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221. Matchmaking should be based on our K/D ratio - in Feedback/Requests [original thread]
BlG MAMA wrote: It sucks when you get in a match where some dude gets 49/0 kills Pit them against their own kind not happening, because there are K/D queens that like to sit away from the fight, and not be of any use aside to occasionally s...
- by Rachoi - at 2013.03.25 18:29:00
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222. [Request] Different Skyboxes/Environments Need Different Audio Effects - in Feedback/Requests [original thread]
i love the new skybox too, its awesome, but there should be sounds of things falling from the wartorn skies
- by Rachoi - at 2013.03.25 01:20:00
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223. Mass Driver area denial..NOT - in Feedback/Requests [original thread]
the Mass Driver is ment to really be taken against big targets, meaning a group of people, or an LAV or something like that. its a very good weapon, as long as you realize that you're mor going for damage to more than one person, or trying to kee...
- by Rachoi - at 2013.03.25 01:17:00
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224. Preventing "Rage Quiting" - in Feedback/Requests [original thread]
my onlly suggestion on this thread is... better punctuation
- by Rachoi - at 2013.03.25 00:50:00
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225. the war torn feild - in Feedback/Requests [original thread]
oh holy crap i love the new look that i've seen. the ship falling out of the sky, the cinders of burning matierals, wreckage on the surface..... it is all as a warzone should be, and what i expected to see earlier. i only hope this feel stays
- by Rachoi - at 2013.03.25 00:07:00
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226. Request: Minmatar Heavy AV Weapon GÇô Mini-Flak Cannon - in Feedback/Requests [original thread]
XXfootnoteXX wrote: slypie11 wrote: You would thing shooting a high explosive shell filled with shrapnel at high speeds would be incredibly damaging to a ground unit. Also, consider making some kind of flak/machine gun installation My cou...
- by Rachoi - at 2013.03.24 23:53:00
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227. [Feedback] Sniping from one sniper's viewpoint. - in Feedback/Requests [original thread]
Jathniel wrote: WARNING: This will be a long read as well. As a sniper, my opinion has been gradually changing more and more. Especially in light of our recent practice matches against our allies. Here are my new conclusions: - Sniper Riles ...
- by Rachoi - at 2013.03.24 23:41:00
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228. [Suggestion] Rage Inducing Game - in Feedback/Requests [original thread]
i agree Spillu, we need more tight matches that make us really want to risk the nice suits to win, i had about.. 3 days of nothing but being redlined, just loss after loss after loss, recently too. i'm hoping that when the next build comes around...
- by Rachoi - at 2013.03.20 17:25:00
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229. FEEDBACK - Heavy weapon ammo capacity skill should split between HMG drum size a... - in Feedback/Requests [original thread]
thank you General, that is what the capacity is for, those that want to get farther in feild for the fight can have the ammo for it then.... for some weapons to have any endurance without a hive its kind of mandatory, since things like MD, FG, and...
- by Rachoi - at 2013.03.20 16:45:00
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230. Nerf AR's - in Feedback/Requests [original thread]
Vermaak Doe wrote: Lr also needs changing, less armor damage and recoil or some kind of thermal output that disrupts the shooter's pov yeah.. dont whine about that, its a friggin' projected energy laser at a high enough frequency to melt arm...
- by Rachoi - at 2013.03.20 16:43:00
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231. Snipers and their apparent invisibility - in Feedback/Requests [original thread]
swannee wrote: Would you then have CCP refund all skill points that have been put into profile dampening? Sorta defeats the purpose to have a skill to make my self less visible only to have a bright red light show you where my head is. My sugge...
- by Rachoi - at 2013.03.20 16:39:00
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232. FEEDBACK - Heavy weapon ammo capacity skill should split between HMG drum size a... - in Feedback/Requests [original thread]
TERMINALANCE wrote: skill should be split as its not worth the SP it costs right now. HMG increased drum magazine size but not more total ammo FG gets more ammo total how does that work for the light weapons then? the L/H/S capacity was ...
- by Rachoi - at 2013.03.20 16:24:00
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233. Assault Defense - in Feedback/Requests [original thread]
Heavies are just fine as they are. AR isnt supposed to out do an HMG at close range. in fact, if you do it right, you actually can beat Heavies with an AR, just takes a bit more thinkign than the average CoD fraghead is willing to do. for sure i...
- by Rachoi - at 2013.03.19 03:14:00
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234. [Feedback] Assault Rifle Range - in Feedback/Requests [original thread]
Aeon Amadi wrote: Alright alright, I know what you're thinking but hear me out for a second. I'd just like to start off by saying that I was against nerfing, fixing, tweaking or doing anything to the Assault Rifles - until today. I set up my ...
- by Rachoi - at 2013.03.12 17:22:00
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235. [Request] Once a week refund all spent SP and..... - in Feedback/Requests [original thread]
Gunnut88 wrote: How about a respec token costing a few thousand aurum. That should keep it at as an emergency "oh crap i screwed up" button. EvE dont got one, neither will us Dusters, forget it. NO RESPEC EVER
- by Rachoi - at 2013.03.12 17:19:00
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236. Dual wielding/ Light in a heavy slot - in Feedback/Requests [original thread]
you arent, someone came up with it better, but i still think DW should stay in CoD, or Halo, since i think the idea of some heavy running around with a pair of SMGs as bad as the damned HMG
- by Rachoi - at 2013.03.12 17:10:00
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237. [Suggestion] Larger Explosion on CRU Destruction - in Feedback/Requests [original thread]
how about no? they're a a big enough ******* target as is.
- by Rachoi - at 2013.03.12 14:10:00
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238. [Request] Corp Practice Match - in Feedback/Requests [original thread]
McFurious wrote: Sorry if this has been suggested before. Basically, a practice corp match with members from your own corp. Corp leader picks the map and the game mode, etc. You gain no SP or ISK but you also don't lose any suits, modules, ve...
- by Rachoi - at 2013.03.10 14:11:00
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239. New Gamemode: REIGN - in Feedback/Requests [original thread]
hm.. nah. i more think we need to consider there nothing but moral grey areas here for us, destroying things very much makes it harder for the attacking team to hold control, as things need rebuilt. gotta think of it more in a way that will let ...
- by Rachoi - at 2013.03.10 11:17:00
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240. [FEEDBACK][BUGS] Rail test and info returned. - in Feedback/Requests [original thread]
hooray for solid number, i have to sayi' like this. m rather glad to see something like this come about, and that it sounds as right as it can. so the skills themselves make everyhting powerful? always figured it was the mods, yet the skill bonu...
- by Rachoi - at 2013.03.10 10:21:00
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