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121. Make Sniper Damage a % of Suit hit and not a flat number - in Feedback/Requests [original thread]
it is a bit Malkai, because when i look around for those i can help on my team, i... look back and see a pile of snipers.... there have been a couple times where i was flying around my dropship, and yet i flew closer to my team's red line.. and i ...
- by Rachoi - at 2013.05.22 01:03:00
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122. FEEDBACK Terrible map balance and layout. need more supply depots. - in Feedback/Requests [original thread]
okay Opioid, punctuation next time... and also, just because you're afraid of losing your tank doesnt mean you should destray an asset your tank support can use
- by Rachoi - at 2013.05.22 00:59:00
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123. SO......NO TROPHIES? O.O - in Feedback/Requests [original thread]
nope, no trophies, no point in trophies, none in EVE, so why add them in DUST? also.. why force the devs to work on something that is rather... pointless
- by Rachoi - at 2013.05.22 00:55:00
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124. Make Sniper Damage a % of Suit hit and not a flat number - in Feedback/Requests [original thread]
Malkai Inos wrote: LongLostLust wrote: If a sniper doesn't attempt to hack an enemy emplacement or kill a blue dot hacking a friendly emplacement every ten minutes they are kicked from that game and banned from skirmish for the day. END RED...
- by Rachoi - at 2013.05.22 00:54:00
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125. Make Sniper Damage a % of Suit hit and not a flat number - in Feedback/Requests [original thread]
Malkai Inos wrote: Rachoi wrote: Buster Friently wrote: Rachoi wrote: honestly, i think if they are sitting in the back, sniping with a free suit in redline, they should REALLY be forced to move atleast 10m from time to time... as for ...
- by Rachoi - at 2013.05.22 00:51:00
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126. FEEDBACK Terrible map balance and layout. need more supply depots. - in Feedback/Requests [original thread]
i wouldnt say indestructible, but DEFINATLEY harder for tanks and Swarmers to blow up, because those things are damned useful
- by Rachoi - at 2013.05.22 00:44:00
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127. Make Sniper Damage a % of Suit hit and not a flat number - in Feedback/Requests [original thread]
Buster Friently wrote: Rachoi wrote: honestly, i think if they are sitting in the back, sniping with a free suit in redline, they should REALLY be forced to move atleast 10m from time to time... as for the damage... you're truly joking i hop...
- by Rachoi - at 2013.05.22 00:39:00
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128. Make Sniper Damage a % of Suit hit and not a flat number - in Feedback/Requests [original thread]
honestly, i think if they are sitting in the back, sniping with a free suit in redline, they should REALLY be forced to move atleast 10m from time to time... as for the damage... you're truly joking i hope, since you're getting hit with a slug , g...
- by Rachoi - at 2013.05.22 00:33:00
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129. A/V Genades - in Feedback/Requests [original thread]
Tera, you have it entirely right, its rolling up alone into a furball and expecting to roll out of it without a scratch is what most tankers do. in all truth, that isnt going to happen, because without infantry support you are easily flanked, and ...
- by Rachoi - at 2013.05.22 00:09:00
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130. A/V Genades - in Feedback/Requests [original thread]
Psychotic Shooter wrote: Fighter4all wrote: A/V is to strong and I'll tell you why. Let's just say in that Swarm launchers are 100% Balanced. One thing the swarm launcher has is a charge up time or a Lock on time a time before it shoots whic...
- by Rachoi - at 2013.05.22 00:00:00
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131. Balance suggestions CCP! - in Feedback/Requests [original thread]
sorry, but the Tac AR is the one with the range that SR should have, so that would be part of the swap. MD does need the splash, HMG is just fine where it is, SMG is already good where it is on the fire rate/blindfire spread.
- by Rachoi - at 2013.05.21 23:50:00
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132. [Request] Knockdown from nearby explosions - in Feedback/Requests [original thread]
give them a chance, they're already having trouble from Ragdoll sync between server/client, so that knockback will probably come eventually
- by Rachoi - at 2013.05.21 23:45:00
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133. [feedback] Faction warfare - in Feedback/Requests [original thread]
team size will be increasing some time soon, from anywhere between 18 men on one team, to 30, that way we have 36/60 man fights going on. right now they are tying to cope with server t roubles from pulling us onto Tranquility. as time goes on thi...
- by Rachoi - at 2013.05.21 23:44:00
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134. A/V Genades - in Feedback/Requests [original thread]
sigh... please stop warring over a purpose built peice of harware. if you think about it, you're an idiot if you run your tank without infantry fire support, because without that fire support those AV grenadiers will just sit there and make a mes...
- by Rachoi - at 2013.05.21 23:41:00
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135. Hybrid Weapon - in Feedback/Requests [original thread]
nothing that is a side arm as of yet >...>
- by Rachoi - at 2013.05.21 22:05:00
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136. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Smoky The Bear wrote: Rachoi wrote: Smoky The Bear wrote: RoundEy3 wrote: I have not taken the time to try MD's out as I have been waiting for the general population to say that explosion damage is up to par. I can agree though being ...
- by Rachoi - at 2013.05.21 22:02:00
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137. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Smoky The Bear wrote: RoundEy3 wrote: I have not taken the time to try MD's out as I have been waiting for the general population to say that explosion damage is up to par. I can agree though being shot at by them that Mass Drivers and expl...
- by Rachoi - at 2013.05.21 21:40:00
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138. Did dropships get stealth speed buff? Swarms completely ineffective... - in Feedback/Requests [original thread]
actually a truly skilled pilot can outfly swarms now, but you gotta know how to manipulate the controls, and momentum of the things, because if you arent careful you wont hit the right speed to outrun them
- by Rachoi - at 2013.05.21 20:45:00
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139. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Smoky The Bear wrote: Rachoi wrote: Smoky The Bear wrote: I am glad to see some feedback here.. seriously.. MD's we worked hard for it.. I will once again stress what I said to begin with , and what seems to be the general consensus her...
- by Rachoi - at 2013.05.21 20:43:00
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140. [SUGGESTION] Hi-Sec / Lo-Sec Game Modes - in Feedback/Requests [original thread]
that... sounds like a damned good idea actually
- by Rachoi - at 2013.05.21 19:01:00
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