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141. Rifle Hipfire - in Feedback/Requests [original thread]
REMNANCY 1 wrote: Suffer no illusions but I do not resent the concept of strafing as a whole rather I resent that it's current progeny has became the one and only technique which has homoginized gameplay more than anything else and as such we s...
- by Rachoi - at 2013.05.21 18:59:00
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142. Rifle Hipfire - in Feedback/Requests [original thread]
REMNANCY 1 wrote: I hate to play Captain obvious here but as an Imp shouldn't you be opposed to this idea as increasing hipfire dispersion and what not would at least moderately hamper the effectiveness of every tryhard's silver bullet quick st...
- by Rachoi - at 2013.05.21 18:32:00
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143. Rifle Hipfire - in Feedback/Requests [original thread]
agreed, the Tac AR has become the 'everything' weapon, need a serious fix for that
- by Rachoi - at 2013.05.21 18:12:00
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144. Changes to the Tactical and Breach AR variants - in Feedback/Requests [original thread]
Breach has a rather uncouth amount of recoil to it, ment to not be ADS most of the time. while it makes sense to have a little trouble controlling it, with how it sounds it's like firing an AA12 on full auto.... totally impossible to control
- by Rachoi - at 2013.05.21 18:09:00
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145. More Equipment Types - in Feedback/Requests [original thread]
i rather like the idea of jump jets in all honesty, Decoys could be of use too. and mobile barricades could help make cover in thsoe hard to defend areas and open spots where it results in more of trench warfare as for the portals... Drop Uplinks...
- by Rachoi - at 2013.05.21 17:56:00
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146. [Feedback] Splash damage seems not working - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: I'm not sure if the blast radii are just incredibly small or what, but the Plasma Cannon splash seems fairly unreliable as well. At the very least, anyone caught in the visual effects of the blast should take splash dama...
- by Rachoi - at 2013.05.21 17:40:00
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147. Changes to the Tactical and Breach AR variants - in Feedback/Requests [original thread]
i say drop the Tac Ar damage ATLEAST 10%, or reduce the damned range. it isnt just about the damage output, the amount of range it has over just about all other weapons is ridiculous, because most people that went all in with the tacs can fire far...
- by Rachoi - at 2013.05.21 16:50:00
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148. In-game combat chatter - in Feedback/Requests [original thread]
agreed, because that lack of talk between soldiers is a slight bit odd to me. if there was difference in sounding of voices from heavy, medium and light, and even more uniqueness when you touched into the different races, then you could come up w...
- by Rachoi - at 2013.05.21 16:38:00
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149. [suggestion] no points for scanning - in Feedback/Requests [original thread]
there should be some points involved, but 1 per sounds good, and would have a max amount you could get at once... y'know, then cool down time to earn more, cycles and what not
- by Rachoi - at 2013.05.21 16:31:00
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150. DS CONTROL - in Feedback/Requests [original thread]
i actually think the dropship controls arent too bad right now, if just a bit lacking in finesse, feels more like it was ment for bombing strafes. they need a bit worked out in my opinion, especially since the Assault types have the turret permane...
- by Rachoi - at 2013.05.21 16:30:00
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151. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Smoky The Bear wrote: I am glad to see some feedback here.. seriously.. MD's we worked hard for it.. I will once again stress what I said to begin with , and what seems to be the general consensus here, After the bugs are worked out... Lets j...
- by Rachoi - at 2013.05.21 16:03:00
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152. [suggestion] Buff shield tanks - in Feedback/Requests [original thread]
....uh, no, we have enough tanks rolling around, but i do agree they need a slight bit of an HP or PG/CPU boost.... not both, that's for damned sure. i rather miss when it was harder to hurt a tank, just needs a little bit of a boost, not much
- by Rachoi - at 2013.05.21 15:31:00
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153. WHY OUR OWN TEAMMATES DESTROYING UNCONTESTED (YELLOW) TURRETS?!? - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: I say working as intended. There are legitimate tactical reasons to destroy a turret before either side has claimed it. I could see an argument for reducing the WP payout, though. as PC gets ironed out and we...
- by Rachoi - at 2013.05.21 15:18:00
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154. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: CCP Wolfman wrote: Hi guys, We have been looking in to the Mass Driver and we have identified two technical issues that are causing problems for it. Firstly we found that the way we check for splash damage is pro...
- by Rachoi - at 2013.05.21 15:12:00
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155. Vehicles are OP - in Feedback/Requests [original thread]
CharCharOdell wrote: Text Grant wrote: Maybe it already is tank 514 HAHAHAHAHA! You have got to be the worst player Ive ever met, then. 3 AV nades will kill just about any tank. One good AV guy can pin down every vehicle on the other te...
- by Rachoi - at 2013.05.21 00:40:00
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156. [feedback] assault dropships - just joke? Total useless. - in Feedback/Requests [original thread]
honestly, i really dont know how i'm so lucky, since... some how i survive swarms. but i do agree, most dropships are decidedly useless when it comes to any battlefeild tactics, especially with these rather tiny maps. Depending on the ship you fl...
- by Rachoi - at 2013.05.21 00:36:00
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157. Stopping Bunnyhopping - Stamina Bar Effects Player Actions. - in Feedback/Requests [original thread]
Medic 1879 wrote: I like firing my mass driver at a scout to have them jump over the explosion, my MD apparently has a blast radius of 3m scouts can jump 4m atleast it would appear. yes, MD only has 3m splash natrual now... they NEED to fix ...
- by Rachoi - at 2013.05.21 00:28:00
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158. Requesting Shotgun Pistol - in Feedback/Requests [original thread]
ProudHowitzer wrote: i would like to see a shotgun similar to the one in kill zone. i think it would be nice to have a shotgun side arm. that was a nice shotgun in KZ, also modled after the Judge revolver. but at this point in time, would ...
- by Rachoi - at 2013.05.21 00:22:00
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159. Weekly sp cap? Really? change or explain - in Feedback/Requests [original thread]
Cosgar wrote: Rachoi wrote: Cosgar wrote: SP needs to be 100% passive. They way its set up right now adds a focus on grinding, eliminates incentive to play when capped, causes people who don't have time to reach their cap to fall behind, ...
- by Rachoi - at 2013.05.21 00:16:00
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160. Replace AV grenades with sticky C4 - in Feedback/Requests [original thread]
BOZ MR wrote: Rachoi wrote: sorry, no, AV grenades are NOT in any way OP, they are something called a purpose built tool. y'see, AV grenades are only good against VEHICLES, and can only substantialy hurt said things, and do not do anything ...
- by Rachoi - at 2013.05.21 00:11:00
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