7 lion wrote: Avenger 245 wrote: now alone each one of these wont do much, but altogether they could balance out current imbalances. Overwhelmed by scouts strafing? Would mean that that slight pause when they change direction+ the slight s...
- by Ranger SnakeBlood - at 2012.09.25 19:42:00
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498. movement - in Feedback/Requests [original thread]
As far as i know the next patch is putting some changes on straffing speed and hit detection so hopefully this will be the final nail for hit detection but i aint getting hopes up but i do think it will be significently better this time when i tes...
- by Ranger SnakeBlood - at 2012.09.23 22:14:00
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499. Request feel of movement - in Feedback/Requests [original thread]
Agree +1 You worded it very well its one of those core mechanics that would give a good first impression in a imersive sort of way, and would lead to moments where you can realy feel like you are in their, i also think gun play should be given t...
- by Ranger SnakeBlood - at 2012.09.23 22:02:00
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500. custumization something id pay money for - in Feedback/Requests [original thread]
Have to agree permanent cosmetic modifications would likely go down quite well things i would suggest are probably already suggested. Camo/colors for the suits: This would include primary colors(red,blue,green so on so forth), different camo pate...
- by Ranger SnakeBlood - at 2012.09.23 21:54:00
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